Puzzle games & apps
Creations tagged puzzle on 8x — every one is playable in the browser and open to remix.
433 creations · page 15 / 19

Airway Relay Cabinet
Pull city terminals from a frozen 2014 route exchange and distinguish direct reach, shortest-chain brokerage and network separation.

Postal Slide
Sliding-tile puzzles that restore twelve painted vintage travel postcards — numbers or picture mode, 3x3 to 5x5, star ratings, and a collectible postcard gallery, cloud-saved with a global star leaderboard.

Pixel Cat Sticker Puzzle
A standalone portrait-first pixel sticker puzzle inspired by casual paste-up and

FROSTLUME
A premium pixel bubble shooter under a frozen aurora. Aim the snow-fox's lantern, bank glowing crystals off the ice, and match three to melt the sky — chain cascade-drops, crack frost shells, blast comet-orbs, and free trapped light-wisps across a hand-built mountain of levels through four aurora biomes. Deterministic hand-rolled hex physics; the title screen plays itself.

Bounce Basket Puzzle Remix
A bespoke bounce-shot basketball puzzle with solver-verified bank-shot levels.

Magic Ball Puzzle
Standalone portrait rebound-combat puzzle rebuilt from the former Cocos Creator export. The directory now runs entirely on local vanilla JavaScript, Canvas 2D, CSS, and WebAudio with no engine runtime, physics runtime, ad SDK shim, generated bundle, splash, or preview-image dependency.

Montgolfier Post
France, 1785. Carry the royal post by hot-air balloon over a hand-tinted copperplate countryside. The wind blows differently at every height: burn to rise into a layer that carries you toward the vermilion meadow, vent to sink onto it, drop ballast for a last step upward, and hand the sealed letter down. Twenty authored routes across five post roads, thermals, downdrafts, the mistral, narrow alpine rings, stamps and a postal-accuracy leaderboard.

LUMINARA · Orbital Quarry
Drag a monumental section gate through three exact stationary hydrogen states and verify seven probability, node, and phase receipts.

Inkpot
You are an octopus with one night to escape a public aquarium. Drag eight arms independently, haul your boneless body after them, and pour yourself through any gap wider than your beak — the gap is simulated, not scripted, so "will I fit?" is a physical fact, not a locked door. Six continuous areas run from the tank through the filter sump, a bone-dry corridor, the touch pool and the lobby to the outflow. A guard and a rail robot are beaten by watching, and by holding still until your skin matches the tiles. Eight keepsakes, alternate routes, and a replay of every gap you poured through.

Drystone
On a northern English fell the walls are down, and there is no mortar coming. Drystone is a physics game about fitting irregular hand-inked stones: no grid, no snapping, no two alike — only weight, friction and the judgement in your fingers. Break every joint one over two, pour hearting into the core, tie the faces with through-stones, set the copes. Then let go. The years run: gales lean on exposed stone, frost prises at every lazy joint, the ground settles under a hollow core, and Herdwick ewes shoulder her to see if she gives. Eleven commissions. Longevity is the only score.

SHIBORI
The Japanese art of indigo resist-dyeing, made playable. Fold the cloth, clamp the resist over each region, then plunge the whole cloth through the ai vat — deeper with every dip. Clamp on time and a region keeps its shade; miss the moment and the indigo drinks it darker. The fold IS the symmetry, so one clamp blooms a kaleidoscopic pattern across the opened cloth. A real fold-symmetry engine drives it — clamp-then-dip is both demo and regression test. Twelve cloths across three traditions — itajime, kumo, arashi — with a rin-bell score, a cloth gallery, and a free dye studio.

SAMPLER
The quiet craft of counted cross-stitch, made playable. Read the counted-thread numbers on each row and column — each an unbroken run of one floss colour, in order — pick a thread, and lay glossy X-stitches into the Aida cloth until the picture appears; then mount it in the hoop. A colour logic puzzle on a real solver that proves every chart has one honest answer, so the title screen stitches its own masterworks and the demo is the regression test. Twelve motifs over three chapters — garden, folk, night — with a music-box score and chalk marks. Portrait-first, pure JavaScript, no build.

Silk Foxfire Mirror Puzzle
Portrait-first small-pixel shrine puzzle. Rotate mirror stones to guide a foxfire thread through seals and yokai masks.

Saffron Rail Switchyard Puzzle
Mobile-first rail dispatch puzzle. Tap switches to route color-coded cargo cars into matching stations, avoid misroutes, and clear the queue. Includes clean attract mode, data-defined stations, canvas tracks, WebAudio feedback, and Playwright verification.

BOUNCE BASKET PUZZLE
A bespoke bounce-shot basketball puzzle with solver-verified bank-shot levels.

Kernel Darkroom
Weight and sweep a glass stencil to develop three truth-gated proofs from real discrete 2D convolution.

Prisma Cascade
A Peggle-lineage light-through-crystal cascade: drag to aim a comet of light, bounce it through a cavern of faceted prisms where every hit refracts a beam, chimes the backing chord, and bursts chromatic shards across 40 authored levels and 4 mechanics-driven chambers.

Studscape Studio
Inspect, identify, rotate, and drag loose bricks into twenty-one untimed 3D models, including ten detailed 31–48 part animal sculptures.

Pixel Amidar Grid
Paint-the-grid arcade chase game. Swipe to turn, paint every cell, outrun enemies. 32 handcrafted levels across neon jungle grids!

BUBBLE MERGE
A cozy drop-and-merge game (the "Suika" / watermelon genre) — and the suite's

KEYSTONE FALL
A third-generation demolition engineer retires condemned structures one contract at a time. Read the load paths through the concrete, place and class your charges, dial the delays, and drop the building into its own footprint — without touching what stands beside it.

Cargo Bloom
Tap connected cargo blooms, trigger gravity, and clear the manifest.

The Abyss · Escape
Navigate through dark underground caverns as passages seal and unseal. One-thumb tap or swipe to move through 5 increasingly difficult mazes — find the light and escape the abyss.

MARBLEWORKS
A wooden construction set on a birch pegboard. Drag chutes, rails, bumpers, tuned chimes, paddle wheels and seesaws out of the drawer, screw them down, then pull the lever and watch a glass marble find its way to the bell. Fifteen builds and an unlimited workshop; every build in the book has a printed machine that provably works, so nothing here is a puzzle without an answer. Real gravity, real bounce, real rolling contact — the plank you see is the plank the marble hits.