Protocol games & apps
Creations tagged protocol on 8x — every one is playable in the browser and open to remix.
27 creations · page 1 / 2

DUST PROTOCOL Remix
A classic tactical FPS built around tense bomb-defusal rounds and fast deathmatch arenas. Choose your operator, master precision weapons, team up with bots or online players, and fight across seven distinct maps.

DUST PROTOCOL Remix
A 1.5-era tactical shooter rebuilt entirely in code. **Open `index.html` and it runs** —

DUST PROTOCOL Remix
A 1.5-era tactical shooter rebuilt entirely in code. **Open `index.html` and it runs** —

DUST PROTOCOL Remix
A 1.5-era tactical shooter rebuilt entirely in code. **Open `index.html` and it runs** —

DUST PROTOCOL Remix
A 1.5-era tactical shooter rebuilt entirely in code. **Open `index.html` and it runs** —

DUST PROTOCOL
A 1.5-era tactical shooter rebuilt entirely in code. **Open `index.html` and it runs** —

DUST PROTOCOL Remix
A 1.5-era tactical shooter rebuilt entirely in code. **Open `index.html` and it runs** —

BLACK TRIAGE · The Saint Orison Night Shift Remix
A dark, touch-first pixel diagnostic and resource-management game. Read clinical signs, spend scarce reagent on examinations, consult the restricted Protocol Ledger, and authorize one irreversible care order for each of ten patients before dawn.

DUST PROTOCOL Remix
A 1.5-era tactical shooter rebuilt entirely in code. **Open `index.html` and it runs** —

Night Clinic Protocol
An original portrait-first character tower-defense game about containing a living hospital breach. Deploy five named specialists onto role-specific pads, choose their facing, block or redirect anomalies, and time directional active skills across eight incidents.

Wardrobe Orbit: Gala Protocol
An original Three.js left-or-right styling game set inside an interstellar fashion authority. Assemble six-part looks, read each venue's taste profile, build tag harmony, defeat a rival stylist, and satisfy a rotating contract.

Papercut Protocol
A portrait-first, plan-then-execute stealth puzzle. Write up to eleven movement/wait commands, then watch the paper thief, patrols, sight lines, collectibles, and exit resolve together. Five handcrafted galleries form a complete compact campaign.

Peephole Protocol
A portrait pixel observation roguelite about guarding a six-floor apartment building through five procedural doppelganger nights.

Hollowlight Archive — Burrow Protocol
An original standalone Three.js stealth-digging strategy game. Open `index.html` through any simple static server; there is no build step and no network dependency.

Afterhours Protocol
Afterhours Protocol is a standalone, build-free Three.js arcade expedition derived from the control ideas in [`hh-hang/three-player-controller`](https://github.com/hh-hang/three-player-controller) under its MIT license. The original TypeScript/Vite demo, downloaded models, cloud backends and build chain are not shipped. The player controller, game systems, procedural assets, interface and game loop are authored JavaScript that run from the checked-in files.

Chalkshade Protocol
A landscape-first touch stealth puzzle built with standalone HTML, CSS, Canvas 2D, and ES modules. Move a white chalk mannequin through three low-poly coastal districts, enter marked refuge rings, match the required hiding posture, and hold through each moving searchlight.

Dead Air: Glasshouse Protocol
An original portrait-first espionage deduction game. Operate a stormbound late-1970s listening station, align three drifting signal bands, cross-check every intercept against the contact dossier, lock two facts into a proof statement, and issue a disposition: Relay, Quarantine, or Burn.

Brassroot: Glasshouse Protocol
An original portrait-first pull-pin reaction puzzle. Read a living glasshouse as a dependency diagram, release brass valves in any safe topological order, and escort its keeper only after water, ember, steam, glassstone, soil and pollen currents have settled.

SCULKBREAK: PARASITE PROTOCOL
A self-contained voxel-pixel containment roguelite inspired by the escalation

SCULKBREAK: PARASITE PROTOCOL
A self-contained voxel-pixel containment roguelite inspired by the escalation

Brinehouse Protocol
A self-contained mobile-first otome game about Dr. Farah Nwosu, a fictional fermentation-systems scientist, and two independent partners who help her close three non-edible luminous model cultures without overriding her judgment.

Dead Air: Glasshouse Protocol
An original portrait-first espionage deduction game. Operate a stormbound late-1970s listening station, align three drifting signal bands, cross-check every intercept against the contact dossier, lock two facts into a proof statement, and issue a disposition: Relay, Quarantine, or Burn.

Reactorbound: Core Protocol
An original portrait-first reactor operations game inspired by the component geometry of **IndustrialCraft²**, **Big Reactors** and **NuclearCraft**, remixed with FTL-style crisis management and timed grid dispatch.

Night Clinic Protocol
An original portrait-first character tower-defense game about containing a living hospital breach. Deploy five named specialists onto role-specific pads, choose their facing, block or redirect anomalies, and time directional active skills across eight incidents.