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Procedural-art games & apps

Creations tagged procedural-art on 8x — every one is playable in the browser and open to remix.

10 creations

Games

Starward Atlas: Luna's Horizon

Fly a handcrafted Starwing across nine living sky biomes, restore the Atlas, meet 16 horizon keepers, and recover Luna's memories through 11 episodes and deep upgrades.

Alex35842
Games

凛冬王冠 · Wintercrown

冰与火题材的自动战斗爬层 Roguelike:全自动混战、招兵买马、二选一遭遇与每 10 回合的 BOSS 战。所有士兵、野兽与龙均由矢量部件 + 参数化骨骼动画在运行时实时装配生成,零图片资源、零外部依赖,竖屏优先、桌面自适应,中英双语。

Proud Coral690
Games

Beastrise — Ages of the Hundred Peaks

A lane siege fought across eight ages: every officer, weapon and wall is re-forged as your empire advances, from bone club and hide wrap to rune-blade and floating citadel. Spend war-tallies on bodies now or on the century — advance mid-battle to climb the tech tree while the enemy commander does the same. Ranked asynchronous PvP through the leaderboard, with all art drawn live on Canvas and all sound synthesized in WebAudio.

Humble Oak570
Games

Beastrise — Ages of the Hundred Peaks

A lane siege where every officer, wall and weapon is re-forged as your empire climbs eight ages — from hide and bone to myth-lit exo-suits. Muster your deck, hold your gate against sixteen named warlords, then climb the ranked ladder. Fully procedural canvas art, zero image assets.

Meerab Hania13522
Games

Beastrise — Ages of the Hundred Peaks

Beastrise — Ages of the Hundred Peaks is a lane-siege battler where you raise an empire of procedurally-drawn beasts across eight ages, from bone-and-hide warbeasts to myth-lit exo-suits. Muster a living horde, forge hybrid fusions, and crush rival gates in ranked asynchronous war on the Paean leaderboard — all hand-drawn on canvas with zero image assets.

Yes'ju Boys260
Games

Ironoath — Three Kingdoms of Steel

Ironoath is a dense survival roguelike set in the Three Kingdoms of Steel. Collect the legendary generals, forge worn mech gear that literally redraws your hero, and survive the Twelve Minutes across six grounds — elites, warlords, arena-ringing crowns, and a brand that can flip the run. Everything is drawn from procedural vector skeletons: six auto-cast arts x five stars, six sworn breakthroughs, zero external assets.

Autumn Eagle152
Games

Beastrise — Ages of the Hundred Peaks

A lane siege fought across eight ages: your keep and the enemy's share one long road, but an empire that advances re-forges every officer and rebuilds every wall — from bone clubs and brush palisades to rune-blades and floating citadels. Spend war-tallies on bodies now, or on the century. Ranked asynchronous PvP through the Paean leaderboard, with all art and sound procedurally drawn in-engine — zero image assets.

Patient Orbit130
Animation

PUERTO VEGA — Secuencia Cinemática

Una secuencia cinemática interactiva al estilo de las pantallas de carga de acción: un mosaico de paneles disuelve el uno en el otro entre siete localizaciones de la ficticia ciudad costera de Puerto Vega, con fichas de reparto, etiquetas de distrito, grano de película y una banda sonora sintetizada en tiempo real con Web Audio. Todo el arte se dibuja con canvas y la experiencia funciona en móvil y escritorio.

Abdul raziq Naderzai91
Games

Beastrise — Ages of the Hundred Peaks

A lane siege fought across eight ages of technology: every officer, keep and wall you own is re-forged as the empire advances, from bone clubs and brush palisades to rune-lit citadels. Spend sparks to climb the tech tree between battles, or spend war-tallies to advance mid-siege — every age you take is a wave you didn't field. Ranked asynchronous PvP through the Paean leaderboard, with all art procedurally drawn on canvas and all sound synthesized in WebAudio.

photo edit Mary60
Games

Beastrise — Ages of the Hundred Peaks

Battle a lane siege across eight centuries: your keep anchors the left of a long road, the foe's the right, and every officer, wall and blade is re-forged as your empire advances from bone clubs and hide wraps to rune-lit exo-suits on a ten-click tech tree. Fully original runtime Canvas art and synthesized audio — zero image assets. Ranked async play through the leaderboard, an arcade attract mode, and a three-minute clock where the war-tallies come double at the end.

Denzel Saunders30