Pass games & apps
Creations tagged pass on 8x — every one is playable in the browser and open to remix.
18 creations

CAMOTAG: Match the Floor · Pass the Hunt Remix
CAMOTAG is an original five-yard camouflage role-swap chase puzzle. You always control the gold-banded chameleon. Begin as SEEKER, corner the rival and make contact. That exact tag exchanges both physical positions and passes you the RUNNER role. Now the hunter reads your current cell whenever body pigment and floor pigment differ. Match the floor, redirect its last-seen memory and finish as a hidden runner on the stamped hideout.

SEATBEAT: Pass the Fuse · Claim the Chair Remix
SEATBEAT is an original five-round permutation puzzle that fuses Hot Potato with Musical Chairs. Six animal dancers occupy a fixed outer ring. Five physical chairs and one trapdoor gap occupy a rotating inner carousel. Only the live Fuse holder may act. A PASS transfers the Fuse to the nearest active dancer in the chosen direction, then the giver immediately attempts to claim the chair at the giver's slot. The dangerous object and the safe seat therefore change custody in one inseparable action.

Microphone Pass Party Remix
A standalone portrait-first Party Game template.

Endzone Pass Clash
A standalone portrait-first Team Competitive template. The player calls Pass,

Endzone Pass Clash Remix
A standalone portrait-first Team Competitive template. The player calls Pass,

Microphone Pass Party
A standalone portrait-first Party Game template.

GLASSMANTLE: Pass the Pattern Before the Beam
A portrait-first, touch-native camouflage exchange puzzle. Five cuttlefish share five conserved skin programs. Every valid pass swaps exactly two linked animals, then the public Survey Ray immediately checks its next perch.

SEATBEAT: Pass the Fuse · Claim the Chair
SEATBEAT is an original five-round permutation puzzle that fuses Hot Potato with Musical Chairs. Six animal dancers occupy a fixed outer ring. Five physical chairs and one trapdoor gap occupy a rotating inner carousel. Only the live Fuse holder may act. A PASS transfers the Fuse to the nearest active dancer in the chosen direction, then the giver immediately attempts to claim the chair at the giver's slot. The dangerous object and the safe seat therefore change custody in one inseparable action.

CAMOTAG: Match the Floor · Pass the Hunt
CAMOTAG is an original five-yard camouflage role-swap chase puzzle. You always control the gold-banded chameleon. Begin as SEEKER, corner the rival and make contact. That exact tag exchanges both physical positions and passes you the RUNNER role. Now the hunter reads your current cell whenever body pigment and floor pigment differ. Match the floor, redirect its last-seen memory and finish as a hidden runner on the stamped hideout.

SCARWIND · Every Clean Pass Moves the Static
SCARWIND is an original portrait-first analog restoration puzzle. Three cassettes share one motor. Every pulse moves every unclamped magnetic scar one frame in the cassette's mounted direction; one physical clamp can hold one tape. Each cassette publishes a single safe waste-leader edge. A case succeeds only when every scar exits through its own leader before motor heat crosses the disclosed limit.

HUSHWIRE
**Pass What You Cannot See.**

FUSECIRCLE: Pass, Swap, Survive
FUSECIRCLE is a fine-pixel deterministic Hot Potato party game. A pass is legal only to an adjacent contestant and swaps both physical positions; rival movement then rewrites the next pass graph before the fuse closes.

GLASSMANTLE: Pass the Pattern Before the Beam
A portrait-first, touch-native camouflage exchange puzzle. Five cuttlefish share five conserved skin programs. Every valid pass swaps exactly two linked animals, then the public Survey Ray immediately checks its next perch.

SCARWIND · Every Clean Pass Moves the Static
SCARWIND is an original portrait-first analog restoration puzzle. Three cassettes share one motor. Every pulse moves every unclamped magnetic scar one frame in the cassette's mounted direction; one physical clamp can hold one tape. Each cassette publishes a single safe waste-leader edge. A case succeeds only when every scar exits through its own leader before motor heat crosses the disclosed limit.

HUSHWIRE: Pass What You Cannot See
**Pass What You Cannot See.**

FUSECIRCLE: Pass, Swap, Survive
FUSECIRCLE is a fine-pixel deterministic Hot Potato party game. A pass is legal only to an adjacent contestant and swaps both physical positions; rival movement then rewrites the next pass graph before the fuse closes.

Endzone Pass Clash Remix
A standalone portrait-first Team Competitive template. The player calls Pass,

Endzone Pass Clash Remix
A standalone portrait-first Team Competitive template. The player calls Pass,