Must games & apps
Creations tagged must on 8x — every one is playable in the browser and open to remix.
35 creations · page 1 / 2

CUTSTRUT: The Outfit Must Fit the Runway Remix
CUTSTRUT is an original portrait-first fine-pixel fashion obstacle game. Dress one visible body with a head piece, body piece, footwear and drape. Those layers are not cosmetic score multipliers: together they form the authoritative **Width**, **Height**, **Leap** and **Sail** values used by every arch, beam, gap, fan and camera frame.

LASTSCAFFOLD: The Builder Must Leave Last Remix
An original MineColonies-inspired living-schematic puzzle. Choose where the current public Timber, Stone or Glass crate enters a 5×5 blueprint. The autonomous builder walks to the nearest reachable work face; the completed course immediately becomes solid wall, and the final charter counts only if the builder can still cross the gate after the structure is complete.

VEINKEEP: The Basin Must Outlive the Rite Remix
A standalone portrait-first altar scheduling puzzle inspired by Blood Magic's Life Essence, rune upgrades, altar crafting and Soul Network rituals. Each public beat accepts exactly one action—Vow, Incense Rest or Bind—then charges a separate craft debt to the Basin and a ritual debt to the bound Orb.

VOIDLOOM: The Last Grain Must Land Remix
An original deterministic cascading-sieve puzzle inspired by the skyblock resource loop of the long-running Ex Nihilo mod lineage. Three physical frames hang above the void: Twine catches only Pebbles, Flint catches Pebbles or Ore, and Iron catches any grain. A frame may catch only once per batch, so ordering the frames determines the signed physical custody of every output.

LODELOCK: Every Catch Must Fit the Hold. Remix
LODELOCK is a standalone, offline, English-first, true fine-pixel **Winch-Aim Relic-Packing Puzzle**. It fuses the readable swinging-hook decision of a classic mining game with exact polyomino cargo packing at the reducer level. The hook and hold are not two adjacent minigames: one rope detent decides the first live relic intersected by the ray, the relic's contact rotation and its fixed return port above the five-by-five hold.

CORE PARALLAX
**Every layer must agree.**

Witnessline: The Scene Must Agree
Witnessline is a seven-hearing courtroom deduction game where testimony is executable spatial code. Edit one direction in a three-actor, five-beat timeline, reenact the route inside the real crime-scene geometry, and admit the reconstruction only when every evidence seal agrees on actor, cell, and time.

RULEVAULT: Every Trap Must Admit Its Maker
An original deterministic fine-pixel build–test–defend game. Configure five public trigger–mechanism rules, personally cross the exact corridor with finite bypass seals, publish only after certification, then stop three distinct intruders through the same interpreter.

Sealbound Every Broken General Must Be Taken Alive
**Break a general on the gauge — then take them alive.**

ALL GRIEF MUST FIT ON ONE KEY Remix
An original English-language interactive comic about public ritual, measurable mourning, and the right not to perform grief. It transforms the enduring single-key condolence meme into a 1970s American alternative-comic and communal-textile fable.

SOLVAULT Remix
**Every wall must choose when to become summer.**

KIGOBOUND · Every Syllable Must Take Root
KIGOBOUND is a deterministic 3D wordcraft party RPG where a verse is physical law. Every completed encounter must publish exactly seventeen stable cells: an Opening of five makes ground, a Hinge of seven applies one symmetric law to party and enemies, and a Return of five settles one persistent feature into the living paper province.

LODELOCK: Every Catch Must Fit the Hold.
LODELOCK is a standalone, offline, English-first, true fine-pixel **Winch-Aim Relic-Packing Puzzle**. It fuses the readable swinging-hook decision of a classic mining game with exact polyomino cargo packing at the reducer level. The hook and hold are not two adjacent minigames: one rope detent decides the first live relic intersected by the ray, the relic's contact rotation and its fixed return port above the five-by-five hold.

CORE PARALLAX
**Every layer must agree.**

ALL GRIEF MUST FIT ON ONE KEY Remix
An original English-language interactive comic about public ritual, measurable mourning, and the right not to perform grief. It transforms the enduring single-key condolence meme into a 1970s American alternative-comic and communal-textile fable.

ALL GRIEF MUST FIT ON ONE KEY
An original English-language interactive comic about public ritual, measurable mourning, and the right not to perform grief. It transforms the enduring single-key condolence meme into a 1970s American alternative-comic and communal-textile fable.

WHISPERWAKE · Every Rumor Must Make Landfall
WHISPERWAKE is a deterministic maritime party RPG where speech has mass. Every published claim binds to one unique carrier and one public beacon route. Each shared Low → Rising → High tide moves it one legal edge or records one public Anchor until its first market, household, fleet, court, or monster shoal changes course. The claim then remains in the Common Archive as testimony.

HEIRLIGHT · Every Lumen Must Go Somewhere
HEIRLIGHT is a standalone 3D lineage RPG set on the drowned Vesper Coast. Guide Aster, Neris, and Mora through twelve expeditions where the same thirty named Gold, Azure, and Violet lumens reveal the map, fuel actions, hold back night, become enemy-held, or pass to an heir.

LASTSCAFFOLD: The Builder Must Leave Last
An original MineColonies-inspired living-schematic puzzle. Choose where the current public Timber, Stone or Glass crate enters a 5×5 blueprint. The autonomous builder walks to the nearest reachable work face; the completed course immediately becomes solid wall, and the final charter counts only if the builder can still cross the gate after the structure is complete.

SOLVAULT
**Every wall must choose when to become summer.**

STARWITNESS · Every Bond Must Bear a Deed
A premium offline-first 3D relationship-graph RPG in which seven stable people cross 36 Vigils. Every meaningful action is a Deed; every interpersonal Deed creates exactly one witnessed causal edge. Relationships, camp scenes, promises, constellations, forms, omissions, and endings are projections of that append-only graph—not hidden affection meters.

RITEFIRE · Every Orbit Must Finish the Sentence
A premium offline-first 3D orbit-grammar survivor roguelike. No weapon deals damage directly. Named Onibi must cross public Shrine Gates in exact authored order; only a complete contiguous sentence creates an effect. Wrong order, ring, direction, cadence, or polarity creates a persistent failed clause and zero partial damage.

INKREQUIEM · Every Kill Must Become the World
A premium offline-first 3D survivor roguelike where movement is composition. Every credited yokai death creates exactly one permanent Ink Mark. The positions, pigments, pressure, neighbors, and killing brush of those marks dry into terrain, complete Glyphs, evolve weapons, feed enemy ecologies, survive Page Author edits, and determine one of five campaign endings.

SKYWALL: EVERY DEFENSE MUST CLIMB
A premium 3D construction tower-defense game built around one physical contradiction: every block must survive the next published Crown strike while preserving the staircase that lets the Mason reach the throne. A wall that cannot climb still loses.