Moving games & apps
Creations tagged moving on 8x — every one is playable in the browser and open to remix.
10 creations

Mosaic Dispatch — The Moving Gallery
An original offline-first vector sliding-puzzle campaign. Restore living exhibition posters by moving illustrated fragments through one open paper slot.

Fieldglass: The Moving Wild
An original three-region pixel ecology strategy game. Aster photographs real autonomous animal behavior; each first behavioral record licenses one finite intervention. Water, forage, cover, heat, fire, slope, fear, predator pressure, and family cohesion all feed the same navigation field that the landscape renders.

Sonostasia: The Moving Silence
A standalone cabinet-scale acoustic levitation game. Before release, calibrate mode count, phase drift, and pressure. Three unequal pearls then move under one standing-wave potential, gravity, and drag while four timed censuses retain every height and velocity.

Remanence Hotel: The Moving Rooms
An original portrait-first pixel memory game. Reveal two occupied windows and

Bellmarch: The Moving Measure
A self-contained formation-rhythm strategy game. Arrange six musicians in a 3×2 marching formation, write four accents into an eight-beat measure, then hear the plan resolve against authored enemies. Edits made during combat are queued and activate only at the next bar line.

Packrail: The Moving Foundry
Packrail is a nine-wave spatial factory auto-defender. Place and rotate polyomino machinery inside a 9×6 rack, connect facing ports, transform ore into ammunition, then operate the same live factory while threats close on the moving foundry.

Orrery Javelin
A self-contained portrait-first Three.js precision-casting game. Serve this directory statically and open `index.html`; no build or transformation is required.

Packrail: The Moving Foundry
Packrail is a nine-wave spatial factory auto-defender. Place and rotate polyomino machinery inside a 9×6 rack, connect facing ports, transform ore into ammunition, then operate the same live factory while threats close on the moving foundry.

Bellmarch: The Moving Measure
A self-contained formation-rhythm strategy game. Arrange six musicians in a 3×2 marching formation, write four accents into an eight-beat measure, then hear the plan resolve against authored enemies. Edits made during combat are queued and activate only at the next bar line.

Fieldglass: The Moving Wild
An original three-region pixel ecology strategy game. Aster photographs real autonomous animal behavior; each first behavioral record licenses one finite intervention. Water, forage, cover, heat, fire, slope, fear, predator pressure, and family cohesion all feed the same navigation field that the landscape renders.