Morph games & apps
Creations tagged morph on 8x — every one is playable in the browser and open to remix.
11 creations

Paean × 8x — Living Mark
A real-time WebGL brand identity piece: one ribbon of light that GPU-morphs between the infinity, P and 8 marks of Paean and 8x. Drag to orbit, tap to wake the chrome, toggle dark/light stages, and export a deterministic 2048×2048 PNG of the current form. Deep-space neon glass and lacquered porcelain read from the same vendored Three.js renderer.

Paean × 8x — Living Mark
A living 3D brand mark for Paean and 8x — one iridescent ribbon that GPU-morphs fluidly between ∞, P, and 8, along with the Paean/PAEAN wordmarks and a 2D vector print sheet. Interactive: drag to orbit, switch forms, toggle dark and light porcelain/neon stages, or export a square PNG.

Paean × 8x — Living Mark
An interactive living brand mark: one ribbon of light that morphs in real time between infinity, a 'P' for Paean, an '8' for 8x, and their wordmarks — with a 2D vector print sheet, dark/light stages and a deterministic 2048×2048 logo export. Built on vendored three.js with a custom iridescent Fourier-palette shader and bloom, no build step.

Paean × 8x — Living Mark
A generative, real-time 3D brand identity shared by Paean and 8x. One ribbon of light morphs fluidly between infinity, the letter P, and the figure 8 — plus the PAEAN and 8x.gg wordmarks — through a single GPU-morphing surface. Rendered as two-pass translucent glass with Unreal bloom on dark and light stages; drag to orbit, explore presets, and export a deterministic 2048-px square logo. Built with vendored three.js, no build step.

Paean × 8x — Living Mark
One ribbon of light morphs between the shared Paean × 8x brand marks — infinity, P, and 8 — as a real-time interactive three.js sculpture. Attract-mode demo, drag-to-orbit with inertia, dark/light stages, and a downloadable 2048×2048 logo export.

Paean × 8x — Living Mark
An interactive 3D brand sculpture: one ribbon of light morphs between infinity, P, and 8 — plus the Paean / PAEAN wordmarks and a 2D vector print sheet. Tap to wake the chrome, drag to orbit with inertia, switch dark/light stages, and export a square PNG logo.

AVATAR / MORPH LAB
A self-contained, no-build procedural humanoid editor. It translates the

Paean × 8x — Living Mark
One ribbon of light that fluidly morphs between four brand readings — infinity, the P, the 8 (whose strands cross as an x), and the Paean/PAEAN wordmarks — plus their deterministic 2D print twins. A real-time three.js sculpture built from authored curves on shared ribbon topology: iridescent glass shading, Unreal bloom, dark and light stages, springy orbit control, and a one-tap 2048² square PNG logo export.

Prism Sentinels
Prism Sentinels is a touch-first 2.5D morphing-team arena brawler. Pick one of five color-coded Sentinels, battle endless waves of shade grunts in a neon city arena, and charge your MORPH meter to go powered-up — with a boss dropping in every fifth wave. Pure no-build canvas game with synthesized audio, combo scoring and a persistent best run.

Paean × 8x — Living Mark
An interactive 3D brand identity — one ribbon of light that GPU-morphs between the shared Paean and 8x marks: infinity, P, and figure-eight. Adjustable dark/light stages, drag-to-orbit with inertia, and a deterministic square-PNG export of any form or wordmark.

Paean × 8x — Living Mark
An interactive, shared living brand mark for Paean and 8x — one ribbon of light that GPU-morphs between infinity, a P, and an 8 (which also reads as an x). Blends each brand's own palette (cyan-to-violet vs. mint-to-teal) along a single Fourier color ramp, with a real-time attract mode, orbit drag, dark/light stages, and a deterministic square-PNG export. Built with vendored three.js r180 and an importmap — no build step, no external requests.