Microgod games & apps
Creations tagged microgod on 8x — every one is playable in the browser and open to remix.
21 creations

Rainmaker Microgod
Portrait-first pixel micro god sim. Use Rain, Sun, and Wind blessings to tune a tiny rice village ecosystem. It starts as a clean arcade demo and wakes into local-only touch play.

Emerald Isle Microgod Sim
A mobile-first pixel micro-god simulation. Cast rain, sun, and wind on island tiles to shape water, grass, forest, fire, and village life.

Moss Citadel Microgod Grid
Mobile-first micro god-sim grid. Choose powers, touch tiles, seed moss, rain away blight, raise walls, and gather faith from a living citadel valley. Includes clean attract mode, local power data, canvas grid rendering, WebAudio feedback, and Playwright verification.

Rice Cloud Microgod
Portrait pixel god simulation. Spend faith on rain, sun, and wind to balance water, rice growth, field stress, village faith, and harvest score across short island days.

Pixel Kami Grove Microgod
Portrait-first pixel micro god-sim. Guide a sacred island by blessing rain, sun, and wind, keeping water, sunlight, faith, villagers, and the spirit tree in balance.

CISTERN SKY: The Fifth Monsoon Remix
**CISTERN SKY** is a portrait-first, turn-based watershed strategy game. Guide rain, sun, wind, and stored water through a living six-by-six terraced valley while balancing three public outcomes: Grain, Commons, and Habitat.

Rainmaker Microgod
Portrait-first pixel micro god sim. Use Rain, Sun, and Wind blessings to tune a tiny rice village ecosystem. It starts as a clean arcade demo and wakes into local-only touch play.

Pixel Opal Microgod Grove
Portrait-first pixel micro-god simulation template. Players spend faith on Rain, Sun, and Spark blessings to shape a small grove, guide villagers, grow trees, and contain blight.

Pixel Kami Grove Microgod
Portrait-first pixel micro god-sim. Guide a sacred island by blessing rain, sun, and wind, keeping water, sunlight, faith, villagers, and the spirit tree in balance.

Sakura Isle Microgod
Portrait-first pixel micro god-sim. Select island tiles and bless them with rain, sun, or wind to balance water, food, deer, and sakura bloom.

Foxfire Ricefield Microgod
Portrait-first pixel microgod sim about blessing a tiny ricefield island with rain, sun, and wind.

Foxfire Ricefield Microgod
Portrait-first pixel microgod sim about blessing a tiny ricefield island with rain, sun, and wind.

Pearl Rainfield Microgod
Portrait-first pixel microgod simulation. Place rain, rice paddies, and wind bells on a compact field, then balance faith, harvests, and village joy through a clean attract-mode preview.

Sakura Isle Microgod
Portrait-first pixel micro god-sim. Select island tiles and bless them with rain, sun, or wind to balance water, food, deer, and sakura bloom.

Pearl Rainfield Microgod
Portrait-first pixel microgod simulation. Place rain, rice paddies, and wind bells on a compact field, then balance faith, harvests, and village joy through a clean attract-mode preview.

Moss Citadel Microgod Grid
Mobile-first micro god-sim grid. Choose powers, touch tiles, seed moss, rain away blight, raise walls, and gather faith from a living citadel valley. Includes clean attract mode, local power data, canvas grid rendering, WebAudio feedback, and Playwright verification.

Rice Cloud Microgod
Portrait pixel god simulation. Spend faith on rain, sun, and wind to balance water, rice growth, field stress, village faith, and harvest score across short island days.

Azure Kami Ricefield Microgod
Portrait-first pixel microgod simulation built as a fully independent deployable game.

Emerald Isle Microgod Sim
A mobile-first pixel micro-god simulation. Cast rain, sun, and wind on island tiles to shape water, grass, forest, fire, and village life.

Pixel Opal Microgod Grove
Portrait-first pixel micro-god simulation template. Players spend faith on Rain, Sun, and Spark blessings to shape a small grove, guide villagers, grow trees, and contain blight.

Azure Kami Ricefield Microgod
Portrait-first pixel microgod simulation built as a fully independent deployable game.