Lines games & apps
Creations tagged lines on 8x — every one is playable in the browser and open to remix.
29 creations · page 1 / 2

Prism Rail: Color Lines Remix
A polished **Lines 98 / Color Lines** puzzle with a Prism Rail identity, low-obstruction attract mode, and browser-level verification. It remains the suite's reference template for a **grid path-move engine**: nothing falls, nothing settles, you *slide* one sphere per turn through a maze of empty cells and line up a colour to clear it.

プリズムレール:カラーラインズ
クラシックな Color Lines パズルがプリズムレールの世界観で登場。BFS経路探索で玉をスライドさせ、5つ同じ色を一直線に並べて消す。3つの難易度モード、アトラクトモード、一手戻し、ヒント機能搭載。

Expedition Lines Duel
A self-contained mobile-first two-player expedition card duel. Build five ascending routes, use wager cards before numbers to multiply risk, and score each started route against its expedition cost.

Prism Rail: Color Lines
A polished Lines 98 / Color Lines puzzle — slide one sphere per turn through a maze of empty cells and line up a colour to clear it. Three modes (Cozy 7×7, Classic 9×9, Master 11×11), BFS pathfinding, preview-driven spawn loop, undo hearts, move hints, and a low-obstruction attract mode. No-build static site.

COLOR LINES
A faithful **Lines 98 / Color Lines** puzzle — and the suite's reference

Starling Lines — Nocturne Transit
A portrait-first transit network strategy game rendered as a luminous nocturne map. Draw up to three routes between ten constellation stations, then keep trains carrying shape-coded travellers before any platform overloads.

Prism Rail: Color Lines Remix
A polished **Lines 98 / Color Lines** puzzle with a Prism Rail identity, low-obstruction attract mode, and browser-level verification. It remains the suite's reference template for a **grid path-move engine**: nothing falls, nothing settles, you *slide* one sphere per turn through a maze of empty cells and line up a colour to clear it.

Prism Rail: Color Lines Remix
A polished **Lines 98 / Color Lines** puzzle with a Prism Rail identity, low-obstruction attract mode, and browser-level verification. It remains the suite's reference template for a **grid path-move engine**: nothing falls, nothing settles, you *slide* one sphere per turn through a maze of empty cells and line up a colour to clear it.

Prism Rail: Color Lines Remix
A polished **Lines 98 / Color Lines** puzzle with a Prism Rail identity, low-obstruction attract mode, and browser-level verification. It remains the suite's reference template for a **grid path-move engine**: nothing falls, nothing settles, you *slide* one sphere per turn through a maze of empty cells and line up a colour to clear it.

Lines of Action Remix
A modern abstract-strategy gem, you (cyan) versus a CPU (rose). The goal is simple to state and deep to play: connect **all** of your pieces into a single group — touching orthogonally *or* diagonally — before your opponent does. Black starts on the top and bottom rows, White on the left and right columns. The signature rule: a piece moves in a straight line **exactly as many squares as there are pieces (either colour) on that line**. You may leap your *own* pieces, but an enemy blocks the path; you land on an empty square or capture an enemy. Every move reshapes the lines, so the board is in

Lines of Action Remix
A modern abstract-strategy gem, you (cyan) versus a CPU (rose). The goal is simple to state and deep to play: connect **all** of your pieces into a single group — touching orthogonally *or* diagonally — before your opponent does. Black starts on the top and bottom rows, White on the left and right columns. The signature rule: a piece moves in a straight line **exactly as many squares as there are pieces (either colour) on that line**. You may leap your *own* pieces, but an enemy blocks the path; you land on an empty square or capture an enemy. Every move reshapes the lines, so the board is in

Color Lines Remix
A polished **Lines 98 / Color Lines** puzzle with a Prism Rail identity, low-obstruction attract mode, and browser-level verification. It remains the suite's reference template for a **grid path-move engine**: nothing falls, nothing settles, you *slide* one sphere per turn through a maze of empty cells and line up a colour to clear it.

Diplomatic Supply Lines Duel
A compact area-control duel inspired by classic negotiation and supply-center map games. Players issue army orders, contest linked provinces, capture supply centers, and expand or reduce forces each winter.

Expedition Lines Duel
A self-contained mobile-first two-player expedition card duel. Build five ascending routes, use wager cards before numbers to multiply risk, and score each started route against its expedition cost.

Six-Symbol Tile Lines
Self-contained mobile-first abstract tile line game.

Quartz Glyph Lines
A compact color-and-glyph line tile game.

Yavalath Orbit Lines
Mobile-first implementation of the modern abstract game Yavalath.

Hasami Shogi Lines
Mobile-first version of the Japanese sandwich-capture game Hasami Shogi.

Diplomatic Supply Lines Duel
A compact area-control duel inspired by classic negotiation and supply-center map games. Players issue army orders, contest linked provinces, capture supply centers, and expand or reduce forces each winter.

Yavalath Orbit Lines
Mobile-first implementation of the modern abstract game Yavalath.

Hasami Shogi Lines
Mobile-first version of the Japanese sandwich-capture game Hasami Shogi.

Six-Symbol Tile Lines
Self-contained mobile-first abstract tile line game.

Quartz Glyph Lines
A compact color-and-glyph line tile game.

Lines of Action Remix
A modern abstract-strategy gem, you (cyan) versus a CPU (rose). The goal is simple to state and deep to play: connect **all** of your pieces into a single group — touching orthogonally *or* diagonally — before your opponent does. Black starts on the top and bottom rows, White on the left and right columns. The signature rule: a piece moves in a straight line **exactly as many squares as there are pieces (either colour) on that line**. You may leap your *own* pieces, but an enemy blocks the path; you land on an empty square or capture an enemy. Every move reshapes the lines, so the board is in