Landing games & apps
Creations tagged landing on 8x — every one is playable in the browser and open to remix.
16 creations

联系电话 · 0132514229
一张精美的联系电话卡片页:大号号码展示、一键拨打(tel: 链接)、一键复制到剪贴板。深空渐变玻璃拟态设计,移动端优先,打开即可用。

Free Fire
A battle-royale themed project — start building your landing page, game assets, or strategy guide.

BLADELOOM: The Landing Starts the Next Cut Remix
BLADELOOM is an original, portrait-first weapon-footwork choreography game. It remixes the enduring appeal of Minecraft combat-animation mods—weapon-specific attack shapes, reach and expressive motion—into a deterministic formation puzzle with one physical law:

ReachPoint — Tap to Call
A clean, mobile-first contact landing page around the number 096 121 0727. Big tap-to-call and message buttons, one-tap number copy, live signal pulse, and a layout that stays usable in both portrait and landscape. Ships as a pure no-build static site.

ROCKET LANDING Remix
A **Lunar Lander**. Gravity drags the rocket down; **hold** to fire the main thruster — hold on the **left** or **right** side to drift that way, the center to push straight up. Touch down **on the pad** and **gently** (below the speed limits — keep the read-out green) before the fuel runs out. Too fast, too much sideways drift, or off the pad, and you crash. 10 missions ramp gravity up and pad width / fuel down.

Rocket Landing
A **Lunar Lander**. Gravity drags the rocket down; **hold** to fire the main thruster — hold on the **left** or **right** side to drift that way, the center to push straight up. Touch down **on the pad** and **gently** (below the speed limits — keep the read-out green) before the fuel runs out. Too fast, too much sideways drift, or off the pad, and you crash. 10 missions ramp gravity up and pad width / fuel down.

MASSHOP · Every Landing Trades Weight
MASSHOP is a portrait, one-thumb physics platformer set inside a ceremonial sky weighhouse. The acrobat bounces automatically. Holding left or right is the only continuous input. Every valid landing performs one exact, bidirectional transaction:

ROCKET LANDING Remix
A **Lunar Lander**. Gravity drags the rocket down; **hold** to fire the main thruster — hold on the **left** or **right** side to drift that way, the center to push straight up. Touch down **on the pad** and **gently** (below the speed limits — keep the read-out green) before the fuel runs out. Too fast, too much sideways drift, or off the pad, and you crash. 10 missions ramp gravity up and pad width / fuel down.

MORPHLOOM: Every Landing Remembers Your Shape
MORPHLOOM is an original portrait-first gesture-action game. Swipe while a tiny living pigment is airborne: **up** imprints a high Bloom arc, **left/right** imprints a lateral Glide, and **down** imprints a low Moss return. The destination pane remembers that material. Leave a later landing untouched and it automatically repeats the stored route.

SPRINGTRACE: Every Landing Teaches the Lab
SPRINGTRACE is a portrait fine-pixel kinetic platform puzzle. A slime can choose its lean only when departing a clean surface. That first departure writes a directional film into the platform; every later departure from the same surface must repeat the stored direction until a finite **Wash** removes it or **Invert** flips it. Early jumps literally program the return route.

BLADELOOM: The Landing Starts the Next Cut
BLADELOOM is an original, portrait-first weapon-footwork choreography game. It remixes the enduring appeal of Minecraft combat-animation mods—weapon-specific attack shapes, reach and expressive motion—into a deterministic formation puzzle with one physical law:

Glowport Control · Every Landing Borrows a Line
A portrait coastal air-traffic-control game. Select an aircraft and draw its approach through live radar space. Match planes to Runway 09, helicopters to the helipad, and floatplanes to Moon Dock while avoiding weather cells and traffic conflicts across three escalating night shifts.

MASSHOP · Every Landing Trades Weight
MASSHOP is a portrait, one-thumb physics platformer set inside a ceremonial sky weighhouse. The acrobat bounces automatically. Holding left or right is the only continuous input. Every valid landing performs one exact, bidirectional transaction:

SPRINGTRACE: Every Landing Teaches the Lab
SPRINGTRACE is a portrait fine-pixel kinetic platform puzzle. A slime can choose its lean only when departing a clean surface. That first departure writes a directional film into the platform; every later departure from the same surface must repeat the stored direction until a finite **Wash** removes it or **Invert** flips it. Early jumps literally program the return route.

MORPHLOOM: Every Landing Remembers Your Shape
MORPHLOOM is an original portrait-first gesture-action game. Swipe while a tiny living pigment is airborne: **up** imprints a high Bloom arc, **left/right** imprints a lateral Glide, and **down** imprints a low Moss return. The destination pane remembers that material. Leave a later landing untouched and it automatically repeats the stored route.

Rocket Landing
A **Lunar Lander**. Gravity drags the rocket down; **hold** to fire the main thruster — hold on the **left** or **right** side to drift that way, the center to push straight up. Touch down **on the pad** and **gently** before the fuel runs out. Too fast, too much sideways drift, or off the pad, and you crash. 10 missions ramp challenge steadily.