Kill games & apps
Creations tagged kill on 8x — every one is playable in the browser and open to remix.
8 creations

MOLTQUEUE: Every Kill Replaces the Limb You Spent
MOLTQUEUE is an original five-tidepool action-evolution campaign. The creature has one ordered four-limb body. Only the front limb controls the current directional action. A non-kill normally rotates that limb to the tail. A kill permanently discards the limb just spent and appends the defeated prey's published limb at the tail.

CLOUDGRAVE
**Every kill becomes the next wave's weather.**

ABYSSMOLT: EVERY KILL BECOMES THE NEXT WEAPON
A premium 3D abyssal survival Roguelike where the creature's ordered anatomy is its attack schedule. Every non-kill rotates the organ just spent; every kill destroys that organ and grafts the prey's published organ onto the tail before the surviving shoal retaliates.

SHEARBOUND · Every Kill Takes Two Blades
A premium offline-first 3D kinetic-geometry survivor roguelite. One foreblade may make contact but can never deal damage. Two distinct named foreblades must follow public signed trajectories, intersect each other on the selected enemy wound seam, arrive while that seam is open, and remain inside the technique's timing tolerance. Only that legal Shear can create wounds, effects, kills, Shards, evolutions, or endings.

MOLTQUEUE: Every Kill Replaces the Limb You Spent Remix
MOLTQUEUE is an original five-tidepool action-evolution campaign. The creature has one ordered four-limb body. Only the front limb controls the current directional action. A non-kill normally rotates that limb to the tail. A kill permanently discards the limb just spent and appends the defeated prey's published limb at the tail.

INKREQUIEM · Every Kill Must Become the World
A premium offline-first 3D survivor roguelike where movement is composition. Every credited yokai death creates exactly one permanent Ink Mark. The positions, pigments, pressure, neighbors, and killing brush of those marks dry into terrain, complete Glyphs, evolve weapons, feed enemy ecologies, survive Page Author edits, and determine one of five campaign endings.

MARROWSPIN · Every Kill Lengthens the Chain
A self-contained portrait-first Three.js survivor rite. Guide a bone-lantern pilgrim through five ossuary rings while a crowned reliquary skull orbits on a chain that grows by one link for every kill.

Corpsebloom · Every Kill Grows the Maze
A complete portrait-first dark pixel survival game. The Root-Keeper’s scythe, widow needle, and grave lantern attack automatically, but every grounded enemy killed becomes a solid corpse-flower. Surviving means shaping, reading, and eventually burning the maze created by your own success.