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Keeps games & apps

Creations tagged keeps on 8x — every one is playable in the browser and open to remix.

53 creations · page 2 / 3

Games

COVENWHEEL · The Moon Keeps the Debt

A standalone portrait-first village covenant game inspired by the systemic, preparation-led magic of Witchery and Bewitchment.

Samir80
Games

KILNCHAIN: Cobble Keeps Its History

A standalone portrait-first persistent-program factory puzzle inspired by Industrial Foregoing's Material StoneWork Factory. Advance one of four physical station dials or RUN one new cobble lot through the entire current line. Every furnace, grind, 2×2 craft and 3×3 compression must have a real recipe for the material arriving at that exact station; output crates and the final controller signature are both binding.

Zahra80
Games

Quartet Cabinet

A ten-drawer daily-style word grouping game. Select sixteen letterpress cards into four exact quartets while resisting deliberately overlapping meanings.

मनोज80
Games

SNOWLEDGER · Every Road Keeps Its Winter

A standalone portrait-first Three.js precision snowplow game. Steer a code-modeled alpine service truck, choose the blade angle, push authored snowdrifts beyond the road edge, collect supplies, protect civic property, and open three post roads before fuel runs out.

Parveen80
Games

SNAGWALL: Every Gate Keeps One Piece. Remix

SNAGWALL is an original true fine-pixel equipment-shedding silhouette relay. A courier enters each gauntlet wearing four to eight stable fittings. Choose **Tower**, **Lean**, or **Duck**. The courier's complete core must fit the carved aperture, while exactly one worn fitting must remain outside it. That fitting transfers to the physical wall; the changed body faces the next gate.

Tuan80
Games

SPORECHOIR: Every Host Keeps the Last Thought Remix

An original portrait-first possession-programming puzzle. The current host accepts one new cardinal thought; every abandoned host repeats its own last thought on that same beat. `INHABIT` advances through the stable host order without spending a beat. A shift signs only when all four bodies, all retained thoughts and the final living host match the municipal plate.

Aziz80
Games

NIGHTROOT · Every Tooth Keeps a Name Remix

NIGHTROOT is an original portrait-first gothic deduction game set in a nocturnal memory clinic. Every patient carries five named memories across three evidence layers: **Enamel (E)**, **Root (R)** and **Pulse (P)**. Four memories obey the patient's public five-mark law. One implanted memory violates it. Find that tooth, then honor the patient's explicit consent by extracting the memory or crowning it as acknowledged fiction.

Dara80
Games

Wokafter Midnight

A self-contained portrait cooking game about ingredient order, flame control, tossing, and service timing. Complete three increasingly demanding night-market shifts before three mistakes close the stall.

Violeta151
Games

SPORECHOIR: Every Host Keeps the Last Thought

An original portrait-first possession-programming puzzle. The current host accepts one new cardinal thought; every abandoned host repeats its own last thought on that same beat. `INHABIT` advances through the stable host order without spending a beat. A shift signs only when all four bodies, all retained thoughts and the final living host match the municipal plate.

กิตติ70
Games

TREADHEIR · Every Tread Keeps Its Last Imprint

TREADHEIR is a standalone portrait-first differential-drive action game. Each physical tread retains its last material imprint, and that retained pair changes the two motors independently. Every road publishes ordered left/right requirements; gates inspect the exact pair that physically arrives.

Lucia70
Games

SCARCOURT: Every Captured Piece Keeps Attacking

An original portrait-first chess-tactics roguelike. The Crown moves one adjacent square per turn. Capturing a living Court piece does not erase it: the execution square becomes a permanent neutral **Scar** that attacks by the captured body's native geometry after every enemy march. Marshal Scars strike orthogonal files, Cantors strike diagonals, Bailiffs make hooked leaps, Notaries strike adjacent files, and the final Sovereign addresses every straight and diagonal file. Scars kill either side and can execute the Crown that authored them.

Asha70
Games

Facetkeeper: The Stone Keeps Every Cut

Facetkeeper is a seven-commission physical lapidary puzzle. Every rough stone is a connected 9×9 mineral lattice containing ordinary flaws and one historically meaningful inclusion. Select exactly three of five cut planes and inspect the live result through the loupe: mass, brilliance, mirror symmetry, structural stability, flaws, and memory are calculated from the actual surviving cells.

Kavya70
Games

Cloudkite Ward — Every Ring Keeps the Wind

A standalone portrait-first Three.js depth-flight game. Drag anywhere to lean a ceremonial kite through golden wind rings, preserve lift, avoid storm cells, and carry a scoring chain through three authored currents.

كريم70
Games

MOLTLEDGE: Every Fall Keeps Its Final Pose

MOLTLEDGE is an original successor-platform puzzle. A cicada climber cannot cross the foundry alone. Its final pose freezes into an articulated shell, and the next climber must physically inherit that pose as part of the route.

Lia70
Games

Velvet Hour

A touch-first Art Deco bartending game. Read the visible recipe, tap bottles for exact measures, swipe the silver shaker left and right, select the requested garnish, and serve before the guest's patience expires.

Olivia70
Games

HEARTHFOUND · Every Building Keeps Its Builder

HEARTHFOUND is a standalone portrait-first fine-pixel founding puzzle about permanent labor. Every deed is raised by one named founder; that founder immediately leaves the wagon, becomes the building's stable first worker, and works there at every later dusk. The settlement succeeds only when the public stores, zero-stall rule and exact named Keeper all agree.

Leilani70
Games

NIGHTROOT · Every Tooth Keeps a Name

NIGHTROOT is an original portrait-first gothic deduction game set in a nocturnal memory clinic. Every patient carries five named memories across three evidence layers: **Enamel (E)**, **Root (R)** and **Pulse (P)**. Four memories obey the patient's public five-mark law. One implanted memory violates it. Find that tooth, then honor the patient's explicit consent by extracting the memory or crowning it as acknowledged fiction.

Nirmala60
Games

LEVELVOW · The Tide Keeps One Law

Operate three moon-silver reliquaries under one physical promise: connected vessels share a world-height surface, and no liquid is ever created or lost. Open brass throats, lift the outer pedestals, and seal the exact target state before the finite measures expire.

Pavan60
Games

SEAMKEEP · Every Fragment Keeps Its Gravity

A complete portrait-first world-fragment puzzle. Nine illustrated folio fragments may be carried one cell or quarter-turned. Aster always travels with the fragment beneath her; after every edit, that fragment's remembered local gravity advances her exactly one page. Collect every golden stitch, never enter a black tear, and arrive at the binding door before the folio's edit thread runs out.

Nandita50
Games2

Facetkeeper: The Stone Keeps Every Cut

Facetkeeper is a seven-commission physical lapidary puzzle. Every rough stone is a connected 9×9 mineral lattice containing ordinary flaws and one historically meaningful inclusion. Select exactly three of five cut planes and inspect the live result through the loupe: mass, brilliance, mirror symmetry, structural stability, flaws, and memory are calculated from the actual surviving cells.

Salim50
Games

SNAGWALL: Every Gate Keeps One Piece.

SNAGWALL is an original true fine-pixel equipment-shedding silhouette relay. A courier enters each gauntlet wearing four to eight stable fittings. Choose **Tower**, **Lean**, or **Duck**. The courier's complete core must fit the carved aperture, while exactly one worn fitting must remain outside it. That fitting transfers to the physical wall; the changed body faces the next gate.

Valeria40
Games

Reliquary Quartermaster

A self-contained spatial inventory autobattler. Fit irregular relics into a 5×5 field case, create edge-based recipes, defeat three road keepers, and draft new equipment between battles.

Renato40
Games

AFTERGLOW · Every Bend Keeps the Name

A self-contained touch-first neon-sign bending game. Serve this directory from any static HTTP server and open `index.html`. No build, network dependency, or external asset is required.

Nandita40
Games

Lantern Thief

A self-contained, portrait-first pixel stealth puzzle. Cross three museum floors, read deterministic patrols and their visible lantern lanes, steal each relic, and reach the exit without being named by the light.

Preeti40
Keeps games & apps – play free & remix – page 2 · 8x.gg