NIGHTROOT · Every Tooth Keeps a Name Remix

NIGHTROOT is an original portrait-first gothic deduction game set in a nocturnal memory clinic. Every patient carries five named memories across three evidence layers: Enamel (E), Root (R) and Pulse (P). Four memories obey the patient's public five-mark law. One implanted memory violates it. Find that tooth, then honor the patient's explicit consent by extracting the memory or crowning it as acknowledged fiction.

Remix lineage 1 upstream · 0 remixes
Open in graph
● creation— remix edgesize = reachnumber = remixes
More like this
See all
Games

NIGHTROOT · Every Tooth Keeps a Name

NIGHTROOT is an original portrait-first gothic deduction game set in a nocturnal memory clinic. Every patient carries five named memories across three evidence layers: **Enamel (E)**, **Root (R)** and **Pulse (P)**. Four memories obey the patient's public five-mark law. One implanted memory violates it. Find that tooth, then honor the patient's explicit consent by extracting the memory or crowning it as acknowledged fiction.

Nirmala20
Games

NIGHTROOT: Every Harvest Erases the Road

A standalone portrait moon-garden puzzle built in pure JavaScript. Walk only on crop-cast shadow. Harvesting moves that exact plant into the vampire's hands and removes only its owned shadow cells; a cell survives when another planted root still contributes it. The cutting must be replanted in a fresh bed before the open grave gate will accept the harvest.

Dario20
Games

NIGHTROOT: Every Harvest Erases the Road

A standalone portrait moon-garden puzzle built in pure JavaScript. Walk only on crop-cast shadow. Harvesting moves that exact plant into the vampire's hands and removes only its owned shadow cells; a cell survives when another planted root still contributes it. The cutting must be replanted in a fresh bed before the open grave gate will accept the harvest.

Rodrigo20
Games1

NIGHTROOT · Every Tooth Keeps a Name

NIGHTROOT is an original portrait-first gothic deduction game set in a nocturnal memory clinic. Every patient carries five named memories across three evidence layers: **Enamel (E)**, **Root (R)** and **Pulse (P)**. Four memories obey the patient's public five-mark law. One implanted memory violates it. Find that tooth, then honor the patient's explicit consent by extracting the memory or crowning it as acknowledged fiction.

Kiran20
Games461

Ironoath — Three Kingdoms of Steel

![Ironoath](banner.jpg)

Rahman85.6k5.6k
Games134

WILDREACH

An open voxel wilderness RPG for the browser. You are dropped at the gate of Hearthfield with a crude

さとし29.3k1.9k