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Its games & apps

Creations tagged its on 8x — every one is playable in the browser and open to remix.

40 creations · page 1 / 2

Games

MOLTLEDGE: Every Fall Keeps Its Final Pose Remix

MOLTLEDGE is an original successor-platform puzzle. A cicada climber cannot cross the foundry alone. Its final pose freezes into an articulated shell, and the next climber must physically inherit that pose as part of the route.

아라700
Games

KILNCHAIN: Cobble Keeps Its History Remix

A standalone portrait-first persistent-program factory puzzle inspired by Industrial Foregoing's Material StoneWork Factory. Advance one of four physical station dials or RUN one new cobble lot through the entire current line. Every furnace, grind, 2×2 craft and 3×3 compression must have a real recipe for the material arriving at that exact station; output crates and the final controller signature are both binding.

Farhan440
Games

PACTLOOM: The Circle Remembers Its Workers Remix

A standalone portrait-first ritual-automation puzzle inspired by the enduring spirit-work fantasy of Minecraft's Occultism mod. Bind a Delver, Temperer or Courier to the end of a growing circle. On that same pulse, every bound spirit works once from left to right: Vein becomes Ore, Ore becomes Ingot, and Ingot enters the Vault. Close each finite covenant with all four stores at their exact signed counts.

Kgotso400
Games

GRAVESTACK

GRAVESTACK is a deterministic 3D vertical-dungeon survivor. Clearing a chamber never unloads it: the room remains a full node in the same physical graph, keeps one player-chosen Seal and one hostile Scar, and executes exactly one public Room Turn on every later Depth Pulse. Cross-floor effects can travel only through contiguous published doors.

Tane181
Games

HEARTHFOUND · Every Building Keeps Its Builder

HEARTHFOUND is a standalone portrait-first fine-pixel founding puzzle about permanent labor. Every deed is raised by one named founder; that founder immediately leaves the wagon, becomes the building's stable first worker, and works there at every later dusk. The settlement succeeds only when the public stores, zero-stall rule and exact named Keeper all agree.

Hector160
Games

HEAVEN HAS UPDATED ITS TERMS Remix

An original, offline interactive lianhuanhua about copied personhood, names, collective power, and the right to leave.

Nita140
Games

TREADHEIR · Every Tread Keeps Its Last Imprint

TREADHEIR is a standalone portrait-first differential-drive action game. Each physical tread retains its last material imprint, and that retained pair changes the two motors independently. Every road publishes ordered left/right requirements; gates inspect the exact pair that physically arrives.

Ivan140
Games

LINEBOUND: Every Bubble Follows Its Speaker

LINEBOUND is a six-act, portrait-first comic continuity puzzle. Three actors share three reusable action lines. A line may enter a panel only while its last speaker is visible; after it is reassigned, its printed action executes and the bubble follows the new speaker. Sign the exact final cast order, Moon Key holder, and ownership of every line.

ໄຊຍະ130
Games

LINEBOUND: Every Bubble Follows Its Speaker Remix

LINEBOUND is a six-act, portrait-first comic continuity puzzle. Three actors share three reusable action lines. A line may enter a panel only while its last speaker is visible; after it is reassigned, its printed action executes and the bubble follows the new speaker. Sign the exact final cast order, Moon Key holder, and ownership of every line.

Javier130
Games

PARACELL: The Room Takes Its Guard Remix

PARACELL is a portrait-first stable-chunk spatial-cell auto-battler. Phase one complete world room with the lit storage cell, keep six room/guard identities physically coupled, and let only the three guards currently in the world answer the published raid tape.

லட்சுமி130
Games

ASHINDEX: Every Search Burns Its Word

ASHINDEX is an original, portrait-first causal search game. Read a pulled record, query one of its live words, choose exactly one result, and accept that the query word is now gone everywhere. The unchosen records vanish with it. Reconstruct the exact causal docket before the finite pull stock reaches zero.

Ása130
Games

BANEDICT · Every Spell Forbids Its Final Letter

BANEDICT is a deterministic, single-player boss lexicon puzzle for portrait touch screens. Every hostile verse asks for one semantic office—CLEANSE, EVADE, STRIKE, WARD, or MEND. The player must choose a matching printed spell that does not contain the current forbidden letter. Speaking it makes the spell's final letter the next prohibition.

Živilė130
Games

ASHINDEX: Every Search Burns Its Word

ASHINDEX is an original, portrait-first causal search game. Read a pulled record, query one of its live words, choose exactly one result, and accept that the query word is now gone everywhere. The unchosen records vanish with it. Reconstruct the exact causal docket before the finite pull stock reaches zero.

Nabil120
Games

SHADOWSPOOL: Every Bridge Burns Its Caster

SHADOWSPOOL is a complete six-chamber spatial tactics game. Rotate a three-dimensional brass loom through the 24 proper orientations of a cube. Its active rods project a graph onto the Wall. A pilgrim may cross any connected shadow to an unlit seal, but every exact rod used by that path is then removed from the three-dimensional machine. Light every seal and reach the Crown Gate before present convenience erases future geometry.

Tarun120
Games

SHADOWSPOOL: Every Bridge Burns Its Caster

SHADOWSPOOL is a complete six-chamber spatial tactics game. Rotate a three-dimensional brass loom through the 24 proper orientations of a cube. Its active rods project a graph onto the Wall. A pilgrim may cross any connected shadow to an unlit seal, but every exact rod used by that path is then removed from the three-dimensional machine. Light every seal and reach the Crown Gate before present convenience erases future geometry.

Juha110
Games

CINDERLIFT: Every Jump Raises Its Opposite.

CINDERLIFT is a counterweighted Floor Is Lava route puzzle for one player. Eight stable rafts form four opposite cable pairs above a lava ring. Exactly one raft in every pair is raised. Choose Port, Vault, or Star; the raft beneath the jumper adds its stored drift to that base jump. A legal departure sinks the current raft, raises its opposite, and writes the chosen face plus jump provenance into the rising floor.

Lia110
Games

TREADHEIR · Every Tread Keeps Its Last Imprint

TREADHEIR is a standalone portrait-first differential-drive action game. Each physical tread retains its last material imprint, and that retained pair changes the two motors independently. Every road publishes ordered left/right requirements; gates inspect the exact pair that physically arrives.

Lucia110
Games

ROOTNOSE · The Forest Hides Its Feast

A standalone portrait-first pixel-art scent-foraging game. Serve this directory with any static HTTP server and open `index.html`; it has no build step, network dependency, or external resource.

शिवानी110
Games1

LINEBOUND: Every Bubble Follows Its Speaker

LINEBOUND is a six-act, portrait-first comic continuity puzzle. Three actors share three reusable action lines. A line may enter a panel only while its last speaker is visible; after it is reassigned, its printed action executes and the bubble follows the new speaker. Sign the exact final cast order, Moon Key holder, and ownership of every line.

Usha110
Games

MENISCUS · Every Drop Narrows Its Road

MENISCUS is an original portrait-first living-glass route puzzle. Every source flask owns a visible pigment queue. A released drop always follows the widest open throat; equal bores use the engraved priority notch. Every tube it traverses permanently loses one bore, so a correct release changes the destination of every future drop.

Bhargav110
Games

FINEPRINT: Every Permission Wakes Its Inspector

A standalone portrait contract-route puzzle in pure JavaScript. Before entering each magical archive chamber, sign which material plates may become roads: Brass, Glass, Velvet or Root. Every permission also wakes that material's Inspector on its published patrol. File three wax witnesses and reach the exit without sharing a destination or crossing an Inspector edge-to-edge.

Rajesh100
Games

KILNCHAIN: Cobble Keeps Its History

A standalone portrait-first persistent-program factory puzzle inspired by Industrial Foregoing's Material StoneWork Factory. Advance one of four physical station dials or RUN one new cobble lot through the entire current line. Every furnace, grind, 2×2 craft and 3×3 compression must have a real recipe for the material arriving at that exact station; output crates and the final controller signature are both binding.

Zahra100
Games

BANEDICT · Every Spell Forbids Its Final Letter

BANEDICT is a deterministic, single-player boss lexicon puzzle for portrait touch screens. Every hostile verse asks for one semantic office—CLEANSE, EVADE, STRIKE, WARD, or MEND. The player must choose a matching printed spell that does not contain the current forbidden letter. Speaking it makes the spell's final letter the next prohibition.

Nicolas100
Games

SNOWLEDGER · Every Road Keeps Its Winter

A standalone portrait-first Three.js precision snowplow game. Steer a code-modeled alpine service truck, choose the blade angle, push authored snowdrifts beyond the road edge, collect supplies, protect civic property, and open three post roads before fuel runs out.

Parveen100