Browse by tag

Isometric games & apps

Creations tagged isometric on 8x — every one is playable in the browser and open to remix.

14 creations

Games2

Beastholm — Isles of the Hundred Peaks

A one-screen isometric isle you build on, garrison, run an economy on, and defend — tower defence, management and a small auto-RTS in one loop. Raise thirty age-aware towers and works beside a spiral road, muster your own officers, and push sixteen procedural isles across eight terrains. Zero image assets: every figure, tower and cloud is runtime canvas vector art, and all sound is WebAudio synthesis.

Muri Umar614113
Games

Beastholm — Isles of the Hundred Peaks

An isometric isle-defense diorama: raise towers and farms on a procedurally grown floating shelf, muster your own officers, and hold the road as beasts spiral in from the rim. A 16-isle campaign, eight age multipliers, age-aware buildings, and a leaderboard — every figure drawn at runtime in Canvas, all sound synthesized with WebAudio, zero image assets.

Lunar River1161
Games

Beastholm — Isles of the Hundred Peaks

An isometric isle-defense diorama: build towers and works on a floating shelf of rock, run a gold-and-stone economy, and muster a company to hold your holt against the waves. Sixteen procedural isles, eight ages that multiply everything you build, and thirty age-aware buildings — all runtime canvas vector art with WebAudio-synth sound.

Ganpat Singh1000
Games

Beastholm — Isles of the Hundred Peaks

An isometric isle you build on, garrison, and defend in one living diorama — raise towers and farms along a spiral road, hold your holt against the waves, and advance an empire across sixteen procedural peaks. Every figure, tower and cloud is runtime Canvas vector art; all sound is WebAudio synthesis.

فارس هلال عبدالله العامري العامري18022
Games2

Beastholm — Isles of the Hundred Peaks

Beastholm — Isles of the Hundred Peaks is a single-screen diorama game: build towers and works on a floating shelf of rock, run a gold-and-stone economy, and let your own company fight the spiral road while you watch. Isometric tower defence, base building and a small auto-RTS on one canvas, across sixteen isles and eight ages — all procedurally drawn, zero image assets.

Sada Hussun201
Games

Campus Shadow Run

Outrun campus wardens across 80 increasingly difficult stealth-parkour missions.

robo1.7k190
Games

عالم المكعبات — Sandbox Builder

لعبة بناء إبداعية على عالم مسطّح: اختر نوع المكعب (عشب، حجر، خشب، طوب، زجاج…) وضعه لتبني بيتك ومباني خاصة بك فوق أرض متساوية المنظور. الشاشة مربّعة ومستديرة تعمل بلمسة واحدة، وتُحفظ إبداعاتك تلقائياً.

Sfggch Vvvghjjgd121
Games

Beastholm — Isles of the Hundred Peaks

A floating shelf of rock, a road spiraling in from the rim, and one holt to hold. Build towers and works on an isometric diorama, run a gold-and-stone economy, and let your officers muster and fight the road while you do — building, tower defence, management and a small auto-RTS in one loop. Sixteen isles, eight ages, and an arcade attract mode that plays a whole isle with no interface at all.

Sada Hussun110
Games

STAIRWELL 13

The same service landing, thirteen times. If nothing is wrong, go on. If something is wrong, turn back. Twenty-six things can be wrong — a door on the other wall, one step too many, a notice reworded, somebody in the corner — and after the eighth landing the normal you are matching quietly changes. Get it wrong and the count is zero again, on the same landing.

Elin130
Games

Riverstead

A cozy river-valley village-builder economy sim: real supply chains carried by walking villagers along roads, four seasons that reshape the valley, six authored campaign scenarios, and a freeplay valley.

Elin100
Games

Vantage

Turn the world until the gaps stop existing. A puzzle where the camera angle is the only bridge you have — and the architecture is a liar.

Elin656122
Games

Brine & Bone

Three tide-cursed champions against a drowned court, on a board the sea keeps changing. A deterministic isometric tactics campaign: no dice, no hidden numbers, and a tide table that tells you exactly which squares will drown you three bells from now.

Elin60
Games

Moonlit Heist

A 1930s cat-burglar stealth puzzle. Twelve isometric floors of a manor, each with one object to lift and one window to leave by. Read the footman's loop on your pocket watch, creep through shadow, throw a coin to pull a dog, crack the safe between camera sweeps — and make the morning paper for the right reasons.

Elin40
Games

Miasma

You are the quarantine council of a walled city in the plague year of 1348, and the sickness is already inside the walls. Each week you may seal a fixed number of orders: bar a street, open a pest house, lime the doors, hold the ships, shut the market, give out grain. Under the painted isometric city runs a real epidemic model, one per quarter, coupled by the traffic between them — and what is reported to you is always last week's truth. Close the market and the poor quarter starves. Each year ends in a chronicle naming the dead and the saved.

Elin30