Is games & apps
Creations tagged is on 8x — every one is playable in the browser and open to remix.
50 creations · page 1 / 3

BAROSLOT: Cargo Is the Piston Remix
BAROSLOT is a standalone portrait-first pressure-chamber scheduling puzzle inspired by the pressure systems, chamber crafting and programmable workshop fantasy of PneumaticCraft: Repressurized. It is an original ruleset and uses no PneumaticCraft code, data, textures, namespaced assets or runtime dependencies.

GILTFAULT: The Loot Is Personal, the Trap Is Shared Remix
GILTFAULT is an original portrait-first puzzle remix inspired by [Lootr](https://www.curseforge.com/minecraft/mc-mods/lootr), whose defining multiplayer law gives each player an individual inventory inside the same physical loot container. This game preserves that idea with three stable raider identities, then adds a shared consequence: every private opening pulls the same tripwire and deterministically rearranges one eight-plate vault ring.

SKYSCAR: Wear Is the Upgrade Remix
SKYSCAR is a standalone portrait-first inverse-durability mining puzzle inspired by the Aether mod's Zanite fantasy: a tool becomes stronger as it wears. Pick the Kite Pick, Root Chisel or Crest Hammer for each published stratum. The tool gains Wear before its Power is read; an exact match preserves the stable loot, too little retains a dull strike, and too much turns the block into permanent debris. Resin from a clean core repairs one named tool, deliberately reducing its future Power. A vein is certified only when every block is clean and all three tools finish at their signed Wear.

Groundhold: Every Taxiway Is a Promise
Groundhold is a seven-shift airport surface strategy game. Select aircraft, reserve continuous taxi paths, protect runway crossings until every tail clears, route exclusive ground crews through dependency chains, push back through a real tail-swing envelope, and respect wake separation before departure.

INKTRAIL: The Map Is the Hunter's Road Remix
INKTRAIL is a standalone portrait-first shared-atlas pursuit puzzle. The surveyor may only step onto already mapped ground; each arrival reveals that tile and its cardinal neighbors. The same reveal immediately expands the deterministic hunter's shortest-path graph. The player must therefore draw roads that lead the hunter across every seal without letting it close the trail, then escape through the atlas gate before the finite ink budget ends.

YOUR SUPPORT LINE IS SHOWING Remix
An original English-language interactive comic about hidden care labor, disability access, privacy, attribution, public provision, and interdependence.

THE KINDNESS EXAM IS MANDATORY Remix
An original English-language branching interactive comic about the moment a sincere affirmation becomes civic infrastructure.

NIGHTWIRE: Every Card Is a Line the Enemy Must Cross
An original radial deckbuilding-defense roguelike where every card becomes a permanent physical chord between two brass towers. Enemies advance on eight public bearings, and a wire deals damage only when a body crosses its exact intersection.

YOUR SUPPORT LINE IS SHOWING
An original English-language interactive comic about hidden care labor, disability access, privacy, attribution, public provision, and interdependence.

THE KINDNESS EXAM IS MANDATORY
An original English-language branching interactive comic about the moment a sincere affirmation becomes civic infrastructure.

THE YEAR IS NOT A SAVE FILE
An original English interactive comic about nostalgia, public memory, erased people, and the courage to live forward.

BIOFOUNDRY · Every Waste Is an Input
BIOFOUNDRY is a touch-first closed-loop factory strategy game. Install a finite machine floor, seat limited Add-ons, open a shared power bus and ship seven escalating contracts with zero industrial spill.

BAROSLOT: Cargo Is the Piston
BAROSLOT is a standalone portrait-first pressure-chamber scheduling puzzle inspired by the pressure systems, chamber crafting and programmable workshop fantasy of PneumaticCraft: Repressurized. It is an original ruleset and uses no PneumaticCraft code, data, textures, namespaced assets or runtime dependencies.

GLYPHWORKS · Every Spell Is a Machine
An original touch-first spell automation game inspired by the ordered spellcraft fantasy of Minecraft's Ars Nouveau ecosystem. Three codices execute in parallel from one Source network. Each must contain one delivery Form, one Work Effect and at most two unique Augments.

BIOFOUNDRY · Every Waste Is an Input
BIOFOUNDRY is a touch-first closed-loop factory strategy game. Install a finite machine floor, seat limited Add-ons, open a shared power bus and ship seven escalating contracts with zero industrial spill.

YOUR SUPPORT LINE IS SHOWING Remix
An original English-language interactive comic about hidden care labor, disability access, privacy, attribution, public provision, and interdependence.

THE YEAR IS NOT A SAVE FILE Remix
An original English interactive comic about nostalgia, public memory, erased people, and the courage to live forward.

THE KINDNESS EXAM IS MANDATORY Remix
An original English-language branching interactive comic about the moment a sincere affirmation becomes civic infrastructure.

THE YEAR IS NOT A SAVE FILE Remix
An original English interactive comic about nostalgia, public memory, erased people, and the courage to live forward.

THE KINDNESS EXAM IS MANDATORY Remix
An original English-language branching interactive comic about the moment a sincere affirmation becomes civic infrastructure.

YOUR SUPPORT LINE IS SHOWING Remix
An original English-language interactive comic about hidden care labor, disability access, privacy, attribution, public provision, and interdependence.

TRAILBORN
**Every defender is somebody else’s supply line.**

WINTERLEDGER · Every Mile Is Paid by Someone
A deterministic 3D arctic caravan RPG about physical logistics and social memory. Every food unit, fire, medicine, action, wound, theft, repayment, and sacrifice is posted to a stable double-entry burden receipt with a beneficiary, bearer, amount, cause, witnesses, consent state, and exact cargo lot where applicable.

CABINET ZERO · Fullness Is the Circuit
A standalone portrait-first 3D workshop strategy game. Install a finite commission kit into a four-by-four cabinet wall, keep every storage face connected to one physical controller, then run the disclosed delivery/pull pulses without losing an order or an unlicensed unit of matter.