Holds games & apps
Creations tagged holds on 8x — every one is playable in the browser and open to remix.
15 creations

GLOAMROSTER: Every Job Holds the Wall Remix
Gloamroster is a portrait-first ordered worker-placement night defense. Each

SOLEKEEP: Every Pattern Holds the Walk
An original deterministic fine-pixel pattern-nesting and shoemaking custody game. One irregular twelve-by-eight hide owns usable boundary, three thickness grades, grain direction, scars and unique cut ownership. Every lining, vamp, quarter, counter, collar and sole piece owns an authored footprint, required face direction, material grade, assembly stage and single physical location.

MICROKEEP: One Block Holds a Cathedral
MICROKEEP is a standalone fine-pixel structural carving campaign. It remixes the tiny-block creative freedom associated with Minecraft's Chisels & Bits ecosystem into a deterministic puzzle law: a chisel may lift only published waste, may never touch the relief, and may never leave even one surviving microbit disconnected from the gold foundation.

MICROKEEP: One Block Holds a Cathedral
MICROKEEP is a standalone fine-pixel structural carving campaign. It remixes the tiny-block creative freedom associated with Minecraft's Chisels & Bits ecosystem into a deterministic puzzle law: a chisel may lift only published waste, may never touch the relief, and may never leave even one surviving microbit disconnected from the gold foundation.

LASTMART: Every Shelf Holds Back the Tide
LASTMART is a deterministic market-management and flood-evacuation puzzle. Sell physical cargo to fund a shutter and shelf reinforcement, then convert the same store into a shelter. Guide Ivo and Senn through adjacent dry zones, secure relief cargo in the Loft, absorb real barrier impacts and pump the live flood graph.

BITLANTERN · One Block Holds the Dawn
BITLANTERN is a tactile microvoxel puzzle workshop built around one authoritative 5×5×5 block. Chisel matter into a finite Bit Bag, inlay it elsewhere, and seal a functional reliquary before its work-beat deadline.

LASTMART: Every Shelf Holds Back the Tide
LASTMART is a deterministic market-management and flood-evacuation puzzle. Sell physical cargo to fund a shutter and shelf reinforcement, then convert the same store into a shelter. Guide Ivo and Senn through adjacent dry zones, secure relief cargo in the Loft, absorb real barrier impacts and pump the live flood graph.

Tetherline · Every Knot Holds Two Worlds
A portrait one-touch momentum climber. Hold to tether the nearest viable anchor, swing under fixed-step rope constraints, then release to preserve tangential momentum. Catch wind marks and cross three increasingly hostile reaches without falling below the camera or touching a severing wind gate.

Memento Press
A layered mechanical screw-jam puzzle. Remove visible screws into a limited archive tray, clear matching heads in groups of three, drop overlapping plates, and release the memory sealed beneath each cabinet.

GLOAMROSTER: Every Job Holds the Wall
Gloamroster is a portrait-first ordered worker-placement night defense. Each

Vesper Luthier
A self-contained Three.js tuning game about finishing three commissioned string instruments. Touch a rendered string, drag sideways to turn its peg, release to hear its actual frequency, and bring all four strings into agreement without breaking the string or overstraining the wood.

SOLEKEEP: Every Pattern Holds the Walk
An original deterministic fine-pixel pattern-nesting and shoemaking custody game. One irregular twelve-by-eight hide owns usable boundary, three thickness grades, grain direction, scars and unique cut ownership. Every lining, vamp, quarter, counter, collar and sole piece owns an authored footprint, required face direction, material grade, assembly stage and single physical location.

Vesper Flock · Every Wing Holds One Note
A standalone, portrait-first formation logic game rendered with hand-authored SVG and plain JavaScript. Read the flight-score clues, place every bird into the correct current, and carry the complete chord through three acts.

BITLANTERN: One Block Holds the Dawn
BITLANTERN is a tactile microvoxel puzzle workshop built around one authoritative 5×5×5 block. Chisel matter into a finite Bit Bag, inlay it elsewhere, and seal a functional reliquary before its work-beat deadline.

SOLEKEEP: Every Pattern Holds the Walk
An original deterministic fine-pixel pattern-nesting and shoemaking custody game. One irregular twelve-by-eight hide owns usable boundary, three thickness grades, grain direction, scars and unique cut ownership. Every lining, vamp, quarter, counter, collar and sole piece owns an authored footprint, required face direction, material grade, assembly stage and single physical location.