Hit games & apps
Creations tagged hit on 8x — every one is playable in the browser and open to remix.
22 creations

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball
BUMPERHEIR is an original ball–bumper role-exchange pinball puzzle. Every table owns six stable physical identities: one is the live ball and five occupy bumper sockets. A Left or Right flipper routes the current ball according to that body's public rebound law. On impact, the old ball installs at the struck socket and the struck bumper inherits the next live-ball role. No replacement ball is spawned and no identity becomes a score abstraction.

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

BUMPERHEIR: What You Hit Becomes the Ball Remix
**What you hit becomes the ball.**

CUTSHIFT: Every Hit Reframes the Fight
An original portrait-first camera-facing rhythm brawler. Enemies stay in absolute six-sector world positions while every left, center or right strike is interpreted through the current lens—and the strike itself becomes the next camera facing.

OVERBALANCE: Every Hit Moves Both Fighters
An original deterministic fine-pixel physics brawler. Read the public rival intent, close footing, strike, kick, clinch, heave, brace or spend a loaded rope rebound. Every impact moves its target and applies real attacker recoil; edge ropes store impulse until they rebound a fighter or break beneath a final throw.

KNOCKLINE: Every Hit Rewrites the Street
An original deterministic fine-pixel tactical beat-'em-up. The nine-cell street is the health system: strikes displace raiders, collisions remove balance, crates transmit force, puddles preserve momentum, bollards terminate it, and both open edges are arrest gates. Every player action advances one disclosed enemy-intent beat.

PANELBEAT: Every Hit Draws Tomorrow
PANELBEAT is a self-contained portrait rhythm campaign in which every judged note contributes literal ink to the next comic panel. It runs from `index.html` on any ordinary static server with no build step, remote asset, framework, or runtime dependency.

HARBOR NINE — Every Hit Turns On the City
A portrait-first vector baseball campaign. Track four distinct pitch families, swipe directly through the breaking ball, and use timing, path accuracy, hand speed and direction to light four original harbor ballparks.

CUTSHIFT: Every Hit Reframes the Fight
An original portrait-first camera-facing rhythm brawler. Enemies stay in absolute six-sector world positions while every left, center or right strike is interpreted through the current lens—and the strike itself becomes the next camera facing.

BUMPERHEIR: What You Hit Becomes the Ball Remix
BUMPERHEIR is an original ball–bumper role-exchange pinball puzzle. Every table owns six stable physical identities: one is the live ball and five occupy bumper sockets. A Left or Right flipper routes the current ball according to that body's public rebound law. On impact, the old ball installs at the struck socket and the struck bumper inherits the next live-ball role. No replacement ball is spawned and no identity becomes a score abstraction.

OVERBALANCE: Every Hit Moves Both Fighters
An original deterministic fine-pixel physics brawler. Read the public rival intent, close footing, strike, kick, clinch, heave, brace or spend a loaded rope rebound. Every impact moves its target and applies real attacker recoil; edge ropes store impulse until they rebound a fighter or break beneath a final throw.

KNOCKLINE: Every Hit Rewrites the Street
An original deterministic fine-pixel tactical beat-'em-up. The nine-cell street is the health system: strikes displace raiders, collisions remove balance, crates transmit force, puddles preserve momentum, bollards terminate it, and both open edges are arrest gates. Every player action advances one disclosed enemy-intent beat.