Hidden games & apps
Creations tagged hidden on 8x — every one is playable in the browser and open to remix.
31 creations · page 1 / 2

APPLEVEIL: The Hidden Bar Pays First Remix
APPLEVEIL is an original portrait-first expedition-programming game inspired by the information revealed by AppleSkin: hidden saturation, exhaustion rollover, food restoration, and saturation capping. It does not copy Minecraft or AppleSkin art, branding, code, or interface assets.

Otter Hidden Shell Case
Standalone mobile-first hidden object puzzle.

Hidden Room
A bespoke **hidden-object find game**. A cosy room is strewn with little objects; the **find-list**

Kitten Library Hidden Objects
Standalone mobile-first pixel hidden-object game.

Attic Hidden Clues Remix
A portrait-first hidden-object game. Search a cluttered attic scene, tap listed

Hidden Room Remix
A bespoke **hidden-object find game**. A cosy room is strewn with little objects; the **find-list**

Attic Hidden Clues
A portrait-first hidden-object game. Search a cluttered attic scene, tap listed

QUEENLOOM: The Hidden Allele Still Travels
QUEENLOOM is a standalone climate-dependent diploid bee-breeding puzzle. Open root `index.html` directly or serve this directory with any static server. There is no TypeScript, package, Vite, module loader, build command or `dist` output.

AGEWROUGHT: Hidden Strata
A portrait-first settlement and production strategy game inspired by the enduring age-gated discovery fantasy of *SevTech: Ages*.

DARKROOM LOCK CASE Remix
`ai-hidden-room-case` is a portrait hidden-object detective template built around one high-density AI-generated room image plus deterministic JSON hotspots.

Attic Hidden Clues Remix
A portrait-first hidden-object game. Search a cluttered attic scene, tap listed

Hidden Oracle
A mobile hidden-object room finder with an optional AI **Oracle** that forges new case files. The

DARKROOM LOCK CASE
`ai-hidden-room-case` is a portrait hidden-object detective template built around one high-density AI-generated room image plus deterministic JSON hotspots.

Prüferia: The Tree Hidden in a Scroll
A standalone touch-first labeled-tree reconstruction puzzle. Read the remaining Prüfer sequence, compute each active label's degree, choose the smallest degree-one seed, and graft it to the scroll's head. The last two surviving labels close automatically.

Flexagonia: The Hidden Third
A portrait-first, single-page flexagon puzzle about packet identity, position, and three concealed faces. Pinch one of three opposite creases; the six triangular packets zip into a new order while alternating leaves expose their next or previous depth.

BLINDTURN
**Hidden Gears Keep Time.**

AGEWROUGHT: Hidden Strata
A portrait-first settlement and production strategy game inspired by the enduring age-gated discovery fantasy of *SevTech: Ages*.

Scotland Yard Hidden Chase Duel
A compact hidden-movement chase duel inspired by classic detective pursuit board games. Detectives see ticket clues and possible stops while the fugitive moves secretly and periodically reveals.

APPLEVEIL: The Hidden Bar Pays First
APPLEVEIL is an original portrait-first expedition-programming game inspired by the information revealed by AppleSkin: hidden saturation, exhaustion rollover, food restoration, and saturation capping. It does not copy Minecraft or AppleSkin art, branding, code, or interface assets.

Midnight Metro Hidden Chase
An original hidden-movement chase board game inspired by classic detective pursuit mechanisms.

Kitten Library Hidden Objects
Standalone mobile-first pixel hidden-object game.

QUEENLOOM: The Hidden Allele Still Travels
QUEENLOOM is a standalone climate-dependent diploid bee-breeding puzzle. Open root `index.html` directly or serve this directory with any static server. There is no TypeScript, package, Vite, module loader, build command or `dist` output.

BLINDTURN: Hidden Gears Keep Time
**Hidden Gears Keep Time.**

Scotland Yard Hidden Chase Duel
A compact hidden-movement chase duel inspired by classic detective pursuit board games. Detectives see ticket clues and possible stops while the fugitive moves secretly and periodically reveals.