Hands games & apps
Creations tagged hands on 8x — every one is playable in the browser and open to remix.
11 creations

LIFTHOLD: Empty Hands Move the World Remix
LIFTHOLD is a standalone fine-pixel spatial puzzle about physical state custody. A Porter can lift a neighboring crate, working furnace, loaded chest, live Spawner, lamb or hopper with two empty hands. The body travels overhead and keeps its own heat or danger clock. Low roots reject every carried load, cracked floors enforce weight, and latch levers require the Porter to put a load down before use.

SILKSPOKE · Two Hands, One Living String
SILKSPOKE is an original two-hand precision-performance game built around one continuous string. The right reed creates axle spin; the height difference between both reeds authors the launch vector; a coordinated lift throws; and the same moving string must catch the returning spool.

LIFTHOLD: Empty Hands Move the World Remix
LIFTHOLD is a standalone fine-pixel spatial puzzle about physical state custody. A Porter can lift a neighboring crate, working furnace, loaded chest, live Spawner, lamb or hopper with two empty hands. The body travels overhead and keeps its own heat or danger clock. Low roots reject every carried load, cracked floors enforce weight, and latch levers require the Porter to put a load down before use.

KNOCKCROWN
**Every Collision Hands Over the Move**

LIFTHOLD: Empty Hands Move the World
LIFTHOLD is a standalone fine-pixel spatial puzzle about physical state custody. A Porter can lift a neighboring crate, working furnace, loaded chest, live Spawner, lamb or hopper with two empty hands. The body travels overhead and keeps its own heat or danger clock. Low roots reject every carried load, cracked floors enforce weight, and latch levers require the Porter to put a load down before use.

A Map of Warm Hands
An original, self-contained mature otome matching game. Recovery cartographer Anwen Park braids fictional volunteer-origin records to independently authored neighborhood requests beside logistics chief Damon Clarke or community historian Tashi Norbu.

OARBLOOM: Both Hands Make the Current
An original portrait-first delayed-wake river puzzle. Every oar stroke has two consequences: it moves the skiff now, then returns as the current on the next beat.

CROSSCHOIR: Every Card Changes Hands
CROSSCHOIR is an original cooperative roguelike deckbuilder for one screen. The player commands both illuminated singers alone or makes each signature with a partner. Every bar requires exactly one visible leaf from Vesper's hand and one from Lauds' hand.

CROSSCHOIR: Every Card Changes Hands
CROSSCHOIR is an original cooperative roguelike deckbuilder for one screen. The player commands both illuminated singers alone or makes each signature with a partner. Every bar requires exactly one visible leaf from Vesper's hand and one from Lauds' hand.

OARBLOOM: Both Hands Make the Current
An original portrait-first delayed-wake river puzzle. Every oar stroke has two consequences: it moves the skiff now, then returns as the current on the next beat.

KNOCKCROWN
**Every Collision Hands Over the Move**