Fps games & apps
Creations tagged fps on 8x — every one is playable in the browser and open to remix.
20 creations

AFTERGLOW: The Last Signal
A first-person shooter from a moving gunship across six neon worlds. Aim through 360 degrees with your phone’s gyroscope. Fire alternating dual ion cannons or choose Gatling and homing missiles. Eighteen story missions, cinematic bosses and optional rewarded revives. Landscape phone and motion sensors required.

Counterpoint Ops — 交锋行动
A precision tactical FPS remixed from DUST PROTOCOL 2 by جنى: responsive raw mouse aim, a dedicated mobile interface, distance LOD, eight battlegrounds including North Quay, and free weapon finishes. Offline defusal and team deathmatch with bots.

DUST PROTOCOL
DUST PROTOCOL is a 1.5-era tactical FPS rebuilt from scratch in pure WebGL/Three.js — no build step, no engine. Eight maps, bot deathmatch and bomb defusal, a real weapon economy, an operator/finish locker, and online rooms via the Paean SDK. Plays in portrait or landscape on touch, keyboard/mouse on desktop. 致敬经典 1.5 时代的战术射击,全部用代码重建。

IRONLINE — Arena de duelos 3D
Shooter 3D en primera persona con motor de raycasting propio: sin dependencias ni build. Seis armas con roles distintos (pistola, subfusil, escopeta, fusil, francotirador y lanzacohetes) y duelos por equipos 1v1, 3v3 y 5v5 contra bots con IA. Controles táctiles de un pulgar y teclado/ratón, con radar, mira y marcador.

SAIKYOU ARENA
SAIKYOU ARENA es un shooter en primera persona ambientado en un torneo clandestino de artes marciales. Enfréntate a oleadas de luchadores —Ryu el Tigre, Bolt el Boxeador, Kai, Veneno el Alquimista y el jefe Kurogane— con un motor de raycasting totalmente texturizado (muros, suelo y techo) escrito sin dependencias externas. Apunta a la cabeza para daño crítico, encadena combos y sobrevive a las 8 oleadas. Controles táctiles y de teclado/ratón, español e inglés.

Blockstrike
A self-contained voxel arena FPS with round-based combat, buy-phase weapons, destructible cover, and blocky hostile squads.

Call of Gruty
Call of Gruty — shooter en primera persona estilo Call of Duty donde eres un agente de operaciones nocturnas. Avanzas por oleadas de enemigos en una instalación enemiga con tres armas con personalidad propia: el revólver JUEZ, la escopeta ARIETE y la AK-47 dorada ZAR. Motor de raycasting 3D escrito a mano (sin dependencias ni build), modo demo automático sin HUD, arte y sonido generados por código, controles táctiles (joystick + arrastre) y teclado/ratón, guardado local y ranking en la nube.

Craftstrike Online
Voxel CS deathmatch with REAL room-code multiplayer: you + friends + wisecracking io rivals in one 10-soldier server. No lockstep — the ownership mesh keeps every shot, dig and block-build instant on your screen. Mine the map into cover, first to 25. Full offline play (STRIKE rounds, io bots, sandbox) included.

DUST PROTOCOL — Tactical Strike
DUST PROTOCOL adalah tactical shooter era 1.5 yang dibangun ulang sepenuhnya dengan kode (Three.js), tanpa satu pun aset game biner — peta gurun, ronde defuse, bot, dan buy menu lengkap. Baru: pengaturan Frame rate (60/90/99/120/144/Unlimited) yang default ke 99 FPS plus penghitung FPS langsung di layar, jadi permainan terasa mulus di monitor 120/144 Hz.

PORKFLAK
PORKFLAK — man a first-person anti-air turret and blast wave after wave of flying pigs out of the sky. Pigs dive-bomb your emplacement, every 10th round unleashes a Boss Hog, and between rounds you spend coins on ten upgrades that grow a single barrel into a quad-gun flak platform.

STEEL TIDE — Western Front 1944
STEEL TIDE — 3D II. Dünya Savaşı FPS'i. Yeni: dürbünlü keskin nişancı tüfeği (M1903 Springfield) — sağ tuşla 4.2× dürbün nişanı, gerçek dürbün maskesi ve nişangâh; 3 silah arasında 1/2/3 tuşlarıyla geçiş (M1 Garand, Thompson, Springfield). Ayrıca hacimsel güneş ışığı, 5 hava durumu (yağmur/şimşek/gece), ıslak parlaklık, kubbeli miğferli askerler ve detaylı yapılar.

Global Wars: I — Steel Frontiers
Global Wars: I — an armored-warfare sandbox with a full mode hub: Multiplayer rooms, a 10-mission hard Campaign (with a "HE DIED A HERO" death card), on-foot Warfighter combat using a global arsenal, and Settings (FPS counter, graphics, callsign). Invented factions — Meridian Coalition (allies), Sarrakhan Dominion (enemy) and The Iron Veil (traitors). A cinematic intro and a shader post-processing pipeline round it out. Landscape orientation.

ARKFALL — Wasteland Protocol
ARKFALL — Wasteland Protocol: a no-build canvas FPS set ninety years after the fall. Wake in the underground Ark, then surface into a blighted valley and fight three factions — leaping mutant swarms, flanking scrap clans and the powered-armor Authority — with upgradeable guns, specialized ammo, wingsticks, RC bombs and sentry turrets. Quick-craft on the fly, spend scrap at the garage, level a skill tree, race death-matches in a combat buggy, and cross the valley on a CRT holoterminal map with filters and fast-travel. Touch-first with keyboard support, portrait and landscape.

Cats vs Mice Royale
A remix of Tiny Royale: the same giant-house toy-gun battle royale, rebuilt around a cat-and-mouse cast. Pick your side - cat or mouse - and every outfit, character model and the wardrobe now belongs to one of the two families. The house, weapons, loot, hazard and rules are unchanged.

SANDLINE: Dust Protocol
An offline, single-player 3v3 tactical FPS rebuilt in plain JavaScript and Three.js. Lead a squad of three through sunlit desert streets: breach, hold objectives, plant and defuse, then carry XP into the next operation. A 26-second automatic demonstration runs on load — one tap deploys you into a fresh operation.

1. Narrative, World Structure & Progression Th
ARKFALL graphics-balance pass on the hand-written raycasting FPS. Rebalanced lighting and fog — lifted blacks so nothing crushes, warmer outdoor haze that blends into the sky, softer directional shading — plus a dithered sky gradient with a faint distant ridge and a soft sun bloom, and one cohesive colour grade and vignette across every scene. A new GRAPHICS setting (Low / Balanced / High) scales internal render resolution, and the renderer self-adjusts resolution at runtime to hold a smooth frame budget.

Ironhold Vanguard
A touch-first 4v4 first-person team battle across eight escalating operations, with five-minute rounds, five-second redeploys, field weapon pickups, grenades, and multi-kill callouts.

DUST PROTOCOL 2 — Tactical Strike (Remix)
DUST PROTOCOL 2 — Tactical Strike is a full browser tactical FPS built in Three.js with zero asset files: every map, weapon, operator model and sound is generated procedurally in code. Pick from seven maps, choose CT or T, then fight 3v3–8v8 bot matches with buy rounds, C4 plant/defuse objectives, a full HUD and scoreboard — playable in portrait and landscape with touch controls.

RINGFALL: Vanguard Protocol
RINGFALL: Vanguard Protocol é um FPS sci-fi 3D que roda direto no navegador, sem instalação. Você é a Vanguarda do Posto Aurora, defendo o cânion contra ondas do enxame Riftborn sob um anel-mundo partido ao crepúsculo. Traz escudo de energia que se recarrega, duas armas com munição e recarga, radar de movimento, drops de munição/bio-gel, onda a onda com dificuldade crescente, pontuação persistente e demo automática antes de jogar. Controles duplos: joystick virtual no toque e teclado+mouse com pointer lock no PC, em retrato e paisagem.

GRIDFALL — Neon Defense Protocol
GRIDFALL is a neon-drenched first-person wave-survival shooter on a hand-written WebGL2 renderer — no engine, no build step, no external dependencies. NEW in this update: a Black-Market Armory with five distinct blasters you buy with in-run Salvage (spread shotgun, 90-round hose, pinpoint needle, and a drone-piercing rail slug), plus a full render-settings panel with live control over HDR intensity, neon emissive, bloom strength/threshold/radius/knee, FXAA, sensitivity, shake and volume — with one-tap Performance/Balanced/Cinematic presets.