Fps games & apps
Creations tagged fps on 8x — every one is playable in the browser and open to remix.
63 creations · page 1 / 3

Blockstrike
A self-contained voxel arena FPS with round-based combat, buy-phase weapons, destructible cover, and blocky hostile squads.

Craftstrike Online
Voxel CS deathmatch with REAL room-code multiplayer: you + friends + wisecracking io rivals in one 10-soldier server. No lockstep — the ownership mesh keeps every shot, dig and block-build instant on your screen. Mine the map into cover, first to 25. Full offline play (STRIKE rounds, io bots, sandbox) included.

Craftstrike
Voxel arena FPS meets pocket sandbox: mine any block into your backpack and build it back as cover mid-firefight, battle across hand-made arenas or seeded terrain, or relax in a full creative world with pigs, sheep and birds.

BLOCKSTRIKE
Round-based voxel arena FPS. Buy weapons, hold the desert arena, shoot destructible crates to splinters. CS-flavored economy, 5 guns, blocky hostiles (zombies, gunners, heavies), live minimap, synth audio — all self-contained in the browser.

BLOCKSTRIKE
Round-based voxel arena FPS. Buy weapons, hold the desert arena, shoot destructible crates to splinters. Desktop + mobile with joystick controls. Five hitscan guns, CS-style economy, round progression, synth audio — zero external dependencies.

Create a next-generation mobile first-pe
SHADOW OPS: INFERNO is a next-generation mobile first-person shooter featuring 15+ original weapons, 10 unique operators with abilities, 7 game modes (Battle Royale, Team Deathmatch, Domination, Search & Destroy, Free-For-All, Capture the Flag, Gun Game), dynamic weather, squad-based AI with 6 personalities, weapon attachments & camos, progression system with levels 1-100 & prestige, and realistic 3D graphics powered by Three.js. Built mobile-first with dual-thumbstick controls, gyroscope aim, and fully customizable HUD.

Blockstrike
A voxel arena FPS with round-based combat, a CS-style buy economy, five hitscan weapons, destructible crate cover, and blocky hostile squads. Clear the arena, spend your cash in the armory, and survive as long as you can.

BLOCKSTRIKE
BLOCKSTRIKE is a round-based voxel arena FPS built entirely in the browser. Clear blocky hostiles, buy weapons between rounds (SMG, shotgun, sniper, rifle), destroy crate cover, and survive as long as you can. Features a live minimap, synth audio, joystick+touch controls, and a full CS-lite economy — all self-contained with zero external dependencies.

Shiba Bladeward FPS
第一视角刀盾柴犬 · The voxel slime roguelike goes first-person: CS-style mouse-look and WASD, your blade and paw-emblem shield raised in view. Swing on click, brace the shield, and carve through an expanded slime bestiary — blink shades, healer honeydews, kamikaze boomlets, front-shielded aegis jellies and charging lancers — across four biomes. Same wood→crystal forge, flame/frost/storm enchants and elemental skills as the parent, now nose-to-nose with the horde. Fully headless engine, campaign proven winnable in test/sim.mjs.

Fire Zone 3D - Battle Royale
A 3D battle royale shooter inspired by Free Fire built with Three.js. Drop into a 60-fps 3D world with buildings, trees, loot crates, and 7 AI enemies. Fight, loot, and survive the shrinking zone to be the last one standing.

Emberfall Royale — 3D Battle Royale
EMBERFALL ROYALE — a Free Fire-inspired 3D battle royale at dusk. Drop into a violet-crimson world, loot 42 supply crates for 4 weapons (AK-47, Shotgun, Pistol, Dragon sniper), outgun 13 AI bots, and survive the shrinking ember zone to be the last one standing. Full 3D with Three.js, pointer-lock aiming, WebAudio SFX, minimap and touch support.

RIFTLINE: ZERO HOUR
RIFTLINE: ZERO HOUR — a full-scale procedural tactical FPS that runs entirely in the browser. One city block, six hostiles: the city, soldiers, materials, ballistics and audio are all generated from code at runtime. Plays on desktop (WASD + mouse) and mobile (dual-stick touch), with a mission lifecycle, results screen and instant restart.

I want a realistic gun game Eg like CODM
A realistic CODM-inspired FPS with two modes: Battle Royale (7 bots, 5-10 min, shrinking zone, loot) and Team Deathmatch (3 bots, 3 min, respawn). Features true first-person view, tactical movement (acceleration, slide, sprint), and human-like AI bots that take cover, peek, flank, retreat when hurt, and have unique personalities (aggressive, tactical, cautious, rusher).

Firestorm Royale
A Free Fire-inspired 3D battle royale shooter. Drop onto a burning island with 11 AI enemies, loot AK-47s, shotguns and AWM snipers from crates, and outrun the shrinking fire zone to be the last one standing — BOOYAH!

BLOCKSTRIKE
A voxel arena FPS with round-based combat — buy weapons between rounds, shoot destructible crates, and fight blocky hostiles in a hand-authored desert arena. Supports desktop (WASD + mouse) and landscape mobile (joystick + touch). Features 5 hitscan weapons, CS-style economy, minimap, and synth audio.

Ironhold Vanguard
A touch-first 4v4 first-person team battle across eight escalating operations, with five-minute rounds, five-second redeploys, field weapon pickups, grenades, and multi-kill callouts.

STEELHELL 3D — 80 Floor Descent
STEELHELL 3D — an Ultrakill-inspired fast-paced 3D browser FPS, no-build Three.js. Dash, wall-jump, punch-parry and rank up through a PS1-crunchy arena. 11 guns across 4 families in cyan / green / red variants, each with a unique secondary. New: tap any variant in the ARMORY to see exactly how it works (primary + secondary).

Dustline: Black Sector
A portrait-first 10v10 tactical shooter across seven classic battlefields, with autonomous arcade attract mode, 8x precision combat, field pickups, and full offline play.

نظرة الصقر — Falcon's Aim
شوتر مسدسات ثلاثي الأبعاد برسومات مُنقّشة بالكامل (طوب، خرسانة، معدن، خشب) وأرضية وسقف منظوريان وضباب عمق وأشخاص رسوليّة متحركة. أزرار تحكم كبيرة ظاهرة دائماً على الشاشة (إطلاق، سكوب، تلقيم، قنبلة، ركض) مع عصا حركة والمسح بالإصبع — يعمل على الجوال بلا أي تحميل خارجي.

SHINOBI STORM
A Naruto-inspired first-person arena shooter. Hold the Rasengan button to charge a growing, spinning chakra sphere and release to hurl it as an area-detonating blue vortex. Back it up with rapid kunai tosses, manage a regenerating chakra gauge, and survive escalating waves of glowing foes — all with juicy particle VFX and fully synthesized SFX.

STRIKEFRAME
STRIKEFRAME es un shooter 3D FPS de arena táctica que se juega en el navegador. Sobrevive oleadas de drones hostiles: apunta con precisión, esquiva proyectiles, usa el dash y encadena combos para sumar puntuación. Controles FPS de ratón en escritorio y joystick táctil en móvil. Gráficos estilo sci-fi con rejilla de energía, torres holográficas y núcleo central brillante.

STEADFAST
STEADFAST is a wave-defense tactical FPS. Hold a lone forward outpost against Reaver, Gunner and Basilisk mechs — headshots score double, and you switch between rifle, SMG and shotgun, lob frag grenades and manage reloads to survive endless escalating waves. Desktop uses WASD + mouse pointer-lock; mobile uses a virtual joystick and on-screen fire/reload.

Scopebreak: Fireline
Scopebreak: Fireline is an offline-capable Three.js 4v4 tactical FPS remix of Ironhold Vanguard. Twenty operations, a default heavy sniper with true hold-to-8× optics, dual-stick touch controls, and a field-pickup RPG that fires physical rockets with a radial blast. Fast five-minute team deathmatch with an arcade attract mode and local hit-feel feedback — no network required.

SANDLINE: CS 1.5
A mobile-first 5v5 tactical FPS. Choose CT or T, fight across ten operations with four AI teammates, respawn in five seconds, and win the five-minute kill race.