First games & apps
Creations tagged first on 8x — every one is playable in the browser and open to remix.
14 creations

CIPHERSTACK: The Lowest Shelf Speaks First Remix
A standalone portrait-first bookshelf-ring scheduler inspired by Apotheosis and Apothic Enchanting's Eterna, Quanta, Arcana and maximum-Eterna bookshelf ladder. Pull one stable queue front into each public socket, clear every three-stat Chronicle window and finish with the exact signed table.

MOTESCRIPT: The Smallest Rule Goes First
MOTESCRIPT is a standalone fine-pixel modular-rule expedition. It remixes the enduring idea behind Minecraft Vanilla+ mods—many small, individually useful world changes—into a strict temporal language. The road is already written. Before each beat, the player spends finite Ink to open or close global “motes” so that the world accepts the next step and leaves every published piece of evidence.

STILLWARRANT: The Camera Believes the First Position
An original portrait-first stealth roguelite about photographic continuity. The first open shutter that sees the thief fixes a physical plate position. Every later exposure from that camera must see exactly one matching silhouette on that same tile. Leave a finite paper Stand-In before moving, steal every negative, and make the archive believe you never moved.

FAUNAWARD: The Biome Moves First
FAUNAWARD is a standalone functional-creature ecology tactics game. The player never steers an animal. Select a cell, place one public environmental cue, and every creature executes its written priority in a fixed order. Seven authored habitat contracts require exact mutualisms before the deadline, disturbance limit, or unguarded predation invalidates the field.

Nexoria: The Roof Without a First Beam
A standalone reciprocal-frame construction puzzle. Arrange identified timbers

STRATABOUND · First Bronze
An original, self-contained geological workshop strategy. Build an eleven-site primitive technology chain during twelve weeks of workable weather, cast bronze within a narrow alloy window, forge a sickle while the billet is hot, and seal enough food to survive first winter.

FAUNAWARD: The Biome Moves First
FAUNAWARD is a standalone functional-creature ecology tactics game. The player never steers an animal. Select a cell, place one public environmental cue, and every creature executes its written priority in a fixed order. Seven authored habitat contracts require exact mutualisms before the deadline, disturbance limit, or unguarded predation invalidates the field.

MOTESCRIPT: The Smallest Rule Goes First
MOTESCRIPT is a standalone fine-pixel modular-rule expedition. It remixes the enduring idea behind Minecraft Vanilla+ mods—many small, individually useful world changes—into a strict temporal language. The road is already written. Before each beat, the player spends finite Ink to open or close global “motes” so that the world accepts the next step and leaves every published piece of evidence.

RIMEBOUND · First Shelter
An original, self-contained block-wilderness survival strategy. Plan six days of travel through a frozen valley, balance hunger, thirst, temperature, and locational wounds, then repair the shattered northern waystone before the pass closes.

CIPHERSTACK: The Lowest Shelf Speaks First
A standalone portrait-first bookshelf-ring scheduler inspired by Apotheosis and Apothic Enchanting's Eterna, Quanta, Arcana and maximum-Eterna bookshelf ladder. Pull one stable queue front into each public socket, clear every three-stat Chronicle window and finish with the exact signed table.

STRATABOUND · First Bronze
An original, self-contained geological workshop strategy. Build an eleven-site primitive technology chain during twelve weeks of workable weather, cast bronze within a narrow alloy window, forge a sickle while the billet is hot, and seal enough food to survive first winter.

RIMEBOUND · First Shelter
An original, self-contained block-wilderness survival strategy. Plan six days of travel through a frozen valley, balance hunger, thirst, temperature, and locational wounds, then repair the shattered northern waystone before the pass closes.

HUSHWARD: The Wall Hears First Remix
HUSHWARD is a standalone portrait-first acoustic lure tactics game inspired by the material sound fantasy of Minecraft's Sound Physics Remastered ecosystem. It turns attenuation, block absorption and tuned reverberation into the authoritative playfield rather than leaving them as decoration.

STILLWARRANT: The Camera Believes the First Position
An original portrait-first stealth roguelite about photographic continuity. The first open shutter that sees the thief fixes a physical plate position. Every later exposure from that camera must see exactly one matching silhouette on that same tile. Leave a finite paper Stand-In before moving, steal every negative, and make the archive believe you never moved.