Feeds games & apps
Creations tagged feeds on 8x — every one is playable in the browser and open to remix.
10 creations

PRESSQUORUM · Every Seal Feeds the Stack
An original deterministic multipart-press puzzle for touch-first portrait play. Choose Lantern, Key or Crown; set pressure from the top form downward; then commit one irreversible emboss. Every struck form takes the seal and the complete struck packet automatically feeds to the bottom without changing its internal order.

Mossbell — Every Orbit Feeds the Grove
A portrait-first pixel survival ritual. Guide a walking bell-garden, gather dew, combine orbiting relics, and survive the Hollow Stag before dawn.

PRESSQUORUM · Every Seal Feeds the Stack
An original deterministic multipart-press puzzle for touch-first portrait play. Choose Lantern, Key or Crown; set pressure from the top form downward; then commit one irreversible emboss. Every struck form takes the seal and the complete struck packet automatically feeds to the bottom without changing its internal order.

ROTACRE · Every Grave Feeds Tomorrow
A complete portrait-first dark pixel graveyard farming campaign built with plain JavaScript and Canvas 2D. Lay six named remains beneath fallow earth, match each corpse humour to a crop, harvest through five escalating vigils, and fill the physic's final cure before plague reaches the wall.

Flashover: Every Door Feeds the Fire
A self-contained fine-pixel structural-fire tactics game. Command a nozzle

CHARTERCROWN · Every Road Feeds Both Town and Raid
CHARTERCROWN is a portrait-first autonomous city-state SLG. You do not click resources into existence or micro citizens. Each of 12 Charters adds one permanent institution to one of three real roads, enacts one work priority, and musters one road. Citizens then reserve inputs and drive physical carts; timber, food, Gear, healing, population, and authority exist only after delivery.

HOLLOWBERRY · Every Harvest Feeds the Hollow
HOLLOWBERRY is a standalone portrait-first night-orchard strategy game. Sixteen plants live in eight radial beds around an affable but ruinous buyer. Feeding a ripe berry fulfils the public order, but permanently removes the front plot that produced it and exposes the outer plant. Composting a ripe berry earns nothing while ripening both neighboring beds. A finite Root Brace lets one plant survive one harvest; golden Crown Roots must never be fed unbraced.

Flashover: Every Door Feeds the Fire
A self-contained fine-pixel structural-fire tactics game. Command a nozzle

HOLLOWBERRY · Every Harvest Feeds the Hollow
HOLLOWBERRY is a standalone portrait-first night-orchard strategy game. Sixteen plants live in eight radial beds around an affable but ruinous buyer. Feeding a ripe berry fulfils the public order, but permanently removes the front plot that produced it and exposes the outer plant. Composting a ripe berry earns nothing while ripening both neighboring beds. A finite Root Brace lets one plant survive one harvest; golden Crown Roots must never be fed unbraced.

Cinderwake · Every Ricochet Feeds the Engine
A standalone portrait-first pixel ricochet survival game. Conduct a choir of living cinders from the last night train, bank shots through advancing beasts, choose engine laws, and carry a captive dawn through three runs.