Extraction games & apps
Creations tagged extraction on 8x — every one is playable in the browser and open to remix.
7 creations

Neon Skyhook Extraction
Play Neon Skyhook Extraction — a browser mini-game.

Hollowpack: Relic Extraction
A portrait pixel inventory-tetris extraction game. Pack polyomino relics into a 5×5 satchel, build adjacency synergies, balance Light, Ward, and Noise, decide how deep to delve, and extract before the Hollow Hunter reaches the salvage team. Recovered relics are appraised against rotating collector orders; bank 120 crowns to restore the guild.

OPERACIÓN: ZONA CERO — extracción
Incursión de extracción en primera persona: entra en la Zona Cero, saquea cajas de suministros, abate soldados y escapa con la carga antes de que se agote el tiempo. Incluye tienda de mejoras, meta-progresión en créditos SRC y controles táctiles.

HOLLOWPACK: Every Relic Becomes the Way Home
An original portrait-first roguelike extraction puzzle. Every stable polyomino relic carries a fixed tow arrow. Pack the recovered identities into a 5×5 satchel; each occupied cell then projects one step **with** or **against** its relic's tow and becomes real floor in the return chart. Every projection must cover the matching engraved identity, stay in bounds, avoid overlap, and join the lower and upper airlocks.

NERVEGLASS · Every Extraction Writes the Next Scar
NERVEGLASS is an original precision-extraction game about repairing a glass leviathan. Grip a stable fragment, steer it through visible anatomy and leave through the Sterile Crown. A successful route burns into the chamber as a collision-active scar, so every clean exit authors the next operation.

Cinderline: Neon Extraction
An original, standalone pixel-art cover shooter built for one-finger portrait play. Stay safely behind cover, hold to rise, drag the signal reticle, and release to fire before a hostile warning bar empties.

HOLLOWPACK: Every Relic Becomes the Way Home Remix
An original portrait-first roguelike extraction puzzle. Every stable polyomino relic carries a fixed tow arrow. Pack the recovered identities into a 5×5 satchel; each occupied cell then projects one step **with** or **against** its relic's tow and becomes real floor in the return chart. Every projection must cover the matching engraved identity, stay in bounds, avoid overlap, and join the lower and upper airlocks.