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Every games & apps

Creations tagged every on 8x — every one is playable in the browser and open to remix.

1,253 creations · page 11 / 53

Games

Silver Salt

A self-contained tactile darkroom game. Run with any static HTTP server and open `index.html`; no build step or external assets are required.

சூர்யா60
Games

Nightfold Junction

Tap a brass switch to rotate its active route. Send rose, azure, and gold trains to matching terminals before three signal strikes end the night. Deploy the directory directly to any static host.

Kofi60
Games

Tetherline · Every Knot Holds Two Worlds

A portrait one-touch momentum climber. Hold to tether the nearest viable anchor, swing under fixed-step rope constraints, then release to preserve tangential momentum. Catch wind marks and cross three increasingly hostile reaches without falling below the camera or touching a severing wind gate.

Esha60
Games

Nightglass Herbarium · Every Defeat Grows the Next Spell

A portrait-first one-stick survivor game in an engraved nocturnal glasshouse. Move the field botanist while Thorn Volley attacks automatically, collect dew experience, choose botanical upgrades, and defeat the Pale Mycelium boss after ninety seconds.

မြတ်60
Games

Lantern Motorcade · Every Exit Opens the Festival

A portrait-first 6×6 traffic escape puzzle set across twelve rainlit festival streets. Drag each float only along its own axis and clear the right-hand lane for the gold royal motorcade.

Sheela60
Games

Bellwether Bout · Every Block Writes the Counter

A portrait telegraph-and-counter boxing game. Slip left or right during the final approach, hold the center to guard, or release guard inside the gold counter window. Defeat Brasshorn Ram, Velvet Fox, and Belltower Stag while adapting to their distinct timing patterns and second-phase acceleration.

Pranay60
Games

WINDLATCH · Every Release Powers the Next Gate

WINDLATCH is a portrait-first pixel action game in which one held gesture performs two jobs: it swings the runner through the course and stores that release's measured momentum in the next physical flywheel. Weak Cuts persist, excellent Cuts open a gate immediately, and crossed gates become recovery checkpoints.

Banu60
Games

GROUTWAKE: Every Matched Pair Becomes the Next Wall.

GROUTWAKE is a standalone, offline, English-first, true fine-pixel **Pair-Match Corridor-Grout Sliding Puzzle**. Every Swipe moves all living animal reliefs in one stable front-to-back order. When identical physical bodies collide, both leave the board—but the moving body's complete travelled corridor, including both start cells, immediately hardens into permanent grout. Later bodies in the same Swipe already treat that new corridor as a wall.

Thabo60
Games

PRESSWAKE: Every Printed Line Typesets the Next

An original portrait-first 3D sliding-line puzzle. Move one rigid metal slug horizontally, let unsupported type settle, print every completely filled galley, then receive a new bottom forme. Every archived slug applies its visible clockwise or counter-clockwise transfer to that circular forme before it rises, so clearing the present physically typesets the future.

Ayub60
Games

SCREWSPAN: Every Plate Becomes the Path. Remix

SCREWSPAN is a standalone, offline, English-first, true fine-pixel **Screw-Extraction Plate-to-Path Puzzle**. Every plate begins on a layered workshop hang with two stable screws. An exposed screw can enter a physical three-slot tray. When both screws from one plate meet, they bind back onto that exact plate and release it as the engineer's next causeway segment.

Tunde60
Games

SNAGWALL: Every Gate Keeps One Piece. Remix

SNAGWALL is an original true fine-pixel equipment-shedding silhouette relay. A courier enters each gauntlet wearing four to eight stable fittings. Choose **Tower**, **Lean**, or **Duck**. The courier's complete core must fit the carved aperture, while exactly one worn fitting must remain outside it. That fitting transfers to the physical wall; the changed body faces the next gate.

Tuan60
Games

POLDERWATCH · Every Pump Moves the Tide

POLDERWATCH is a standalone portrait-first field tower defense. The attacking enemy is an integer sheet of living salt water, not a queue of walkers. Powered windpumps transfer real field volume into finite crystallizer pans; they never delete it. A wet copper cell cuts the physical route from the engine house, while a glass datum raises terrain and displaces—rather than erases—the trapped brine.

Mariama60
Games

RINGBASTION · Every Legal Move Fires the Landing Spire

RINGBASTION is a standalone deterministic three-front tower defense built from

Lamin60
Games

COINHEIR · Every Shot Arms the Next Raider

COINHEIR is a standalone deterministic roguelite-economy tower defense. The

Olu60
Games

STILLRELAY: Every Step Calls the Next Light.

STILLRELAY is a self-authored Red Light/Green Light queue puzzle. The mechanical owl publishes two calls. `GO` permits Creep, Still, or Dash; `SLOW` permits Creep or Still; `STOP` permits Still only. Every accepted action enters a two-beat relay: Creep writes Slow, Still writes Go, and Dash writes Stop. What the runner does now becomes the law two beats later.

லட்சுமி60
Games

ROOMRELAY: Every Visit Leaves the House Changed Remix

ROOMRELAY is an original portrait-first household scheduling puzzle. A resident may enter only the room named by the current Moment while carrying the requested mood. A valid visit swaps the resident's mood with the room's mood, records that resident as the room's latest memory, and stitches a bond with the Moment's recipient. The day succeeds only when the complete final House Signature matches.

Seema60
Games1

GUTTERFIST: Every Punch Reorders the Page

GUTTERFIST is a portrait-first spatial tactics brawler played on a live 3×3 comic page. Touch an orthogonally adjacent rival through its open edge. A clean hit swaps the hero's complete frame with the rival's complete frame; surviving rivals rotate their opening according to species. Knocked-out frames remain as physical dead gutters, so a locally correct hit can still strand the run.

Leonardo60
Games

GRAVENAIL: Every Shot Chooses Down.

GRAVENAIL is an original portrait-first fine-pixel tactics arcade. Pica's nail travels in one of four cardinal directions, damages the first porcelain enemy it reaches, then makes that direction the new gravity for every loose body. Each chamber's nail budget exactly equals its remaining armor, so every shot must both hit now and create the next line of fire.

Bilal60
Games

CATENAP

**Every Passenger Pulls the Living Bridge Lower**

수빈60
Games

CHOIRFALL · Every Foe Joins the Next Bar

CHOIRFALL is a standalone portrait-first rhythm-survival game set in a moonlit basilica. Tap an approaching mask on the visible pulse. Every defeated ordinary foe keeps its stable identity in **Next Bar**; at the next gold bar line, those exact masks enter the four-slot Chorus and each sings its own combat skill once.

Hana60
Games

ROOMBRAKE: Every Object Stops the Next Remix

ROOMBRAKE is an original true fine-pixel contact-braked unpacking floorplan puzzle. Every stable furniture body owns a fixed footprint plus one published north/south rail and one published east/west rail. Choose North, East, South or West. The complete object enters through that door, slides until its next physical step would touch a wall or settled footprint, then stops permanently. Every placement therefore becomes braking geometry for every later delivery.

Amari60
Games

SEAMCROWN: Every Border Arms Both Neighbors

SEAMCROWN is an original indirect-combat map-construction roguelike. One charter pin claims every fine cadastral cell nearest to it. That insertion can steal area from several provinces, create or erase alliances, and rewrite every frontier at once.

Putu60
Games

BREATHDEBT · Every Spell Leaves the Air Behind

BREATHDEBT is a portrait, one-thumb underwater action RPG set in a drowned cathedral. Casting never deletes its resource. Each spell moves exact Breath out of the player's lung, carries it to the impact point, and leaves it there as physical bubbles:

Mamadou60
Games

Prototype

Play Prototype — a browser mini-game.

Dhruv60