Nightglass Herbarium · Every Defeat Grows the Next Spell
A portrait-first one-stick survivor game in an engraved nocturnal glasshouse. Move the field botanist while Thorn Volley attacks automatically, collect dew experience, choose botanical upgrades, and defeat the Pale Mycelium boss after ninety seconds.
More nightglass creations

Nightglass Courier — Skybound Shift
An original, offline-first Three.js rooftop parkour game. Run, jump, slide and steer a moon-mail courier through a rearranging night city.

Wintercrown: Nightglass
An English-only, portrait-first real-time stealth-route RPG. Move a modular chibi infiltrator between shadow alcoves, cross only while rotating searchlights look away, steal secret seals, and strike four articulated night guardians before continuing into endless Watches.

Nightglass: Silent Relay
An original portrait-first, top-down stealth campaign about recovering stolen signal cores from the blind side of archive sentries.

NIGHTGLASS: The Alibi Feast
Five masked guests sit before five moving memories. In `NIGHTGLASS`, the visible course transforms the table before the selected guest speaks. Closing a case requires both every published guest–memory–truth statement and the exact final five-plate tableau.

NIGHTGLASS
**Every Beam Wakes a Different Coast.** A complete portrait-first circular attention strategy. Select one of eight coast sectors, choose a free narrow beam or charge-consuming wide iris, then commit one deterministic heartbeat. Only illuminated farms, dynamos, ballistae, fog bells, docks and prisms operate.

NIGHTGLASS
**Every Beam Wakes a Different Coast.** A complete portrait-first circular attention strategy. Select one of eight coast sectors, choose a free narrow beam or charge-consuming wide iris, then commit one deterministic heartbeat. Only illuminated farms, dynamos, ballistae, fog bells, docks and prisms operate.