Dungeon games & apps
Creations tagged dungeon on 8x — every one is playable in the browser and open to remix.
109 creations · page 1 / 5

SEALBOUND
A pixel dungeon roguelite where human Sealbinders dive the Hollow with bound beast companions. Buy seal cards in the village, brave twenty floors, and when a chapter boss falls a rift may open into its own Beast Space: weaken the wild beasts that haunt that boss's lore and seal them. Beasts fight on their own, level up, come in gear series (gold-blade shiba, frostfire shiba...) and fill a codex. Show off your party in the multiplayer plaza.

Ruinbound: Vaultfall
A portrait-first voxel action adventure across fifty collapsing vaults. Double-jump, cut foundation bricks, crush monsters with falling masonry, claim champion sigils, and uncover every hidden chest.

Emberfall · 余烬裂隙
Q 版暗黑风动作 RPG:纯 JavaScript + Three.js,零构建即开即玩。三幕战役与营地 NPC 剧情推进,小秘境/大秘境无限层数挑战;五档品质装备、19 种随机词缀,武器/头盔/护甲实时改变角色外观;火球与震地猛击在地面砸出永久弹坑,爆炸桶连锁殉爆。桌面与移动端双操作适配,含中文/英文双语。

SEALBOUND II
SEALBOUND II: a pixel dungeon roguelite where human Sealbinders dive the Hollow with bound beast companions. Seal 120 beasts across 39 families and evolve them mid-run, then raise them in Kibble Village: train, boost, learn moves, equip charms, wear skins, bond. The village is the lobby - no room codes: chop, mine, trade, gift seal cards and duel other players' parties. Publish your Sealbinder card to the Hall, compare records, climb five leaderboards, and take expeditions into the Sunken Tidepool and Frostvault with floor mutators, weekly quests, 71 achievements and titles.

WARDENHOLD
A pixel dungeon roguelite and creature-collecting chronicle. Wardenhold is a frontier town built over the mouth of the Hollow: dive its floors with a party of three bound beasts, seal wild creatures in rift spaces, then raise them back in town. Merge two of a kind to star up (1 to 5 stars), fuse pairs into rarer forms, train, boost and equip charms; weapon lines and charms star up the same way. Hunt Rift Lords through the Rift Gate, harvest and trade in the market, meet other Sealbinders in the tavern and duel their parties in the arena. Dragons, fey, undead and fiends await.

Emberfall 余烬暗途
Q 版暗黑风动作 RPG:操控小小冒险者,在火炬照亮的地下城与秘境中砍怪、捡装备、挑战守卫。纯 JavaScript + Three.js 零构建网页游戏,内置中英双语,手机竖屏/横屏与桌面皆可畅玩,存档本地保存。

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

Archive Lens Remix
**Every Room Changes When You Look**

Super Rabbit Cellar Raid
A mobile-first Super Rabbit roguelike remix where clockwork gnawers multiply in unvisited carrot-cellar rooms.

Poké Isle: Ultra Classic
The original Poké Isle: Ultra, preserved as it shipped — for trainers who want the classic three-roads expedition exactly as it was: Ultra Rift cave, golden Sky Summit portal, the rebuilding Isle Village, capture cinematics, Rank Brawl and starter gifts. The mainline Poké Isle: Ultra continues with the Village Season update.

WILDREACH (Remix)
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

WILDREACH
WILDREACH is an open voxel wilderness RPG in the spirit of Veloren. Master momentum combat with seven weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus a dodge-roll, directional blocking and gliding. Roam fourteen biomes full of creatures, procedural towns with merchants and quests, and dungeons that end in a boss floor, through a day-night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

WILDREACH
Roam a living, procedurally generated voxel wilderness in the spirit of Veloren. Momentum action-RPG combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Wander fourteen biomes full of creatures, crafted towns with merchants and quests, and dungeons that end in a boss floor, through a full day cycle and six kinds of weather. Level a skill tree, craft gear, and share one seeded world with friends.

WILDREACH
WILDREACH is an open voxel wilderness action-RPG in the spirit of Veloren. Momentum-driven combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen procedural biomes full of creatures, towns with merchants and quests, and dungeons that end in a boss; craft, level a skill tree, and share one seeded world with friends.

Beastbrand — The Twelve Minutes Remix (Remix)
Beastbrand is a survival roguelike: six auto-cast arts and a gear-set wardrobe fight across ten grounds, deep places and crown bosses on a twelve-minute clock. The new THE BLOOD COUNT deep place adds THE RED TITHE — every elite and boss you fell costs you blood, but drops guaranteed spoils, so you pay the big fights in health and route toward the gourds it leaves behind. Everything is drawn from vector-skeleton code, no image assets.

Greatwalker
You were born on the back of a mountain-sized beast that has walked the world for a thousand years. Every nine seconds a foot the size of a town comes down a mile below you, the horizon rolls, and every hanging lantern swings. The Greatwalker is dying. Walk the length of its body — from the tail-fens through the terraced haunch, the rib cathedral, the windy shoulder and up to the crown around its lantern eye — grapple, glide, ring the stridebell, fight five bosses inside its own body, and decide whether to keep it walking or let it finally lie down.

Dungeon Survivor Remix
A complete portrait-first touch dungeon shooter. Clear compact crypt rooms, dodge enemy bolts, aim with the right side of the screen, move with the left side, choose relics between rooms, and defeat the Lantern Warden boss.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen procedurally generated biomes full of creatures, towns with merchants and quests, and dungeons that end in a boss floor, through a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

Dungeon Overlord: Heroes, Behave
A portrait-first pixel dungeon ecosystem strategy game. Its digging and monster ecology are inspired by classic dungeon-management games, while the levels, systems, visuals, and code are original. The hero uses the supplied nine-direction character sheet with Canvas-driven walking, dashing, damage, and shield animation.

Endless Pixel Roguelike
一款像素风无限 Roguelike 生存游戏,支持键盘/鼠标/触摸多种操作方式,含虚拟摇杆和点触自由切换。

Pixel Dungeon Loot Hero Remix
Portrait-first dungeon lootbox ARPG prototype built as a standalone JavaScript Canvas game.

WILDREACH (Remix)
An open voxel wilderness RPG in the browser. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes of creatures, procedural towns with merchants and quests, and boss-floored dungeons across a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes packed with creatures, procedural towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day cycle and six weather types. Craft gear, level a skill tree, and share one seeded world with friends via Paean rooms.

WILDREACH
WILDREACH is an open voxel wilderness RPG. Roam fourteen living biomes and fight with weapon-defining combat kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Slaughter creatures in a fifteen-minute day with six kinds of weather, raid procedural towns with merchants and quests, descend into dungeons that end in a boss floor, craft and level a skill tree, and share one seeded world with friends through co-op Paean rooms.