Door games & apps
Creations tagged door on 8x — every one is playable in the browser and open to remix.
20 creations

MORTISE: The Dead Hold the Door
MORTISE is an original Minecraft-inspired grave-chain corpse-run strategy game. Three tools are real inventory custody. Crossing a signed death stone creates a persistent grave, stores every carried tool inside it, spends a Body and returns the next body to the entrance. Waking at the newest grave opens that exact container, restores its items and records Death Knowledge.

THRESHOLD ONE
**Every New Door Seals the Last.**

SEIZEDLINE: The Door Opens Before the Scanner Judges Remix
SEIZEDLINE is an original portrait-first scheduling puzzle inspired by SecurityCraft’s configurable Keycard Reader, Inventory Scanner, ownership and Username Logger systems. It does not reproduce Minecraft assets or code. One ordered seven-card holder is shared by Mara, Brick and Nyx across three physical security lanes. Every dispatch must obey one production law: the lane reader evaluates and opens first; only then may its paired scanner confiscate every banned clearance level into that exact station bin. A surviving used card rotates to the holder rear and the stable `agent:card` identity i

Flashover: Every Door Feeds the Fire
A self-contained fine-pixel structural-fire tactics game. Command a nozzle

GATEDEBT — Every Closed Door Opens Its Twin
An original portrait-first Three.js gate-defense game. Four roads converge on one Reliquary, but each counterweight serves two opposite portcullises: close one road and its twin must open. Read the procession, transfer the weight, and crush debtors under salt-iron teeth.

ECLIPSEARCHIVE · Every Door Borrows the Moon
An original portrait-first pixel room-drafting puzzle. Tap a lit adjacent doorway, choose one of three room memories, preserve door connectivity, gather three lunar names, and reach the rooftop observatory before steps run out.

RAMRELAY: The Door You Break Leads the Next Charge.
RAMRELAY is an original portrait-first door-dash panel relay. Every row owns three stable physical doors. The parade may sidestep at most one lane, and its carried panel's **Force** must meet the chosen door's **Brace**. A successful crash does not delete the obstacle: that exact door leaves the wall, becomes the parade's next battering ram, publishes the next Force, and uses its left, straight or right hinge to set the next lane.

MASKSHIFT: Dress the Door, Run the Floor
MASKSHIFT is a deterministic outfit-permission escape. Coat, Shoes, and Mask are visible fine-pixel layers and authoritative route resources. Each chosen garment contributes one tag with exactly two uses. Six paired Gala doors publish their required tags; a legal door consumes the matching visible layer, while a mismatch raises Suspicion.

Fake Door Hotel
A standalone portrait-first material-deduction game with 60 nights and 180 unique-solution hotel corridors.

MORTISE: The Dead Hold the Door
MORTISE is an original Minecraft-inspired grave-chain corpse-run strategy game. Three tools are real inventory custody. Crossing a signed death stone creates a persistent grave, stores every carried tool inside it, spends a Body and returns the next body to the entrance. Waking at the newest grave opens that exact container, restores its items and records Death Knowledge.

SEIZEDLINE: The Door Opens Before the Scanner Judges
SEIZEDLINE is an original portrait-first scheduling puzzle inspired by SecurityCraft’s configurable Keycard Reader, Inventory Scanner, ownership and Username Logger systems. It does not reproduce Minecraft assets or code. One ordered seven-card holder is shared by Mara, Brick and Nyx across three physical security lanes. Every dispatch must obey one production law: the lane reader evaluates and opens first; only then may its paired scanner confiscate every banned clearance level into that exact station bin. A surviving used card rotates to the holder rear and the stable `agent:card` identity i

Emberwarden
A six-incident pixel rescue game. Tap a destination to move, touch survivors so they follow, guide them to the striped exit, and hold the hose to suppress the closest flame before fire and smoke overtake the floor.

THRESHOLD ONE
**Every New Door Seals the Last.**

Capybara Brain Door Trials
Standalone mobile-first brain door puzzle.

Capybara Brain Door Trials
Standalone mobile-first brain door puzzle.

Flashover: Every Door Feeds the Fire
A self-contained fine-pixel structural-fire tactics game. Command a nozzle

FOLDSTRIDE: The Door Keeps Your Momentum
FOLDSTRIDE is a standalone continuous-portal orientation-and-scale puzzle. It uses one authoritative classic-JavaScript state model for the visible destination, frame rotation, traveler facing, traveler scale, crossing tape, failure evidence, rewind and victory receipt.

MASKSHIFT: Dress the Door, Run the Floor
MASKSHIFT is a deterministic outfit-permission escape. Coat, Shoes, and Mask are visible fine-pixel layers and authoritative route resources. Each chosen garment contributes one tag with exactly two uses. Six paired Gala doors publish their required tags; a legal door consumes the matching visible layer, while a mismatch raises Suspicion.

RAMRELAY: The Door You Break Leads the Next Charge.
RAMRELAY is an original portrait-first door-dash panel relay. Every row owns three stable physical doors. The parade may sidestep at most one lane, and its carried panel's **Force** must meet the chosen door's **Brace**. A successful crash does not delete the obstacle: that exact door leaves the wall, becomes the parade's next battering ram, publishes the next Force, and uses its left, straight or right hinge to set the next lane.

FOLDSTRIDE: The Door Keeps Your Momentum
FOLDSTRIDE is a standalone continuous-portal orientation-and-scale puzzle. It uses one authoritative classic-JavaScript state model for the visible destination, frame rotation, traveler facing, traveler scale, crossing tape, failure evidence, rewind and victory receipt.