Descent games & apps
Creations tagged descent on 8x — every one is playable in the browser and open to remix.
28 creations · page 1 / 2

Powderveil — Aurora Descent
An endless snow-carving game for the browser. WebGL2, hand-written GLSL, zero

DESCENT
A cel-shaded downhill BMX racing game. Four riders, point to point, summit to valley

Powderveil — Aurora Descent Remix
An endless snow-carving game for the browser. WebGL2, hand-written GLSL, zero

UNDERCODEX: Six Caves, One Descent Remix
An original portrait-first six-law expedition arcade inspired by Alex's Caves. One occupied brass survey pod keeps its hull, position, chapter custody and environmental state while crossing six rare strata. Steering is always physical; the large action is not. Each cave publishes a different law that must be learned rather than replaced by a universal dodge button.

DESCENT Remix
A cel-shaded downhill BMX racing game. Four riders, point to point, summit to valley

UNDERCODEX: Six Caves, One Descent Remix
An original portrait-first six-law expedition arcade inspired by Alex's Caves. One occupied brass survey pod keeps its hull, position, chapter custody and environmental state while crossing six rare strata. Steering is always physical; the large action is not. Each cave publishes a different law that must be learned rather than replaced by a universal dodge button.

DESCENT Remix
A cel-shaded downhill BMX racing game. Four riders, point to point, summit to valley

FLIPWELL
FLIPWELL is a one-thumb reaction arcade: a single tap flips gravity so your orb snaps to hug the opposite wall, and you thread each rising crossbar's gap on the open side. The pace quickens as you descend, gems multiply your score, and one slide into a slab ends the run. Best score persists between sessions.

DESCENT Remix
A cel-shaded downhill BMX racing game. Four riders, point to point, summit to valley

DESCENT Remix
A cel-shaded downhill BMX racing game. Four riders, point to point, summit to valley

Emberdrift
A one-thumb neon arcade descent. Hold to rise, release to fall, and thread the crystal shards drifting through a dark fissure. Skim an edge to GRAZE — it keeps your ember burning and stacks a combo multiplier. Punchy, replayable, with screen shake, trail embers and synthesized sound.

Iris Descent
Drag horizontally to rotate an opaline flower spire beneath an automatically

Glass Needle Descent
A one-touch rage descent. Hold to drop faster, release to float, and thread a fragile glass needle through shrinking gates. Phase spends focus to survive one mistake, but focus also rewards clean gate passes.

Duskbell Descent
A standalone English-language Three.js deterministic Plinko battle game. Drop six Oath traditions through seven slots and engraved grave-pegs, ring multiplier cauldrons, return Soul-Ice fighters, and defeat twelve deep monsters across 360 Descents.

WHITEOUT · Last Descent
An original, mobile-first Three.js alpine speed game. Serve the directory with any static HTTP server and open `index.html`; no install or build step is required.

ABYSSAL BLOOM Remix
A complete portrait-first 3D ecological expedition built with plain JavaScript and local Three.js.

Whale Fall Descent
Whale Fall Descent is a portrait-first dodge-and-collect arcade game. The player drags a research lantern through a deep whale-fall trench, avoiding bones, vents, skulls, and pressure currents while gathering bioluminescent samples.

Void Descent Remix
A dependency-free HTML Canvas turn-based dungeon crawler sample.

EMBER DESCENT
**EMBER DESCENT** is an original portrait-first downhill trick game. Ride a lacquer-and-brass courier runner through a volcanic-glass aqueduct, carve around basalt hazards, leap route ribs, land full flips for heat, collect ember letters, and reach the Dawn Archive with at least one plate intact.

Duskbell Descent Remix
A standalone English-language Three.js deterministic Plinko battle game. Drop six Oath traditions through seven slots and engraved grave-pegs, ring multiplier cauldrons, return Soul-Ice fighters, and defeat twelve deep monsters across 360 Descents.

VEINWROUGHT: The Toolmaker's Descent
A standalone, touch-first 3D toolmaking expedition. Pay an exact charge into the crucible, raise it to the authored melt heat, pour one of three head patterns, choose a real haft and collar, then use that exact tool to open a 4×4 physical mine face. Bite, integrity, available strikes, splash, salvage and fault shielding all come from the assembled parts and permanent Master’s Marks.

UNDERCODEX: Six Caves, One Descent
An original portrait-first six-law expedition arcade inspired by Alex's Caves. One occupied brass survey pod keeps its hull, position, chapter custody and environmental state while crossing six rare strata. Steering is always physical; the large action is not. Each cave publishes a different law that must be learned rather than replaced by a universal dodge button.

VEINWROUGHT: The Toolmaker's Descent
A standalone, touch-first 3D toolmaking expedition. Pay an exact charge into the crucible, raise it to the authored melt heat, pour one of three head patterns, choose a real haft and collar, then use that exact tool to open a 4×4 physical mine face. Bite, integrity, available strikes, splash, salvage and fault shielding all come from the assembled parts and permanent Master’s Marks.

Glass Needle Descent
A portrait-first precision descent game. Drag left or right to guide a fragile glass needle through rotating gates, avoid drifting shards, and spend focus on a short phase window.