Crafting games & apps
Creations tagged crafting on 8x — every one is playable in the browser and open to remix.
44 creations · page 1 / 2

Craftstrike
Voxel arena FPS meets pocket sandbox: mine any block into your backpack and build it back as cover mid-firefight, battle across hand-made arenas or seeded terrain, or relax in a full creative world with pigs, sheep and birds.

TESSERA
The craft of Byzantine mosaic, made playable. Read the sinopia underdrawing, nip smalti square or wedge at the hammer, and drag glowing courses of glass along the flow lines — outlines before ground, the true andamento. Grout the finished panel, polish it to a shine, and watch the gold catch the lamplight. Built on a deterministic laying engine, so the title screen sets its own masterpieces and the demo is the regression test. Twelve panels across Roman floors, the gold ground of Ravenna and the starry vault, with an apse gallery of your finished work. Portrait-first, pure JavaScript.

Ironoath — Three Kingdoms of Steel
Forge your hero from living steel and beast-tokens in a survival roguelike where every run reshapes the hero and re-rolls the opening. Auto-cast arts, six worn gear slots, sworn beasts with real traits, and arena crowns — all rendered by a zero-asset vector-skeleton pipeline.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

WILDREACH
WILDREACH is an open voxel wilderness RPG in the spirit of Veloren. Master momentum combat with seven weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus a dodge-roll, directional blocking and gliding. Roam fourteen biomes full of creatures, procedural towns with merchants and quests, and dungeons that end in a boss floor, through a day-night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

WILDREACH (Remix)
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons that end in a boss floor, through a fifteen-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

WILDREACH
Roam a living, procedurally generated voxel wilderness in the spirit of Veloren. Momentum action-RPG combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Wander fourteen biomes full of creatures, crafted towns with merchants and quests, and dungeons that end in a boss floor, through a full day cycle and six kinds of weather. Level a skill tree, craft gear, and share one seeded world with friends.

Verdant Frontier
A voxel survival sandbox on a randomly generated island. Explore the blocky terrain, mine stone and chop wood to gather resources, craft planks and bricks, build shelters, and survive the day/night cycle by keeping your health and hunger in check. Fully playable in a browser — break and place blocks in first person, on desktop or touch.

WILDREACH
WILDREACH is an open voxel wilderness action-RPG in the spirit of Veloren. Momentum-driven combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen procedural biomes full of creatures, towns with merchants and quests, and dungeons that end in a boss; craft, level a skill tree, and share one seeded world with friends.

CubeRealm — عوالم المكعبات
لعبة ماين كرافت ثنائية الأبعاد بالكامل: تعبر العوالم الثلاثة الأصلية بالترتيب — العالم العادي بقرويه وحقوله، ثم النيدر بنيرانه وبلايزه وغاسته، وأخيراً الإند حيث تنين الإندر (الزعيم). قاتل الوحوش، احفر وصنع، أشعل بوابة النيدر، فعّل بوابة الإند، واهزم التنين لتفتح بوابة النصر وتنهي اللعبة. رسومات بكسل بالكود، لمس أول، وتعمل على الجوال طولياً وأفقياً.

PICO DE ALBA — Minas del Stickman
PICO DE ALBA es un sandbox 2D de un stickman: tala árboles, craftea un pico y desciende a minar carbón, cobre, hierro, oro, amatista y diamante. Fabrica espadas, lanzas, tridentes, martillos, arcos y ballestas, construye con piedra, tablas y escaleras, comerciа con aldeanos trabajadores y sobrevive a las noches de zombis, esqueletos arqueros, árboles monstruo, fantasmas y zombis dinamiteros que explotan. Todo con un solo dedo: joystick a la izquierda, botones a la derecha.

Shadow Horizon: Evolution
Shadow Horizon: Evolution — an open-world action-adventure that runs entirely in your browser. Wake in a ruined floating city, follow the voice of ARIA, and cross five regions with NOVA-X, a companion drone that flies, scans, fights, repairs and levels up as you play. Build custom weapons in the Holosuite, raise Energy Armor, slow time with Neural Link, see through fog with Cyber Eyes, ride a Sky Bike, and summon a holographic battlefield to train in three VR worlds. Two endings await.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff, sceptre — plus a dodge roll, directional blocking, a glider and wall-climbing. Roam fourteen procedurally generated biomes full of creatures, towns with merchants and quests, and dungeons that end in a boss floor, through a day/night cycle and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends through Paean rooms.

VOIDLAND
VOIDLAND is a first-person voxel survival game with ULTRA high-resolution graphics — 256px-per-block-face procedural texture atlas, supersampled render resolution, up to 16x anisotropic filtering and 8192px soft shadows. Mine and craft, survive hunger/thirst/temperature, fight procedurally-spawned creatures and bosses, build shelters and complete missions. Fixed gameplay bugs so mining, crafting, reloading, placing and inventory all work. Touch + keyboard controls, no build step.

فوكسل فال (VoxelVale)
لعبة مكعّبات بأسلوب ماينكرافت حقيقي على المتصفح، بلا أي خطوات بناء. كل كتلة بنسيج بكسلي 16×16 (عشب، تراب، حجر، خامات، خشب، ماء، جحيم، نهاية...) مُقرّب بنمط Nearest. عالم لا نهائي ضخم يمكن رؤيته حتى بمدى 12 قطعة (~200 كتلة) ويرسم بدقة 4K على الشاشات عالية الدقة. قتال وحوش وصناعة، أبعاد إضافية (الجحيم والنهاية مع تنين)، ريدستون ومنطق، ووضع موجة. يعمل باللمس على الموبايل وبالفأرة على الحاسوب.

Héroe Explorer 3D · Mundos Infinitos
Héroe Explorer 3D: aventura con mundo infinito y controles táctiles, ahora jugable en horizontal Y vertical (la interfaz se adapta). NUEVO: construye tu propio barco (⛵ en el menú CONSTRUIR) con tablas y navega por el mar, y vendedores viajeros 🛒 con tienda para comprar y vender con oro. Además: recursos y construcción de casas, enemigos de 1 corazón (zombi, esqueleto, fantasma y piratas en barcos gigantes), aldeanos enjaulados que se salvan con llaves, cofres del tesoro, montaña flotante con jefe y portales.

EMBERHOLD — Survival Pixel
Supervive 5 noches en una isla en cenizas. Recoge madera, piedra y fruta, alimenta tu fogón de brasa, coloca hogueras, craftea herramientas y defiende tu luz de los fuegos fatuos. Un survival 2D en pixel art jugable con un solo pulgar.

HardWild
Жабайы аралда аман қалу — 3D mobile survival. Ағаш пен тас жинап, қабырға мен от салып, түнгі жабайы аңдардан қорғанып, мүмкіндігінше көп күн тірі қал. Толық touch-басқару, күн-түн циклі, аштық/шөлдеу жүйесі және арал құрылысы бар.

Embercrag — Survive the Dusk
A pixel-art survival sandbox. Chop trees and mine stone, coal and iron, forge a stone axe, pickaxe and spear, build a plank camp and light a campfire, then name your wanderer and hold off the Gloombeasts and Crag Brutes that crawl out of the dark. Survive the dusk, one day at a time.

WILDREACH
An open voxel wilderness RPG in the spirit of Veloren. Momentum combat with weapon-defining kits — sword, axe, hammer, dagger, bow, fire staff and sceptre — plus dodge rolls, directional blocking, a glider and wall-climbing. Roam fourteen biomes full of creatures, procedurally generated towns with merchants and quests, and dungeons ending in a boss floor, through a 15-minute day and six kinds of weather. Craft, level a skill tree, and share one seeded world with friends.

Blockbound Wilds
A blocky voxel survival sandbox. Mine copper, iron, gold and diamond ores from the ground, craft tools and upgrades, build shelter, and befriend or fight a wilderness of animals: sheep, cows, pigs, chickens, rabbits, deer, horses, foxes, bears and wolves — while zombies, skeletons, spiders and slimes stalk the night. Manage health, hunger and hydration to stay alive.

Cubewild
Cubewild is an original voxel survival sandbox: mine, craft, farm and build across a procedurally generated world of biomes, caves and coastlines, with a day/night cycle, weather, wildlife and roaming threats.

Game of Kings and Dragons
Game of Kings and Dragons — an original dark-fantasy 3D action RPG. Fight the five-house war for a broken throne as Kaelan Aldwyn: sword-and-shield combat with parries, counters and dodge rolls, loot, leveling, branching dialogue, cinematics and a full campaign. Includes a two-phase winged dragon boss, three difficulty presets plus New Game+, and a wyrm-scale crafting forge.

Anvil Aria
A dwarven smithing rhythm shop: your hammer IS the drum line. Manage the hearth, strike on the beat, quench, engrave, and serve ten days of patrons on the road to forging the king's crown.