Claim games & apps
Creations tagged claim on 8x — every one is playable in the browser and open to remix.
14 creations

SEATBEAT: Pass the Fuse · Claim the Chair Remix
SEATBEAT is an original five-round permutation puzzle that fuses Hot Potato with Musical Chairs. Six animal dancers occupy a fixed outer ring. Five physical chairs and one trapdoor gap occupy a rotating inner carousel. Only the live Fuse holder may act. A PASS transfers the Fuse to the nearest active dancer in the chosen direction, then the giver immediately attempts to claim the chair at the giver's slot. The dangerous object and the safe seat therefore change custody in one inseparable action.

Lilypad Claim IO Remix
Standalone portrait-first IO arena template. Grow a pond cell by collecting motes,

Lilypad Claim IO Remix
Standalone portrait-first IO arena template. Grow a pond cell by collecting motes,

Cathedral Wall Claim
An original compact territory tile duel inspired by Cathedral-style city placement games. The neutral cathedral anchors the center, and players alternate fitting rotated building blocks around it. Final scoring rewards occupied territory while penalizing unused buildings.

Lilypad Claim IO
Standalone portrait-first IO arena template. Grow a pond cell by collecting motes,

Cathedral Wall Claim
An original compact territory tile duel inspired by Cathedral-style city placement games. The neutral cathedral anchors the center, and players alternate fitting rotated building blocks around it. Final scoring rewards occupied territory while penalizing unused buildings.

THIRDMASK · Claim One. The Rival Wears the Other Two.
THIRDMASK is an original portrait-first deterministic card duel built around one public law: every Measure presents three Technique Masks; you claim exactly one, then the rival performs both masks you left behind in their printed left-to-right order.

TELLSTONE: Every Claim Leaves a Shadow
TELLSTONE is an original deterministic fine-pixel bluff-table game. The Warden, Morrow and Vesper each hold a physical cup of Moth, Key, Crown and Flame stones drawn from one known bag. Every live claim must rise in quantity or mark. Calling a false claim extinguishes the bidder; calling a true claim extinguishes the challenger.

Verdigris Court
A portrait solo bluffing game against three distinct court intelligences. Four witnesses conceal moon glyphs under enamel cups. Swear an escalating quantity and phase, or call Doubt. Crown faces are wild for the other five phases. A failed challenge removes a seal; the last witness with seals wins the court.

SEATBEAT: Pass the Fuse · Claim the Chair
SEATBEAT is an original five-round permutation puzzle that fuses Hot Potato with Musical Chairs. Six animal dancers occupy a fixed outer ring. Five physical chairs and one trapdoor gap occupy a rotating inner carousel. Only the live Fuse holder may act. A PASS transfers the Fuse to the nearest active dancer in the chosen direction, then the giver immediately attempts to claim the chair at the giver's slot. The dangerous object and the safe seat therefore change custody in one inseparable action.

THIRDMASK · Claim One. The Rival Wears the Other Two.
THIRDMASK is an original portrait-first deterministic card duel built around one public law: every Measure presents three Technique Masks; you claim exactly one, then the rival performs both masks you left behind in their printed left-to-right order.

Polyomino Corner Claim
A compact polyomino corner-contact territory game.

TELLSTONE: Every Claim Leaves a Shadow
TELLSTONE is an original deterministic fine-pixel bluff-table game. The Warden, Morrow and Vesper each hold a physical cup of Moth, Key, Crown and Flame stones drawn from one known bag. Every live claim must rise in quantity or mark. Calling a false claim extinguishes the bidder; calling a true claim extinguishes the challenger.

Polyomino Corner Claim
A compact polyomino corner-contact territory game.