Chooses games & apps
Creations tagged chooses on 8x — every one is playable in the browser and open to remix.
16 creations

RINGFELL · Every Cut Chooses the Fall
RINGFELL is an original portrait-first precision-felling strategy game. The stump is the board: twelve support sectors each contain three visible grain rings. Every axe strike permanently removes one ring, changes the trunk's weakness vector and moves the crown toward release.

RIBFALL · Every Rib Chooses Two Rivers
RIBFALL is an original portrait-first umbrella-work puzzle. Every triangular oil-paper panel lies between two bamboo ribs and sends its entire measured shower toward the lower one. Moving a single rib therefore rewrites both neighboring rivers. Carve the frame so every engraved rim cup receives its exact volume, no panel pools, and the sum of chosen notch heights matches the contract ledger.

PATHWROUGHT · Every Skill Chooses Your Next Body
PATHWROUGHT is an original deterministic vocation duel for portrait touch screens. Every enemy threat has two true responses among four disciplines: EDGE, SHADE, ROOT, and HYMN. A response also lays one vocation thread. After three true responses, the dominant two disciplines become the player's next body in an ordered 2:1 form.

ROSEWRAITH · Every Ring Chooses Who Enters
A portrait-first Three.js ritual-defense game. Rotate three concentric rose-window rings to the same one of six Seals, read the approaching accused, then strike the Judgment Bell inside its timing window. Mirror Wraiths invert their marked Seal; Crowned Dead and the Black Saint require repeated judgments.

GRAVENAIL: Every Shot Chooses Down.
GRAVENAIL is an original portrait-first fine-pixel tactics arcade. Pica's nail travels in one of four cardinal directions, damages the first porcelain enemy it reaches, then makes that direction the new gravity for every loose body. Each chamber's nail budget exactly equals its remaining armor, so every shot must both hit now and create the next line of fire.

DOWNSIGN · Every Match Chooses Down.
DOWNSIGN is an original portrait-first deterministic matching puzzle. Swap two adjacent glass signs to make a line of at least three. The matched material is removed and immediately becomes the new gravity: Gilt Sun pulls down, Pearl Moon pulls up, Jade Fin pulls left and Rose Wing pulls right. Every surviving sign—and one unmatchable Courier Moth—then falls inside its Brass-Nail compartment.

RIBFALL · Every Rib Chooses Two Rivers
RIBFALL is an original portrait-first umbrella-work puzzle. Every triangular oil-paper panel lies between two bamboo ribs and sends its entire measured shower toward the lower one. Moving a single rib therefore rewrites both neighboring rivers. Carve the frame so every engraved rim cup receives its exact volume, no panel pools, and the sum of chosen notch heights matches the contract ledger.

BREATHKEEP
**Curate the Space Between**

PATHWROUGHT · Every Skill Chooses Your Next Body
PATHWROUGHT is an original deterministic vocation duel for portrait touch screens. Every enemy threat has two true responses among four disciplines: EDGE, SHADE, ROOT, and HYMN. A response also lays one vocation thread. After three true responses, the dominant two disciplines become the player's next body in an ordered 2:1 form.

RINGFELL · Every Cut Chooses the Fall
RINGFELL is an original portrait-first precision-felling strategy game. The stump is the board: twelve support sectors each contain three visible grain rings. Every axe strike permanently removes one ring, changes the trunk's weakness vector and moves the crown toward release.

SPINEHAND: Every Insertion Chooses the Next Hand
An original deterministic living-shelf puzzle. Quill the pangolin archivist holds exactly one stable book. Insert it at either end of Shelf A or Shelf B; the complete row shifts one slot, and the far book is ejected whole as the only book Quill may move next.

DOWNSIGN · Every Match Chooses Down.
DOWNSIGN is an original portrait-first deterministic matching puzzle. Swap two adjacent glass signs to make a line of at least three. The matched material is removed and immediately becomes the new gravity: Gilt Sun pulls down, Pearl Moon pulls up, Jade Fin pulls left and Rose Wing pulls right. Every surviving sign—and one unmatchable Courier Moth—then falls inside its Brass-Nail compartment.

LOADSTAR: The Cargo Chooses the Road.
An original portrait-first torque and suspension arcade. Pip drives the hand-built Wren-7 across five night roads while one fragile moon jar changes the chassis balance. Rack the cargo front, center or rear, hold Drive for rear-wheel torque, and use Brake or Coast to settle dangerous landings.

GRAVENAIL: Every Shot Chooses Down.
GRAVENAIL is an original portrait-first fine-pixel tactics arcade. Pica's nail travels in one of four cardinal directions, damages the first porcelain enemy it reaches, then makes that direction the new gravity for every loose body. Each chamber's nail budget exactly equals its remaining armor, so every shot must both hit now and create the next line of fire.

SPINEHAND: Every Insertion Chooses the Next Hand
An original deterministic living-shelf puzzle. Quill the pangolin archivist holds exactly one stable book. Insert it at either end of Shelf A or Shelf B; the complete row shifts one slot, and the far book is ejected whole as the only book Quill may move next.

BREATHKEEP
**Curate the Space Between**