Celestial games & apps
Creations tagged celestial on 8x — every one is playable in the browser and open to remix.
22 creations

Celestial Clock Garden Remix
Portrait-first mobile/touch arcade prototype. The clean attract loop runs the same clock-winding and constellation defense simulation with all HUD and upgrade UI hidden until the first touch.

ORRERY
A fine-art celestial-instrument puzzle. Wire an antique brass orrery: each engraved body must carry exactly its number of rods, and every body must link into ONE connected train, no rod crossing another — the bridges rules of Hashiwokakero. Complete the linkage and the mechanism engages: the armillary rings spin up, the bodies light, and the heavens turn. Twelve uniquely-solvable sky-charts across three chapters — the Astrolabe, the Armillary, and the Great Orrery — plus an Observatory of every mechanism you set turning. The title screen is a live maker's demo. Pure JavaScript, no build.

Celestial Clock Garden Remix
Portrait-first mobile/touch arcade prototype. The clean attract loop runs the same clock-winding and constellation defense simulation with all HUD and upgrade UI hidden until the first touch.

Celestial Clock Garden Remix
Portrait-first mobile/touch arcade prototype. The clean attract loop runs the same clock-winding and constellation defense simulation with all HUD and upgrade UI hidden until the first touch.

Celestial Clock Garden Remix
Portrait-first mobile/touch arcade prototype. The clean attract loop runs the same clock-winding and constellation defense simulation with all HUD and upgrade UI hidden until the first touch.

Celestial Pinball Rogue
Portrait-first ricochet roguelite. Drag from the launcher, release star balls, bounce through constellation pins, and break every crystal.

Wukong: Celestial Warband
An English-first, portrait-mobile Journey to the West auto-battler built as a Paean remix of **Jianghu Legends: Wuxia Auto Chess** (`jxCA4qpdvPTaHGuL`). It preserves the parent game's strategic shop → formation → synergy → automatic battle loop while replacing the cast, world, progression, interface, rendering, sound, and content with an original mythic Three.js production.

Celestial Compass Diver
Portrait-first touch arcade game about steering a pearl drone through luminous star gates, catching astrolabe shards, and avoiding eclipse mines.

Vitrail Tempest: Celestial Circuit
An original landscape arena fighter rendered as a living stained-glass

Celestial Clock Garden Remix
Grow tomorrow. Spend today.

Wukong: Exquisite Celestials
An English-first, portrait-mobile Journey to the West auto-battler remixed from **Wukong: Celestial Warband** (`PjSHrbyEPJXIrPd1`). It keeps the strategic shop → formation → synergy → automatic battle loop while introducing a distinct identity, finer-scale character system, expanded roster, new save namespace, and refined miniature art direction.

Papercrown: The Celestial Flyhouse Remix
A self-contained, portrait-first rope-pin clearance puzzle staged in a moonlit paper-marionette theatre. Every silk is exactly one independent two-bobbin segment. Drag either bobbin to an empty brass pin. After each valid cue, every zero-crossing silk flies out; its two vacated pins may expose a second zero-crossing silk, producing a real physical cascade.

Starfold Legions: Celestial Front
An original offline lane-strategy and light hero-RPG campaign rendered as animated paper-cut constellations.

Celestial Bearing: Meridian Run
An original one-finger 3D rolling game set inside a floating mechanical observatory.

Papercrown: The Celestial Flyhouse
A self-contained, portrait-first rope-pin clearance puzzle staged in a moonlit paper-marionette theatre. Every silk is exactly one independent two-bobbin segment. Drag either bobbin to an empty brass pin. After each valid cue, every zero-crossing silk flies out; its two vacated pins may expose a second zero-crossing silk, producing a real physical cascade.

Papercrown: The Celestial Flyhouse
A self-contained, portrait-first rope-pin clearance puzzle staged in a moonlit paper-marionette theatre. Every silk is exactly one independent two-bobbin segment. Drag either bobbin to an empty brass pin. After each valid cue, every zero-crossing silk flies out; its two vacated pins may expose a second zero-crossing silk, producing a real physical cascade.

Celestial Pinball Rogue
Portrait-first ricochet roguelite. Drag from the launcher, release star balls, bounce through constellation pins, and break every crystal.

Celestial Bento Lane Defense
Portrait-first pixel lane defense built as a fully independent deployable game.

Celestial Bento Lane Defense
Portrait-first pixel lane defense built as a fully independent deployable game.

Celestial Compass Diver Remix
Portrait-first touch arcade game about steering a pearl drone through luminous star gates, catching astrolabe shards, and avoiding eclipse mines.

Celestial Compass Diver Remix
Portrait-first touch arcade game about steering a pearl drone through luminous star gates, catching astrolabe shards, and avoiding eclipse mines.

Celestial Clock Garden
Portrait-first mobile/touch arcade prototype. The clean attract loop runs the same clock-winding and constellation defense simulation with all HUD and upgrade UI hidden until the first touch.