
Fountain
Slide sodas along four diner counters to customers walking in from both doors, and catch the empty glasses sliding back. You stand in the middle, so every counter has two ends to watch.
Creations tagged casual on 8x — every one is playable in the browser and open to remix.
189 creations · page 3 / 8

Slide sodas along four diner counters to customers walking in from both doors, and catch the empty glasses sliding back. You stand in the middle, so every counter has two ends to watch.

Table shuffleboard in a lamplit tavern against ten regulars, from the Field Mouse to the Old Bear. Pull back and let go to slide a weight down the powdered maple; four each a frame, and only the side with the furthest weight scores. First to 15. The twist: weights that hit swap owners, so a soft tap on their best weight makes it yours, and the weight you tapped it with becomes theirs.

Hold to cast, wait for the big dunk and tap, then hold to reel without snapping the line. Twelve fish to find on a sunset lake.

Hold to fire a stream of ink runners through multiplier gates and flatten the fort. Every runner paints the gate it crosses: tip a gate your way and it multiplies only you and swallows the enemy. A comic-book crowd shooter in 24 pages.

A hook-and-reel gold mining game in copperplate engraving. Tap to drop the swinging hook and reel up gold before the shift whistle. Rocks are worthless, but they fill the counterweight bucket, and every reel after that gets faster. Meet the rising quota, shop at the company store, dig deeper.

Fly a heavy-lift delivery octocopter over a sunlit harbour town on thirty takeaway routes. Each route is three to ten customers: collect the bag from the kitchen pad, climb out over the rooftops, cross town against a crosswind, then set it down on a roof deck before the food goes cold. The bag hangs on a pendulum that answers late, so a hard turn or a clipped parapet costs condition. Ten lighting grades carry the campaign from first light to a storm at midnight. Remixed from Apache Offensive (flight and craft) and Golden Mile · Delivery Club (the delivery-shift structure).

A poker-hand card game on a botanical card table. Play hands for chips x mult, and climb: every hand that outranks your last one grows the vine and raises the chain multiplier, the same rank holds it, a lower one resets it. Eight antes of rising targets.

Drop a wooden ball through an autumn apple tree. Drag to swing the chute and let go; every apple the ball hits comes loose, but it only falls when you catch the ball in your wheelbarrow, and then every loose apple comes down at once for a bigger multiplier, and you get the ball back. Steer the barrow under the ball as it falls. Bank all the gold apples in twelve orchards.

Drag a line through touching sea-glass beads of one colour to pop them, and close a loop to pop the whole colour. The twist: the last step of your line tips the tide-pool tray. End it going left and everything slides left while new beads wash in from the right; end it going up and the tray tips up. Roll shells out at the rim, wash away sand and meet each pool's goals within its moves. 24 pools with stars.

Steer a snake around a neon arena against seven rivals. Every pellet you eat slots in behind your head, three of a colour pop for points (and cost you length), and rivals that hit your body crash. Two minutes, eight snakes.

Groom ten particular cats. Stroke with the fur to calm, against it to excite, and keep each cat in the mood it wants. The fur fans, parts and swirls, so read it first.

Tap to flap a little puffling through the gates between a sunny meadow and an upside-down moon meadow. But every gate you clear flips gravity: you fall up, then down, then up again, and a tap always kicks you away from the pull. The arrow in each gap shows which way you will fall next. Endless, with medals.

Swipe and the golden mask dashes until something stops it. Every block you hit cracks; tap to ready a chisel and break through to sealed relics and shortcuts, but blocks are your only brakes. Climb the painted tomb shaft ahead of the rising flood.

Drop one weather a day on a row or column of your garden. Every plot remembers what it last received, and each plant blooms only when its weathers come in order. Thirty gardens in a field notebook.

Swipe to cut the strings and swing a steamed bun into a hungry panda's mouth. Hooks, bubbles, bellows and thorns across 16 levels. Grab all three stars.

Dice Wars on a paper-craft archipelago. Attack from your territories and the higher roll wins. The twist: beaten defenders fall back into a neighbouring territory instead of dying, so only a surrounded army is wiped out. Close the pincer, then strike. Twelve maps, up to three rivals.

Run a riverside campsite BBQ stall for Panda City: two grill cooks, two prep cooks, and a queue of very hungry pandas.

A candlelit still life in a glass jar. Every drop is two fruits tied with twine: drag, let go, and matching fruits merge into bigger ones. The twine is only cut when its own two fruits merge, for double points, so every pair is a small promise to keep. Fill the jar without spilling over the gilt line.

The Durak card duel on a Khokhloma lacquer table. Attack, beat, throw in, or take the table, and whoever takes names the new trump as the brass samovar slides to it. Ten players, from the Hedgehog to Koschei, with a guided first hand.

Tap panes of a stained-glass window to turn them until every lead line joins up and the window fills with light. 40 windows from 4×4 to 8×12, each with one answer you can reason out.

Build an island fishing village in a woodblock print. Every cottage sends a villager down the shortest open lane to the harbor, so the cells you leave empty become the lanes: markets earn from the footfall, shrines want quiet, and a cottage walled in is cut off.

Stack cargo on a seesaw. Every weight counts — balloons and anvils are your lifelines.

A tranquil pixel-art fishing game: a still fisherman in a conical straw hat casts across a dawn lotus lake. Hold to charge your cast, wait out the nibbles, tap on the bite, then hold to reel without snapping the line. Land 14 species across four depths and chase the mythic Amber Dragon-Koi.

Drive a music-playing rover through 21 short roller-coaster road levels. Collect notes and postcards, earn three-star scores, and replay in Encore mode. Touch and keyboard controls with original radio music.