Broken games & apps
Creations tagged broken on 8x — every one is playable in the browser and open to remix.
12 creations

Sealbound Every Broken General Must Be Taken Alive
**Break a general on the gauge — then take them alive.**

UNDERWEFT: Every Broken Tile Builds Below
UNDERWEFT is an original true fine-pixel falling-tile party puzzle. Every bay offers three stable top-floor plates. Choosing Left, Center or Right commits that exact body: its face engraving shifts it onto one middle rail, the runner crosses that route in reverse, and the plate then falls again according to its back engraving to build the forward bottom route. Unchosen bodies remain physically in the loft.

VITALWILD: A Broken Hand Changes the Recipe
VITALWILD is an original, portrait-first top-down survival action game. The body is the loadout: head, torso, arms and legs retain separate injuries, and those injuries alter real vision, thirst, work speed, attack cadence and movement. The player begins unable to punch trees, learns a flint tool chain, crosses lethal heat and cold, treats a chosen body region and lights a buried waystone.

BRICKHEIR · Every Broken Brick Joins the Bar
BRICKHEIR is a complete portrait-first inheritance breaker. Drag a foundry rail beneath the hot heirball. Every wall brick you destroy flies into the left or right edge of the same bar catching the next shot: the paddle grows safer, heavier and materially different.

CHROMACLEFT: The Rain-Vitreous Dyehouse
**Every broken ampoule passes the dye.**

CHROMACLEFT: The Rain-Vitreous Dyehouse
**Every broken ampoule passes the dye.**

Kintsugi Skyrail · Repair the Broken Dawn
A self-contained portrait Three.js runner about flying a porcelain courier across a fractured morning. Shift between three rails, vault shard barricades, fold beneath chime gates, avoid moving sweepers, collect living gold, and assemble celadon shields across a complete 900-metre run.

Red Aurora: Broken Line
An original, self-contained company-level real-time tactics game. Command a

CANTORFALL — Every Broken Chime Turns the Unseen Spire
CANTORFALL is a portrait-first 3D helix-smash puzzle built as a self-contained HTML game. The public arcade grammar is immediate: rotate a tower by one detent, plunge through open air or smash a physical platform, build Overtone through consecutive gaps, and never hit a black Silence plate before the fall is charged.

BRICKHEIR · Every Broken Brick Joins the Bar
BRICKHEIR is a complete portrait-first inheritance breaker. Drag a foundry rail beneath the hot heirball. Every wall brick you destroy flies into the left or right edge of the same bar catching the next shot: the paddle grows safer, heavier and materially different.

UNDERWEFT: Every Broken Tile Builds Below
UNDERWEFT is an original true fine-pixel falling-tile party puzzle. Every bay offers three stable top-floor plates. Choosing Left, Center or Right commits that exact body: its face engraving shifts it onto one middle rail, the runner crosses that route in reverse, and the plate then falls again according to its back engraving to build the forward bottom route. Unchosen bodies remain physically in the loft.

VITALWILD: A Broken Hand Changes the Recipe
VITALWILD is an original, portrait-first top-down survival action game. The body is the loadout: head, torso, arms and legs retain separate injuries, and those injuries alter real vision, thirst, work speed, attack cadence and movement. The player begins unable to punch trees, learns a flint tool chain, crosses lethal heat and cold, treats a chosen body region and lights a buried waystone.