Body games & apps
Creations tagged body on 8x — every one is playable in the browser and open to remix.
14 creations

KINBOUND: No Body Fits the Whole World Remix
An original portrait-first asymmetric daily tower platformer inspired by the enduring gift-and-drawback identity of Minecraft's Origins mod. Choose one body for the entire climb. Its bloodright opens a route; its debt makes another route dangerous.

SOULMOLT · Every Body Leaves a Hunter
SOULMOLT is an original portrait-first possession-action puzzle set in a stained-glass cathedral. Tap a vessel to forecast one exact shift, then commit. The soul inherits the destination body's positional ability; the body it leaves hollows into a hunter, seals the arrival stall and attacks on a disclosed clock. Break the Crown while accounting for every body you have ever worn.

قوام 3D · استوديو تصميم الشخصيات
استوديو تصميم الشخصيات ثلاثي الأبعاد: اختر النوع (بشري/فضائي) والجنس (ذكر/أنثى)، وشكّل كل تفاصيل القوام — بروز الصدر، البطن، المؤخرة، الفخذ، الساق، اليدين، القدمين، الفك والعينين — مع تلبيس كامل وأثاث وغرف، ولعبة تحدٍّ لمطابقة القوام. الشخصية مجسّمة قابلة للدوران والتقريب، مع بطاقة PNG للتنزيل.

POSTCOIL: The Body Is the Delivery Line.
POSTCOIL is a standalone, offline, English-first, true fine-pixel **Body-Conveyor Snake Courier Puzzle**. It retains classic cardinal Snake movement, growth, no-reversal and self-collision grammar, then makes growth a stable logistics system. Every collected parcel becomes the same named body link. When the courier head enters a dock, only the neck parcel may unload; every remaining link is physically pulled forward into the freed cell.

ORTHOGHOST
**Move the Body, Turn the Signal.** ORTHOGHOST is an original portrait-first dual-realm route tactics game. Draw one one-to-three-step route from Mara on the Matter grid. Iri receives those same inputs through a public transformation on the Signal grid. A warden is severed only when the route crosses both its physical body and matching signal seal in the same link window.

CANDLEWITNESS · Two Shadows, One Body
An original portrait-first evidence game for touch, mouse, and keyboard. Wayfarers reach a mountain observatory during the Long Storm. A Driftling can counterfeit one lamp, never both. Focus the guest's visible body plane, record crown/palm/heel under finite wick, and make custody decisions that the dawn ledger can actually certify.

KINBOUND: No Body Fits the Whole World
An original portrait-first asymmetric daily tower platformer inspired by the enduring gift-and-drawback identity of Minecraft's Origins mod. Choose one body for the entire climb. Its bloodright opens a route; its debt makes another route dangerous.

OOZELINK: Split the Body, Share the Traits
OOZELINK is an original single-player fine-pixel material puzzle built around strict conservation. One culture begins with mass three. Split creates a blank mass-one bud and leaves every held trait with the parent; it never duplicates mass or material. Transfer spends one finite Bond to move exactly one selected trait between adjacent bodies. Acid dissolves wax, Conduct powers a contact pad, Float crosses water, only mass one fits a grate, and a mass-two partner can hold a heavy plate. Every sample must be collected and every unit of mass must recombine at the physical exit before the publishe

PHASEKEEP · Every Body Changes the Road
PHASEKEEP is a standalone portrait-first thermal sorting tower defense. Every invader has one stable identity and an integer heat from 0 to 8. Solid bodies use the riveted rail, liquid bodies use the glass gutter, and vapor bodies use the copper flue. An Ember Inductor or Rime Condenser transfers heat without causing damage; the body immediately takes its next road from the phase produced by that transfer.

POSTCOIL: The Body Is the Delivery Line. Remix
POSTCOIL is a standalone, offline, English-first, true fine-pixel **Body-Conveyor Snake Courier Puzzle**. It retains classic cardinal Snake movement, growth, no-reversal and self-collision grammar, then makes growth a stable logistics system. Every collected parcel becomes the same named body link. When the courier head enters a dock, only the neck parcel may unload; every remaining link is physically pulled forward into the freed cell.

CANDLEWITNESS · Two Shadows, One Body
An original portrait-first evidence game for touch, mouse, and keyboard. Wayfarers reach a mountain observatory during the Long Storm. A Driftling can counterfeit one lamp, never both. Focus the guest's visible body plane, record crown/palm/heel under finite wick, and make custody decisions that the dawn ledger can actually certify.

SOULMOLT · Every Body Leaves a Hunter
SOULMOLT is an original portrait-first possession-action puzzle set in a stained-glass cathedral. Tap a vessel to forecast one exact shift, then commit. The soul inherits the destination body's positional ability; the body it leaves hollows into a hunter, seals the arrival stall and attacks on a disclosed clock. Break the Crown while accounting for every body you have ever worn.

ORTHOGHOST
**Move the Body, Turn the Signal.** ORTHOGHOST is an original portrait-first dual-realm route tactics game. Draw one one-to-three-step route from Mara on the Matter grid. Iri receives those same inputs through a public transformation on the Signal grid. A warden is severed only when the route crosses both its physical body and matching signal seal in the same link window.

OOZELINK: Split the Body, Share the Traits
OOZELINK is an original single-player fine-pixel material puzzle built around strict conservation. One culture begins with mass three. Split creates a blank mass-one bud and leaves every held trait with the parent; it never duplicates mass or material. Transfer spends one finite Bond to move exactly one selected trait between adjacent bodies. Acid dissolves wax, Conduct powers a contact pad, Float crosses water, only mass one fits a grate, and a mass-two partner can hold a heavy plate. Every sample must be collected and every unit of mass must recombine at the physical exit before the publishe