Between games & apps
Creations tagged between on 8x — every one is playable in the browser and open to remix.
10 creations

Littoral Crown: The City Between Tides
An original portrait-first micro-city builder rendered as an isometric marquetry and blue-enamel coastal model.

WILDMARGIN: The World Grows Between
WILDMARGIN is a standalone fine-pixel climate-field strategy game. It remixes the enduring biome richness associated with Minecraft world-generation mods into a stricter authorship problem: the player never paints a biome. Six finite constructions alter continuous elevation, heat and moisture fields, and the resulting world must simultaneously satisfy three named biome anchors, a computed Spring-to-sea watershed and a real species migration through valid habitat.

INNERSHIFT: The Factory Runs Between Scales
INNERSHIFT is a standalone recursive micro-factory strategy game. The player receives three separate 3×3 rooms—Shell, Chamber and Seed—and a finite crate of signed modules. Every module exposes two physical cardinal ports. Each room must become exactly one reciprocal west-to-east line, Shell and Chamber must each contain one Pocket Hatch, and the resulting nested route must reproduce the public material ladder in order.

Ink Between Heartbeats
An original, self-contained mature otome tracing game. Tattoo conservator Meera Baptiste restores fictional animated light-ink facsimiles beside independent health-record reviewer Dr. Leandro Sayegh or ink historian Kweku Mercer.

The Orchard Between Years
An original, self-contained temporal-horticulture otome game. Restoration horticulturist Lena Ashdown rotates living decade rings to carry sap into viable futures without completing a paradox echo. The finite story has three authored chronografts and endings for orchard keeper Elias Venn, temporal ecologist Dr. Rami Okafor, and a shared-custodianship route.

Phenakistia: The Motion Between the Slits
A standalone optical-sampling puzzle. Choose how a twelve-pose loop is stepped

INNERSHIFT: The Factory Runs Between Scales
INNERSHIFT is a standalone recursive micro-factory strategy game. The player receives three separate 3×3 rooms—Shell, Chamber and Seed—and a finite crate of signed modules. Every module exposes two physical cardinal ports. Each room must become exactly one reciprocal west-to-east line, Shell and Chamber must each contain one Pocket Hatch, and the resulting nested route must reproduce the public material ladder in order.

Stillwater Ikebana
A self-contained Three.js flower-composition game. Serve this directory with any ordinary static HTTP server and open `index.html`; no build step, network request, or parent-directory resource is required.

Signal Moth
A compact, deployment-ready pixel stealth game. Touch anywhere to guide the moth, collect every piece of star-glass, avoid moving lantern cones, and reach the skylight.

WILDMARGIN: The World Grows Between
WILDMARGIN is a standalone fine-pixel climate-field strategy game. It remixes the enduring biome richness associated with Minecraft world-generation mods into a stricter authorship problem: the player never paints a biome. Six finite constructions alter continuous elevation, heat and moisture fields, and the resulting world must simultaneously satisfy three named biome anchors, a computed Spring-to-sea watershed and a real species migration through valid habitat.