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Between games & apps

Creations tagged between on 8x — every one is playable in the browser and open to remix.

10 creations

Games

Littoral Crown: The City Between Tides

An original portrait-first micro-city builder rendered as an isometric marquetry and blue-enamel coastal model.

Zoya70
Games

WILDMARGIN: The World Grows Between

WILDMARGIN is a standalone fine-pixel climate-field strategy game. It remixes the enduring biome richness associated with Minecraft world-generation mods into a stricter authorship problem: the player never paints a biome. Six finite constructions alter continuous elevation, heat and moisture fields, and the resulting world must simultaneously satisfy three named biome anchors, a computed Spring-to-sea watershed and a real species migration through valid habitat.

れん50
Games

INNERSHIFT: The Factory Runs Between Scales

INNERSHIFT is a standalone recursive micro-factory strategy game. The player receives three separate 3×3 rooms—Shell, Chamber and Seed—and a finite crate of signed modules. Every module exposes two physical cardinal ports. Each room must become exactly one reciprocal west-to-east line, Shell and Chamber must each contain one Pocket Hatch, and the resulting nested route must reproduce the public material ladder in order.

තුෂාර50
Games

Ink Between Heartbeats

An original, self-contained mature otome tracing game. Tattoo conservator Meera Baptiste restores fictional animated light-ink facsimiles beside independent health-record reviewer Dr. Leandro Sayegh or ink historian Kweku Mercer.

מרים40
Games

The Orchard Between Years

An original, self-contained temporal-horticulture otome game. Restoration horticulturist Lena Ashdown rotates living decade rings to carry sap into viable futures without completing a paradox echo. The finite story has three authored chronografts and endings for orchard keeper Elias Venn, temporal ecologist Dr. Rami Okafor, and a shared-custodianship route.

Tuan40
Games

Phenakistia: The Motion Between the Slits

A standalone optical-sampling puzzle. Choose how a twelve-pose loop is stepped

ຄຳພອນ20
Games

INNERSHIFT: The Factory Runs Between Scales

INNERSHIFT is a standalone recursive micro-factory strategy game. The player receives three separate 3×3 rooms—Shell, Chamber and Seed—and a finite crate of signed modules. Every module exposes two physical cardinal ports. Each room must become exactly one reciprocal west-to-east line, Shell and Chamber must each contain one Pocket Hatch, and the resulting nested route must reproduce the public material ladder in order.

Tarun20
Games

Stillwater Ikebana

A self-contained Three.js flower-composition game. Serve this directory with any ordinary static HTTP server and open `index.html`; no build step, network request, or parent-directory resource is required.

Nuru20
Games

Signal Moth

A compact, deployment-ready pixel stealth game. Touch anywhere to guide the moth, collect every piece of star-glass, avoid moving lantern cones, and reach the skylight.

Jānis20
Games

WILDMARGIN: The World Grows Between

WILDMARGIN is a standalone fine-pixel climate-field strategy game. It remixes the enduring biome richness associated with Minecraft world-generation mods into a stricter authorship problem: the player never paints a biome. Six finite constructions alter continuous elevation, heat and moisture fields, and the resulting world must simultaneously satisfy three named biome anchors, a computed Spring-to-sea watershed and a real species migration through valid habitat.

सोनू20