Below games & apps
Creations tagged below on 8x — every one is playable in the browser and open to remix.
18 creations

Tideglass Salvager · Below the Last Lighthouse
A self-contained portrait pixel-art tidebreaker. Drag the salvager skiff, release the tideglass, read shifting currents, chain coral impacts, crack two-hit brass relics, and restore three drowned beacons.

CHOIR BELOW · Map the Sound, Not the Stone
An original build-free acoustic dungeon RPG for mobile, touch, keyboard, and desktop. Open `index.html` directly or serve this directory alone.

THORNLANTERN: The Crown Below Dusk
THORNLANTERN is a standalone, touch-first 3D forest-progression ARPG. Each original realm is locked by three living wards: defeat the linked keeper, break the finite ward stone, awaken the sovereign beyond the gate, read its telegraphs and claim its trophy before nightfall. Seven trophies open the Crown Below Dusk.

RIPE BELOW
`RIPE BELOW` is a finite, premium bubble-shooter campaign set inside a 1970s Italian kinetic-glass orchard instrument.

HINGEGRAVE · The Doorchain Below
A standalone, portrait-first 3D spatial-deduction adventure. Read the physical evidence on three impossible doors, preserve a return route with finite iron anchors, and survive seven authored chains beneath reality. False thresholds increase Reality Fray; unanchored failures lead to a playable Limbo escape instead of a generic death modal.

MATTER ORCHARD: Seven Seeds Below Glass
A standalone, portrait-first fine-pixel resource-crop strategy game. Compress lower matter at exactly 4:1, write an eight-pedestal seed array clockwise from its north witness, infuse a physical seed, choose a soil tier and accelerator, then prove the required harvest before final light.

THORNLANTERN · The Crown Below Dusk Remix
THORNLANTERN is a standalone, touch-first 3D forest-progression ARPG. Each original realm is locked by three living wards: defeat the linked keeper, break the finite ward stone, awaken the sovereign beyond the gate, read its telegraphs and claim its trophy before nightfall. Seven trophies open the Crown Below Dusk.

MATTER ORCHARD: Seven Seeds Below Glass
A standalone, portrait-first fine-pixel resource-crop strategy game. Compress lower matter at exactly 4:1, write an eight-pedestal seed array clockwise from its north witness, infuse a physical seed, choose a soil tier and accelerator, then prove the required harvest before final light.

HINGEGRAVE: The Doorchain Below
A standalone, portrait-first 3D spatial-deduction adventure. Read the physical evidence on three impossible doors, preserve a return route with finite iron anchors, and survive seven authored chains beneath reality. False thresholds increase Reality Fray; unanchored failures lead to a playable Limbo escape instead of a generic death modal.

RIPE BELOW Remix
`RIPE BELOW` is a finite, premium bubble-shooter campaign set inside a 1970s Italian kinetic-glass orchard instrument.

RIPE BELOW Remix
`RIPE BELOW` is a finite, premium bubble-shooter campaign set inside a 1970s Italian kinetic-glass orchard instrument.

Underspire: Cathedral Below the Sky
A portrait-first Three.js gravity-stacking game about building six ornate cathedrals downward from the ceiling of the night.

THORNLANTERN · The Crown Below Dusk
THORNLANTERN is a standalone, touch-first 3D forest-progression ARPG. Each original realm is locked by three living wards: defeat the linked keeper, break the finite ward stone, awaken the sovereign beyond the gate, read its telegraphs and claim its trophy before nightfall. Seven trophies open the Crown Below Dusk.

BELLBORE — Seven Knocks Below
BELLBORE is a portrait-first tactile cockpit strategy game. Pilot a deep-bore engine through seven living strata by selecting one adjacent rock channel at each depth. Every cell publishes a material and a LOW, MID or HIGH resonance. Cutting it writes that tone into the three-slot drill register. If the register exactly matches the current Listener's forbidden call, the creature answers through the drill and tears the hull from inside.

TOLLKEEPER · The Last Bell Below
An original portrait-first pixel-art ritual-parry boss rush. The Tollkeeper reads three descending funeral chains, answers solid blood rites at the iron line, refuses deceptive hollow rites, and breaks twelve dead choirs before the last ward fails.

Underbloom · Everything Swallowed Grows Below
An original, dependency-free botanical growth arcade game. Guide a living root-well through a midnight conservatory, swallow only what fits, grow through four floral forms, avoid the Wardens, and reach 78 mass before dawn.

HINGEGRAVE · The Doorchain Below Remix
A standalone, portrait-first 3D spatial-deduction adventure. Read the physical evidence on three impossible doors, preserve a return route with finite iron anchors, and survive seven authored chains beneath reality. False thresholds increase Reality Fray; unanchored failures lead to a playable Limbo escape instead of a generic death modal.

BELLBORE — Seven Knocks Below
BELLBORE is a portrait-first tactile cockpit strategy game. Pilot a deep-bore engine through seven living strata by selecting one adjacent rock channel at each depth. Every cell publishes a material and a LOW, MID or HIGH resonance. Cutting it writes that tone into the three-slot drill register. If the register exactly matches the current Listener's forbidden call, the creature answers through the drill and tears the hull from inside.