Browse by tag

Auto-battler games & apps

Creations tagged auto-battler on 8x — every one is playable in the browser and open to remix.

129 creations · page 6 / 6

Games

Ironoath — Three Kingdoms of Steel

Dive into a Three Kingdoms war machine: pilot legendary generals like Guan Yu or Lu Bu, auto-cast six arts and stack sworn breakthroughs, raise turrets and barracks to break the siege, and let six gear slots redraw your hero from cloth to mech. A canvas survival roguelike that is 100% vector-drawn in code with zero external assets and no build step.

Elias Abebe787
Games1

Ironoath — Three Kingdoms of Steel

A touch-first survival roguelike set in an iron Three Kingdoms. You lead a war-frame general through six grounds, auto-casting six sworn arts and summoning a menagerie of sixty beast pets that each carry a real trait (brand, siphon, ward, gather, mend, mark). Six gear slots redraw the hero on the fly, warlords, arena crowns and a deep Hundred Peaks vector-skeleton pipeline render everything in canvas — zero external assets. Play in portrait or landscape with one thumb.

Bold Lagoon725
Games

Beastbrand — The Twelve Minutes

Beastbrand — The Twelve Minutes is a survival roguelike where you fuse a beast-skeleton hero from six auto-casting arts across five star tiers. Equip six worn gear slots that literally redraw your warrior and set your opening art, then fight through six grounds of elites, warlords and arena-ringing crowns — surviving a dizzying twelve-minute ring. Hand-built Hundred Peaks vector-skeleton pipeline, zero external assets.

abas boshagh723
Games

Beastbrand — The Twelve Minutes

Beastbrand — The Twelve Minutes is a survival roguelike arena-builder. Grow a beast from vector parts, lay out six auto-cast arts, gear slots and sworn breakthroughs, then survive twelve-minute runs across six arenas against elites, warlords and arena-ringing crowns. Built on a zero-asset Hundred Peaks vector pipeline that redraws your hero as you equip it.

North Otter690
Games

Ironoath — Three Kingdoms of Steel

Steel-and-sword tactics roguelike across the Three Kingdoms. Auto-cast arts, star-forged breakthroughs, and six gear slots that redraw your hero as you push through grounds of elites, warlords and arena crowns. All art runs on a zero-external-asset vector-skeleton pipeline and plays in both portrait and landscape.

Mukesh Kumar687
Games

Ironoath — Three Kingdoms of Steel

Ironoath is a Three Kingdoms survival roguelike set in an arena of steel. Auto-cast six arts, forge five-star gear, swear sworn breakthroughs, and rally beasts against warlord elites across six grounds. A lean 60fps no-build canvas build with a full meta ladder, shop, gacha, and seasons.

Patient Marsh672
Games

Ironoath — Three Kingdoms of Steel

Ironoath is a one-thumb survival roguelike set in a mechanical Three Kingdoms. Forge a beast-branded hero, wield six auto-casting arts across five-star evolutions, and battle warlords on the Hundred Peaks warfield. Fully vector-drawn in canvas with zero external assets — portrait and landscape, touch-first.

Lavkush Jatav677
Games3

Wukong: Celestial Warband

A portrait-first Journey to the West auto-battler with 24 code-sculpted heroes, mythic bonds, source-faithful balance, and cinematic Three.js combat.

robo17622
Games

Ironoath — Three Kingdoms of Steel

Ironoath is an original canvas idle-roguelike set across the Three Kingdoms. March generals through six grounds of elites and warlords, forge gear that literally redraws your hero, auto-cast arts and sworn breakthroughs, and climb to arena-ringing crowns. The whole world is a hand-coded vector-skeleton renderer with zero external assets.

Snowy Thistle701

Install web app

Open your browser menu and choose Install app or Add to Home Screen. If unavailable, bookmark this page.

Games need an internet connection.