Array games & apps
Creations tagged array on 8x — every one is playable in the browser and open to remix.
7 creations

Dawnmirror Array Remix
An English-only standalone Three.js mirror-routing puzzle and automatic battler. Rotate blackiron mirror pedestals, trace a live Soul Beam across a 7×7 basilica array, illuminate every frozen Beacon, and return twelve Luminant orders through 360 verified Arrays.

Dawnmirror Array
An English-only standalone Three.js mirror-routing puzzle and automatic battler. Rotate blackiron mirror pedestals, trace a live Soul Beam across a 7×7 basilica array, illuminate every frozen Beacon, and return twelve Luminant orders through 360 verified Arrays.

DIMENSIONBOUND · Genesis Array
A standalone portrait-first world-compilation puzzle. Arrange control and world glyphs in a six-socket Genesis Array, then hold the generated voxel realm through five powered field pulses. Array order decides whether RF reaches expensive glyphs, entropy is cleaned before matter forms, and a Yield Lens doubles the intended output.

Cavernwing Array
A portrait-first Three.js swarm-flight runner about autonomous cavern survey in signal-denied environments.

Mothglass: Lantern Array
An original portrait-first action tower defense built around three directly rotated rings of living glass. Serve this directory and open `index.html`; it uses native HTML, CSS, Canvas 2D, JavaScript, and synthesized Web Audio with no build or external dependency.

DIMENSIONBOUND · Genesis Array
A standalone portrait-first world-compilation puzzle. Arrange control and world glyphs in a six-socket Genesis Array, then hold the generated voxel realm through five powered field pulses. Array order decides whether RF reaches expensive glyphs, entropy is cleaned before matter forms, and a Yield Lens doubles the intended output.

VESPER ARRAY
VESPER ARRAY is an original portrait-first 3D orbital phase-defense game. Three authored instruments circle the Vesper Core at incompatible tempos. Hold one ring to brake it, release to restore its motion, and make two or three instruments cross one enemy lane together. Their physical alignment becomes the attack.