
FINAL APPROACH
Real-time approach control. You have no throttle and no yoke - only the paths you draw, and every aircraft flies them at its own bank limit. Keep the separation and bring every contact home.
Creations tagged arcade on 8x — every one is playable in the browser and open to remix.
415 creations · page 5 / 18

Real-time approach control. You have no throttle and no yoke - only the paths you draw, and every aircraft flies them at its own bank limit. Keep the separation and bring every contact home.

A pixel endless prey-survival. You were the ocean's giant - one blue bolt shrank you to a mote, and every dive replays that fall. Eating never grows you back: dodge everything with teeth, chain morsels into combos, and BOLT away when jaws close. Hunters tire, wobble and give up if you break their line. Six regions cycle past - kelp cathedral, sunken fleet, scalding vents, jellyfish veil, ice roof, lantern trench - with hazards, rare relics, 8 creatures, 40 skins, 20 feats, daily ranks and a shared sea.

Sprint through a busy Pakistani city in this 3D endless runner. Swipe to change lanes, jump, and slide past buses, trucks, trains and barriers while grabbing coins and magnet/shield/×2 power-ups. Speed ramps up as the city shifts from Dawn Bazaar to Midday Metro to neon-lit Neon Night. Four unlockable runners, daily missions, and a best-score chase.

雷霆无限:在封闭太空管道中驾驶战机无限飞行,拖动操控、自动开火,躲避陨石与敌机、拾取金币升级,升级时从技能卡中选择强化。含中英双语设置与自动演示模式。

VOLTLINE — a comic-book superhero speed run. Tap to jump and double-jump, or HOLD to unleash a ⚡ Flash Dash that makes you invincible and smashes straight through enemies for combo points. Chain smashes, grab orbs to recharge, and dodge drones, barriers and walls in a stormy neon city. One thumb, plays in portrait or landscape, best score saved locally.

A one-button fighter-kite duel over festival rooftops. Hold to pull and your kite darts where its nose points; let go and the nose spins. When lines cross, the one sliding out faster through the crossing cuts the other. Twelve rounds.

POLARITY is a one-thumb neon arcade rail-runner. Tap to flip your prism core between a cyan north rail and a magenta south rail, threading chunky hazards and hoovering up energy nodes. Late flips score PERFECTs, combos raise a multiplier, and a full charge auto-fires a SURGE burst that lets you shatter straight through. Instant death, sub-second restart, one more run.

Stack cargo on a seesaw. Every weight counts — balloons and anvils are your lifelines.

Route neon cables, connect every color pair, and restore a pixel-art city across 100 polished puzzle levels plus a daily challenge.

An original vertical bullet-hell danmaku. Choose Rei the shrine maiden (homing spirit amulets) or Mari the night magician (piercing star laser), weave through hand-authored spell-card patterns, and defeat Carmilla the Scarlet Devil across five phases. Drag to move, focus to slow down, bomb to clear the screen. Fully playable in portrait and landscape with a self-playing attract demo.

HOJALATA: un soldadito de hojalata bajo una tormenta de espadas, hachas y flechas. Arrastra el dedo para correr y toca para alzar el escudo en el instante justo: desvía el acero, encadena rebotes entre hojas y llena la barra de ACERO para desatar la Tormenta. Con modo demo automático, récords guardados y jugable tanto en vertical como en horizontal.

Tilt to roll. Fill the ball before the clock runs out. Giant cat paws slam down, linger as obstacles, and tip the whole bowl.

A tranquil pixel-art fishing game: a still fisherman in a conical straw hat casts across a dawn lotus lake. Hold to charge your cast, wait out the nibbles, tap on the bite, then hold to reel without snapping the line. Land 14 species across four depths and chase the mythic Amber Dragon-Koi.

Encre & Acier — un duel au sabre peint à l'encre de Chine, jouable d'un seul pouce et entièrement hors ligne. Touchez l'écran pour trancher dans la direction de l'ennemi, parez les oni qui chargent, puis videz votre anneau d'encre pour un tournoiement dévastateur. Vagues sans fin avec un seigneur oni tous les 5 niveaux, combos, meilleur score sauvegardé.

Clutch is a side-view claw machine where some plush toys hold hands on coloured ribbons. Grab safe singles or gamble: lift one and its partners dangle along — win the whole set for a bonus if your grip holds, or watch the ribbon tear away (SNAG). Six machines, deterministic grip, drag-and-tap on one thumb.

Endless 3D runner high above a mangrove bog: steal the gorilla's banana and run. Swipe to leap, somersault and swing on vines across gaps in the canopy walkway. Apples give a speed surge, grapes a higher leap, and a clean banana streak builds a score multiplier up to x4. Fall once and you can continue from where you dropped — watch a rewarded ad or spend credits. Global leaderboard in the Paean app, local top-ten offline. Four biomes with authored set pieces, EN/中文. Remixed from Monkey Rush.

Flick a water bottle from stool to table to fridge and land it standing. The water is your life and your ballast: a fuller bottle spins slower and lands steadier. Every landing sips, a tumble spills, blue coasters refill.

Run round the rim of a neon well and shoot down at what climbs up it. Every shot goes through the bottom and comes back up the lane opposite, so pick a spot that covers two lanes at once.

A 1930s-cartoon riveter climbs a skyscraper frame while a billy goat kicks cable spools down the sloped girders. Hop over them, or drop right onto the top of one and it springs you up through the girder above: a whole floor, no walk to the far ladder. Ring the lunch bell before the whistle. Endless floors, best score saved.

Hold to charge, release to hop. Land dead centre to chain the bonus, linger on singing blocks, and never trust an edge.

Fathom is a one-thumb arcade dive: tap to swap between the trench floor and ceiling, thread the clear side of every spike cluster, and chain bioluminescent glimmers into a surge multiplier. Collision is physical, so a late tap clips the spike you were escaping — pure timing, endless depth, one thumb.

Nova Lance is a 3D on-rails space shooter that runs in the browser with no build step and no external libraries — a hand-written WebGL renderer draws the low-poly ships, the corridor of glowing speed-ring gates and every particle effect. You fly a lance-class interceptor down a neon corridor with auto-firing wingtip cannons, chaining combos through drone swarms, gunners, rocks and capital-ship boss fights, and charging a piercing LANCE beam you unleash with a tap. It opens on an autonomous attract demo and the first intentional tap launches a real run.

A neon-soaked top-down crime sandbox. Jack a car, run delivery jobs across a synthwave coastal city, and outrun a five-star wanted level — all with one thumb. Features handbrake drifting, live traffic and pedestrians, a chasing police force, and a procedurally generated Leonida-style city with a beach coastline.

A two-sided tap brawler painted in sumi-e ink. Bandits walk in from both sides of the mountain pass; tap a side to strike. The closer he is when you hit him, the further he flies, and a flung body bowls over everyone behind it. Archers can only be felled by throwing someone into them.