
PHASEFALL
A pixel-action roguelite inside a black hole. Build anchors, phase through beams and land the smash.
Creations tagged arcade on 8x — every one is playable in the browser and open to remix.
415 creations · page 4 / 18

A pixel-action roguelite inside a black hole. Build anchors, phase through beams and land the smash.

Orrery : un arcade céleste à un seul pouce. Fais le tour d'une étoile dorée, glisse entre deux anneaux d'orbite d'un simple tap pour récolter la poussière d'étoiles, enchaîner les combos et esquiver les météores — la vitesse monte sans fin. 60 ips, feuille de score locale + cloud, mode démo automatique, anglais/français.

لعبة أكشن من منظور علوي: تلعب دور زعيم عصابة يدافع عن منطقته ضد موجات من العصابات المنافسة في شوارع مدينة نيون تحت المطر. تعمل بالكامل بدون إنترنت مع جرافيك متقدم (إضاءة ديناميكية، توهّج نيون، انفجارات وقطرات مطر) وتحكم بإصبع واحد: حرّك بإصبعك ومسدسك يطلق تلقائيًا على أقرب عدو، مع ضربة نصل دائرية وانطلاقة سريعة. اجمع النقاط، ارفع مضاعف التسلسل، وسجّل رقمك القياسي.

Nova Lance is an on-rails 3D space shooter set inside a living procedural galaxy — a glowing core, colored nebula clouds and a drifting, twinkling star field that parallaxes against your ship. Drag to fly through drone swarms and capital ships, auto-fire your twin cannons, chain combos and unleash a piercing LANCE beam. Pure no-build HTML/WebGL, touch-first and playable in portrait or landscape.

Badminton, tennis and table tennis in a sunny toy-scale sports park. One-thumb swipe timing: aim with direction, power with speed, curve with a bent swipe, hold-and-flick to smash. Nail PERFECT contacts to fill Flow and unleash each athlete's signature shot. Eight chunky athletes, forty pieces of locker gear, three PVE tours with bosses, endurance and target drills, badges, world rankings, cloud save, and a social Clubhouse where you show off gear and trade emotes. Touch-first 3D.

A skee-ball tic-tac-toe duel at a vintage carnival. Flick the ball up the alley into a 3 by 3 board of holes: sink one to claim it, three in a row wins the round, and rolling into a hole your rival holds steals it. Ten booths, tickets to win.

Hold to fire a stream of ink runners through multiplier gates and flatten the fort. Every runner paints the gate it crosses: tip a gate your way and it multiplies only you and swallows the enemy. A comic-book crowd shooter in 24 pages.

A hook-and-reel gold mining game in copperplate engraving. Tap to drop the swinging hook and reel up gold before the shift whistle. Rocks are worthless, but they fill the counterweight bucket, and every reel after that gets faster. Meet the rising quota, shop at the company store, dig deeper.

A touch-first trajectory ambush arcade with delayed grenades, precision eggs, heavy durians, sixty escalating missions, and a clean playable demo.

Fly a heavy-lift delivery octocopter over a sunlit harbour town on thirty takeaway routes. Each route is three to ten customers: collect the bag from the kitchen pad, climb out over the rooftops, cross town against a crosswind, then set it down on a roof deck before the food goes cold. The bag hangs on a pendulum that answers late, so a hard turn or a clipped parapet costs condition. Ten lighting grades carry the campaign from first light to a storm at midnight. Remixed from Apache Offensive (flight and craft) and Golden Mile · Delivery Club (the delivery-shift structure).

CINDER is a one-thumb orbit arcade: you are a spark circling a dying ember core, and a single tap flips your direction. Weave through falling shards, graze them for combo multipliers, catch drifting embers, and detonate a supernova flare — all inside a hand-tuned 60fps canvas loop that plays equally well in portrait and landscape.

YOZAKURA FLIP — لعبة أركيد أنمي بإصبع واحد: اقلب الجذب بين سطح البيت وخط فوانيس المهرجان في سماء ليلية مزهرة بالساكورا، اجمع البتلات بسرعة لترفع المضاعف وتفادَ أرواح اليوكاي وأرواح الضباب. رسم متجهي كامل بلا أي خطوة بناء، يعمل بالوضع الرأسي والأفقي، مع عرض توضيحي تلقائي وموسيقى مؤلَّفة داخل اللعبة.

Raiden-style vertical pixel-art shoot'em up: dual weapons, bombs, escalating stages and boss battles. 像素风纵版街机射击,火神炮/激光双武器,Boss 弹幕战。

Drop a wooden ball through an autumn apple tree. Drag to swing the chute and let go; every apple the ball hits comes loose, but it only falls when you catch the ball in your wheelbarrow, and then every loose apple comes down at once for a bigger multiplier, and you get the ball back. Steer the barrow under the ball as it falls. Bank all the gold apples in twelve orchards.

A 3D endless metro runner. Weave through oncoming freight trains, leap glowing barriers and roll under hazard signs along a rain-slicked neon line. Grab energy cells, chase your best distance and play one-thumb in portrait or landscape.

Steer a snake around a neon arena against seven rivals. Every pellet you eat slots in behind your head, three of a colour pop for points (and cost you length), and rivals that hit your body crash. Two minutes, eight snakes.

Ironoath is a one-thumb survival roguelike set in a steel-and-lacquer Three Kingdoms. Steer a war-saint through six grounds of twelve-minute runs — auto-casting six arts while you dodge, level and loot — with sixty collectible beasts, sworn companions, warlords, arenas and a daily edict. Every general, beast and boss is drawn live from vector skeletons, so the whole game ships with zero image assets.

Arcade de super-robot para un pulgar: pilotas a TITÁN-01 y defiendes Acerópolis lanzando tu puño cohete tocando donde quieras. Encadena impactos para subir el combo, llena tu núcleo para desatar el PUÑO MEGA y sobrevive a oleadas infinitas de mecasaurios, con un jefe cada 5 oleadas. Jugable en vertical y horizontal, con récord guardado y clasificación en la nube.

Dr¡Ve is a pixel-art night racer: weave your glowing machine through four lanes of buses, trucks, sports cars and sedans under a giant moon in a luminous fantasy valley. Hold accelerate and the road keeps getting faster — one hit ends the run. A live WebAudio engine hum and whooshes react to your speed.

CROSSWIND is a long-range precision sniper: read the shifting wind, hold your breath to steady the reticle, and compensate for bullet drop and lead on distant moving targets. Six contact types — patrols, runners, armored troops, timed marksmen, high-value officers, and civilians you must NOT shoot — over escalating patrols with combo scoring, live range readout and a dusk battlefield vista. Touch-first and playable in portrait or landscape.

Tap to flap a little puffling through the gates between a sunny meadow and an upside-down moon meadow. But every gate you clear flips gravity: you fall up, then down, then up again, and a tap always kicks you away from the pull. The arrow in each gap shows which way you will fall next. Endless, with medals.

Jeu d'arcade à un pouce : votre aventurier court seul dans une jungle peuplée de bêtes féroces. Touchez pour sauter (maintenez pour sauter plus haut), retombez sur les animaux pour rebondir en combo, ramassez les reliques dorées pour évoluer d'Explorateur à Légende de la jungle. Sauvegarde locale + classement, jouable en portrait comme en paysage.

Six signature mecha. Six cinematic home worlds. Build a three-frame relay team, master blade, shield and quantum attacks, and fight through the IRON CROWN championship.

Swipe and the golden mask dashes until something stops it. Every block you hit cracks; tap to ready a chisel and break through to sealed relics and shortcuts, but blocks are your only brakes. Climb the painted tomb shaft ahead of the rising flood.