Wow games & apps
Creations tagged wow on 8x — every one is playable in the browser and open to remix.
61 creations · page 3 / 3

WOW Party Raid Remix
Standalone portrait JavaScript rebuild of the former `wowgo` Cocos Creator export.

Riftbound Feastfable
**Cook the quest. Feed the legend.**

Riftbound Parcelworks
**Sort the magic. Send the quest.**

Riftbound Hatchery
**Merge the brood. Guard the rift.**

Riftbound Nightvault
Riftbound Nightvault is a standalone, English-language turn-based stealth puzzle game in the Riftbound chibi universe.

Riftbound Oathcourt
`Riftbound Oathcourt` is a standalone fantasy courtroom deduction game in the Riftbound chibi universe. It turns testimony, physical evidence, and suspect chains into a compact three-case campaign with persistent courtroom upgrades.

Riftbound Giltmarket
`Riftbound Giltmarket` is a standalone fantasy auction strategy game in the Riftbound chibi universe. Players read rival collectors, appraise magical artifacts, manage a Crown purse, and assemble valuable matched collections across an endless sequence of private Galas.

Riftbound Starstage
**Keep the beat. Break the rift.**

Riftbound Pack
An independent backpack-building auto-battler in the **Riftbound Warband** universe. It reuses the original chibi heroes, creatures, relics, and realm art while replacing the source game's movement-driven roguelike loop with spatial inventory strategy.

Rift Legions
A three-lane 3v3 hero battle — the fourth work built on the restored Wow Go art archive, and its most action-RPG-shaped genre yet. Plain JavaScript, no build step, no network runtime dependency.

Rift Bastion
A hero-defense siege game — the third work built on the restored Wow Go art archive, and an entirely new genre for it. Plain JavaScript, no build step, no network runtime dependency.

WOW Party Raid
Standalone portrait JavaScript rebuild of the former `wowgo` Cocos Creator export.

Rift Warfront
A side-on castle war — the eighth work built on the restored Wow Go art archive. Two keeps face each other across one very long road; you spend a self-refilling essence pool on troop cards, march your host east, and break their gate before they break yours. Plain JavaScript, no build step, no network runtime dependency.