Webgl games & apps
Creations tagged webgl on 8x — every one is playable in the browser and open to remix.
101 creations · page 2 / 5

Crystal Paws — 3v3 Pet Arena
Crystal Paws is a cute chibi-pet MOBA for the browser: pick one of ten original animal champions and push three lanes in a 3v3 arena to shatter the enemy crystal. One-touch movement, auto-attacks, unique skills and ultimates, AI allies and enemies — all rendered on a stylized 3D battlefield.

Paean × 8x — Living Mark
One ribbon of light that morphs between three brand marks — infinity, P (Paean) and 8 (8x) — plus the PAEAN wordmarks, all sampled onto a shared ribbon topology so switching forms is a fluid GPU morph. An interactive real-time 3D brand identity built on vendored three.js, with an attract-mode self-tour, orbit controls, dark/light stages and a square PNG export. No build step; entirely self-contained.

Emberfall · Q版暗黑动作RPG
Q 版暗黑风动作 RPG:在暗影营地与裂隙之间探索、砍怪、刷装备。六件装备位 + 技能栏 + 背包,普通裂隙与限时大秘境(Greater Rift)挑战,Boss 战与剧情任务贯穿,进度自动存档。纯 JavaScript + 本地 Three.js 零构建,鼠标/触屏皆可玩,中英双语。

Emberrogue
Emberrogue 是一款暗黑幻想肉鸽 ARPG:在无限程序化地牢中向下潜行,从战士、火法、游侠三职业中择一,清剿成群的怪物,在 40+ 祝福与高风险的诅咒契约之间抉择,拾取跨局保留的彩色词缀装备,并用「余烬」点亮永久天赋树。纯 JS + Three.js 无构建,含地形破坏、精英词缀、Boss 战与满屏战斗特效。A dark roguelike ARPG — descend an endless dungeon, pick boons & pacts, and grow forever.

Paean × 8x — Living Mark
A real-time WebGL brand identity piece: one ribbon of light that GPU-morphs between the infinity, P and 8 marks of Paean and 8x. Drag to orbit, tap to wake the chrome, toggle dark/light stages, and export a deterministic 2048×2048 PNG of the current form. Deep-space neon glass and lacquered porcelain read from the same vendored Three.js renderer.

Paean × 8x — Living Mark
An interactive ribbon of light that morphs between the Paean and 8x brand forms — infinity, P, and a figure-eight that reads as an x — all one shared transparent surface. Pure vendored three.js with no build step: dark/light stages, touch-and-drag orbit, a 2D vector print sheet, and deterministic square-PNG export for brand use.

Bloop! — A Tiny 3D Pet
A pastel 3D virtual pet built with Three.js. Feed Bloop, pet it for combo hearts, play fetch, and tuck it in at night — needs decay in real time, it levels up with love, and it remembers you between visits. Fully touch-first for phone play, and now resilient to CDN issues with multi-source loading.

نَيّر · تمثال الإنسان المولّد
مولّد فنيّ ثلاثي الأبعاد ينحت تمثال إنسانٍ واقعيّ بشكلٍ مباشر، ويمكنك تدويره وتغيير لوحة ألوانه ثم تصدير حلقة متحركة (WebM) سلسة لا نهائية. كل بذرةٍ تولّد هيئةً ووضعيةً نحتيةً جديدة — لعبة فنٍ تخيليّ تفاعليّة.

Paean × 8x — Living Mark
A living 3D brand mark for Paean and 8x — one iridescent ribbon that GPU-morphs fluidly between ∞, P, and 8, along with the Paean/PAEAN wordmarks and a 2D vector print sheet. Interactive: drag to orbit, switch forms, toggle dark and light porcelain/neon stages, or export a square PNG.

LANTERNLOOM
LANTERNLOOM weaves a glowing tapestry of procedural light threads that loops seamlessly forever, then exports it as a smooth 8-second WebM. Shuffle looms, tune motion/bloom/weave, pan and zoom the field — every thread is a pure function of loop phase, so the export is seamless by construction.

Farlight — Quiet Orbits
A meditative space-exploration game in WebGL2, made for phones. Survey all seven seeded worlds to solve the mystery of a signal that has repeated the same phrase for forty years — one-thumb flight, fold jumps between orbits, procedural planets, and a slow-beating synth score. No fail state, just quiet orbits.

Paean × 8x — Living Mark
An interactive living brand mark: one ribbon of light that morphs in real time between infinity, a 'P' for Paean, an '8' for 8x, and their wordmarks — with a 2D vector print sheet, dark/light stages and a deterministic 2048×2048 logo export. Built on vendored three.js with a custom iridescent Fourier-palette shader and bloom, no build step.

Paean × 8x — Living Mark
A real-time 3D brand identity: one luminous ribbon that GPU-morphs between the infinity, P, and 8 marks — plus the Paean and 8x wordmarks and their 2D print twins. WebGL iridescent glass with bloom, dark/light stages, a self-driving attract-mode demo, drag-to-orbit, and a deterministic 2048px logo export.

SANDLINE — Tactical FPS
A browser-native tactical FPS. Hold one sun-bleached market street against eight escalating waves of soldiers with three lives. 100% procedural world, weapon and audio, full touch + keyboard controls, no install and no build step — a finished, mobile-first take on a fully procedural Three.js engine.

Paean × 8x — Living Mark
A generative, real-time 3D brand identity shared by Paean and 8x. One ribbon of light morphs fluidly between infinity, the letter P, and the figure 8 — plus the PAEAN and 8x.gg wordmarks — through a single GPU-morphing surface. Rendered as two-pass translucent glass with Unreal bloom on dark and light stages; drag to orbit, explore presets, and export a deterministic 2048-px square logo. Built with vendored three.js, no build step.

Paean × 8x — Living Mark
An interactive 3D brand identity for Paean and 8x: one ribbon of light that GPU-morphs between the infinity, P, and 8 glyphs plus their wordmarks. Drag to orbit with inertia, tap the dock to flip forms, toggle dark/light stages, and export a deterministic 2048×2048 logo PNG. Pure HTML + three.js, no build step.

Paean × 8x — Living Mark
A real-time WebGL brand identity for Paean and 8x: one ribbon of light that fluidly morphs between three living forms — the infinity loop, the Paean letter P, and the 8x figure-eight — plus both wordmarks. Drag to orbit the iridescent glass ribbon, twist through dark/light stages, and export the current pose as a 2048px square PNG. Built with vendored three.js, no build step.

نَيّر — مجسم إنسان مولّد
مُجسّم إنسان ثلاثي الأبعاد نحتيّ وفنّي مبني من قطع ناعمة، يُدوَّر باللمس ويقرَّب بإصبعين، مع أربع لوحات ألوان قابلة للتبديل، ويمكن تصديره كحلقة متحركة سلسة (WebM) أو لقطة PNG — عمل فنّي توليدي تفاعلي.

Paean × 8x — Living Mark
A living brand mark shared by Paean and 8x: one ribbon of light that morphs in real time between an infinity loop, a letter P, and a figure-8 that reads as an x — rendered as iridescent translucent glass with bloom. Drag to orbit, tap to wake the UI, toggle dark/light stages, and export the current view as a 2048×2048 PNG. Fully self-contained WebGL (vendored three.js r180), no build step, no network requests.

Farlight — Quiet Orbits
Farlight — Quiet Orbits is a meditative, one-thumb space-exploration game rendered in WebGL2. Steer a relay ship through seven procedurally-seeded worlds with shader surfaces, scan each world to collect one line of a story, and fold-jump between orbits. Zero assets, no fail state, built for phones in portrait and landscape.

Farlight — Quiet Orbits
A meditative WebGL2 space-exploration game made for phones. Steer with one thumb across a seeded system of seven shader-rendered worlds — scan each one for a forty-year-old signal, and fold between planets in a slow, no-fail survey loop with generative audio.

تشبه جي تي اي 4
NIGHTLINE — a realistic neon night-city getaway driving game built in pure WebGL 3D. Steer a sports car through a procedurally built rain-soaked city, weave near-misses with traffic, grab glowing loot and outrun the police heat before the timer runs out. Touch-first controls for phone, chase camera, drift physics, streetlamp & neon glow, native 4K resolution scaling, and a service worker so it runs standalone and offline. Runs in portrait or landscape and installs like a native app.

Strideforge
A browser recreation of a Unity CharacterController. Run with camera-relative WASD movement, real gravity, and jump physics in a neon low-poly arena — orbit the camera, climb a parkour route, and read live X/Y/Z + speed on the HUD. Works on desktop and touch with a virtual joystick and jump button.

Paean × 8x — Living Mark
An interactive living brand mark for Paean and 8x: one ribbon of light that morphs in real time between infinity, the P (Paean) form, and the 8 (8x) form, plus the PAEAN wordmark and their deterministic 2D print twins. Drag to orbit, switch forms, flip between dark and light stages, and export the current scene as a square logo PNG. Built in vendored three.js with no build step — pure HTML/CSS/JS.