Webgl games & apps
Creations tagged webgl on 8x — every one is playable in the browser and open to remix.
330 creations · page 14 / 14

Paean × 8x — Living Mark
One ribbon of light morphs fluidly between the three brand forms of Paean and 8x — an infinity loop, a letter P, and the figure eight — plus the Paean and PAEAN wordmarks. A real-time interactive three.js identity piece that opens in a quiet attract-mode demo, wakes to touch with a draggable orbit, and switches between neon-glass dark and lacquered light stages. It renders a 2D vector print sheet from the same geometry and exports a deterministic 2048×2048 logo PNG. Fully self-contained, no build step, ~460 KB.

Strideforge
A browser recreation of a Unity CharacterController. Run with camera-relative WASD movement, real gravity, and jump physics in a neon low-poly arena — orbit the camera, climb a parkour route, and read live X/Y/Z + speed on the HUD. Works on desktop and touch with a virtual joystick and jump button.

Paean × 8x — Living Mark
An interactive 3D brand identity for Paean and 8x — one iridescent ribbon of light that morphs fluidly between the infinity, P, and 8 marks, plus the PAEAN / 8x.gg wordmarks and their 2D vector print forms. Built with fully vendored three.js (no build step), featuring dark/light stages, free orbit controls, a theme toggle, and a deterministic 2048×2048 square logo export.

Paean × 8x — Living Mark
One ribbon of light that morphs through three brand readings — infinity, the Paean 'P', and the 8x '8' — plus the Paean / PAEAN wordmarks. A real-time three.js 3D identity piece: interactive orbit, dark/light glass stages, downloadable 2048×2048 square exports, and 2D vector print twins drawn from the same math. Attract-mode demo, hand-authored forms, GPU morphs.

Paean × 8x — Living Mark
An interactive, shared living brand mark for Paean and 8x — one ribbon of light that GPU-morphs between infinity, a P, and an 8 (which also reads as an x). Blends each brand's own palette (cyan-to-violet vs. mint-to-teal) along a single Fourier color ramp, with a real-time attract mode, orbit drag, dark/light stages, and a deterministic square-PNG export. Built with vendored three.js r180 and an importmap — no build step, no external requests.

Emberrogue · 余烬轮回
《Emberrogue · 余烬轮回》——基于《Emberfall 余烬裂隙》基座的暗黑风肉鸽动作 RPG。战士/火法/游侠三职业,程序化关卡逐层下潜、五层一 Boss,三选一祝福构建 Build;彩色词缀装备入永久仓库,余烬天赋树与职业熟练度跨局养成。纯 JS + Three.js,桌面与移动端均可畅玩,中英双语。

Emberrogue
Emberrogue 是一款暗黑幻想肉鸽 ARPG:在无限程序化地牢中向下潜行,从战士、火法、游侠三职业中择一,清剿成群的怪物,在 40+ 祝福与高风险的诅咒契约之间抉择,拾取跨局保留的彩色词缀装备,并用「余烬」点亮永久天赋树。纯 JS + Three.js 无构建,含地形破坏、精英词缀、Boss 战与满屏战斗特效。A dark roguelike ARPG — descend an endless dungeon, pick boons & pacts, and grow forever.

Powderveil — Aurora Descent
Powderveil now descends through SEVEN authored levels on one seamless mountain — a bright fjord, a claustrophobic canyon, an alpenglow kicker park, a treeless storm scree, a silent aurora basin, a whiteout and the endless night beyond. Each level has its own terrain physics, sky palette and hazards, blended so the descent never seams, and a Mountain Lifts board drops you into any level you've unlocked.

Paean × 8x — Living Mark
An interactive 3D brand mark shared by Paean and 8x: one ribbon of light that fluidly morphs between infinity, P, 8, and the PAEAN wordmark. Rendered as two-pass translucent glass on dark or light stages, with orbit controls, a 2D print sheet, and a deterministic square-logo PNG export.

Emberrogue 余烬轮回
肉鸽化续作《Emberrogue 余烬轮回》:灰烬营地选职业(战士/火法/游侠)后下潜程序化生成的裂隙,清剿、守波、摧毁图腾、精英狩猎四种关卡目标,三选一祝福 Boon,每 5 层 Boss,死亡结算余烬解锁跨局天赋树、装备仓库与职业熟练度。纯 JS + Three.js 无构建,双语界面,移动端触控友好。

أُفُق ٢٠١٣١٢ — عالم مفتوح 3D
عالم مفتوح ثلاثي الأبعاد بجرافيك حقيقي المبني بـThree.js عبر WebGL: خريطة تُولَّد إجرائياً من بذرة واحدة (وديان، نهر، جبال ثلجية، غابات وقرى)، وليل ونهار وطقس متغيّر يقلّص الرؤية على الجميع، وذكاء اصطناعي يسمع طلقاتك ويطاردك ويحتمي بالمباني. احتلّ نقاط السيطرة الثلاث مع فصيلتك، وبلمسة واحدة على الجوال أو بلوحة المفاتيح.

Paean × 8x — Living Mark
An interactive 3D brand identity — one ribbon of light that GPU-morphs between the shared Paean and 8x marks: infinity, P, and figure-eight. Adjustable dark/light stages, drag-to-orbit with inertia, and a deterministic square-PNG export of any form or wordmark.

Paean × 8x — Living Mark
A real-time 3D brand identity: one luminous ribbon that GPU-morphs between the infinity, P, and 8 marks — plus the Paean and 8x wordmarks and their 2D print twins. WebGL iridescent glass with bloom, dark/light stages, a self-driving attract-mode demo, drag-to-orbit, and a deterministic 2048px logo export.

LANTERNLOOM
LANTERNLOOM weaves a glowing tapestry of procedural light threads that loops seamlessly forever, then exports it as a smooth 8-second WebM. Shuffle looms, tune motion/bloom/weave, pan and zoom the field — every thread is a pure function of loop phase, so the export is seamless by construction.

Paean × 8x — Living Mark
A shared interactive brand identity for Paean and 8x: one ribbon of light that GPU-morphs between infinity, a chibi-P and an x-shaped eight — plus the PAEAN and 8x wordmarks and their deterministic 2D print twins. A self-contained three.js living mark with dark/light stages, free orbit and a square PNG logo export.

Emberfall · Q版暗黑动作RPG
Q 版暗黑风动作 RPG:在暗影营地与裂隙之间探索、砍怪、刷装备。六件装备位 + 技能栏 + 背包,普通裂隙与限时大秘境(Greater Rift)挑战,Boss 战与剧情任务贯穿,进度自动存档。纯 JavaScript + 本地 Three.js 零构建,鼠标/触屏皆可玩,中英双语。

Paean × 8x — Living Mark
An interactive ribbon of light that morphs between the Paean and 8x brand forms — infinity, P, and a figure-eight that reads as an x — all one shared transparent surface. Pure vendored three.js with no build step: dark/light stages, touch-and-drag orbit, a 2D vector print sheet, and deterministic square-PNG export for brand use.

ASHURBANIPAL: KINGDOM OF ASSYRIA
An original no-build 3D platformer adventure: play young king ASHUR from his burning palace to the Gate of Ashur, across an Assyrian city, a desert of sand demons and a trap-laden temple. Custom WebGL engine with procedural characters, runtime-synthesised Mesopotamian music, coins/secrets/power-ups, checkpoints, a save system and a three-phase boss — fully playable in portrait or landscape with touch, keyboard or gamepad.