Vault games & apps
Creations tagged vault on 8x — every one is playable in the browser and open to remix.
97 creations · page 3 / 5

Vault Raider Remix
Chest-opening idle RPG with combat validation. Keys tick up on a timer, chests

Gossamer Vault
A porcelain moonloom spider circles each needle eye automatically. Tap while it

Kinetic Vault: Chromatic Departures
A mobile-first mechanical routing puzzle. Slide enamel parcels until something stops them, send each color through its matching departure, time alternating shutters, and stamp pale cargo before it leaves the archive.

Oathcrate Vault
A mobile-first Three.js Sokoban campaign set in a public dark-fantasy arsenal. Push blackiron crates onto cyan Seals to release frozen Quartermasterbound and provision the battle above.

CROWN / REACTOR VAULT
把上游宝箱模型扩展成能量遗物互动作品。它展示如何在不引入外部贴图和模型文件的情况下,用 pivot、材质接口、Points 粒子和状态机提升一个较简单的程序化对象。

Brass Pendulum Vault Remix
**Every second has a weight.**

Vault of Nine Bells
Play Vault of Nine Bells — a browser mini-game.

Vault Dial Remix
A bespoke **safe-cracking reaction game** with a quiet attract-mode welcome. The

Obsidian Vault Dial Remix
Mobile-first Three.js timing puzzle. Turn the vault rings left or right, align the active glyph with the scanner, and lock five tumblers before the heat meter trips.

Vault Raider Remix
Chest-opening idle RPG with combat validation. Keys tick up on a timer, chests

Typewheel Oracle Vault
AI-native variant of **Typewheel Word Lock**, a portrait word puzzle where

Volcanic Vault Pinball: Cinder Tribunal
Play Volcanic Vault Pinball: Cinder Tribunal — a browser mini-game.

Velvet Vault Remix
Velvet Vault is a complete, standalone match-3 museum caper. Open `index.html` and play immediately; there is no build step, package manager, network request, external library, font, API, or runtime dependency.

Velvet Vault Remix
Velvet Vault is a complete, standalone match-3 museum caper. Open `index.html` and play immediately; there is no build step, package manager, network request, external library, font, API, or runtime dependency.

MELON VAULT
**Genre:** touch-first physics packing / order-of-operations puzzle

Ideogram Vault
A self-contained portrait-first typographic slide maze built with Canvas 2D, CSS, and native JavaScript modules.

Halo Vault: Arc Discipline
A self-contained portrait-first, touch-driven aerial precision game built with Canvas 2D, a procedural vector skeleton, and native JavaScript modules.

Ember Vault
Play Ember Vault — a browser mini-game.

Biolume Vault: Splice Run
A portrait-first Three.js draft runner and auto-battler. After loading, the game begins with a real UI-free attract run. Tap once to open the living vault, then descend.

Oathcrate Vault Remix
A mobile-first Three.js Sokoban campaign set in a public dark-fantasy arsenal. Push blackiron crates onto cyan Seals to release frozen Quartermasterbound and provision the battle above.

CLAIMKEEP · Three Names, One Vault
CLAIMKEEP is a complete portrait-first cooperative expedition puzzle. Orren, Sable and Moss share one physical dungeon, but every container keeps a separate packet and opened state for each name. A packet may be claimed only while another company member stands one linked room away as witness. Any tool found belongs to that claimant, so a sealed door reads the selected character's Lamp, Pry or Tide Line rather than a shared inventory.

POLARIS VAULT — Every Swing Steals a Constellation
A touch-first magnetic pendulum heist across six authored rooms of a forbidden celestial museum. Drag the anchor to shape the reliquary's arc, reverse polarity around magnetic wells, recover constellation fragments, strike every meridian seal, and settle into the velvet dock before security drains Focus.

Astrolabe Vault
A portrait-first Three.js celestial marble labyrinth. Drag to tilt the vault, recover every astrolabe seal, evade void gears and rotating meridian arms, then enter the crown portal.

CLAIMKEEP · Three Names, One Vault Remix
CLAIMKEEP is a complete portrait-first cooperative expedition puzzle. Orren, Sable and Moss share one physical dungeon, but every container keeps a separate packet and opened state for each name. A packet may be claimed only while another company member stands one linked room away as witness. Any tool found belongs to that claimant, so a sealed door reads the selected character's Lamp, Pry or Tide Line rather than a shared inventory.