Timing games & apps
Creations tagged timing on 8x — every one is playable in the browser and open to remix.
135 creations · page 5 / 6

создай игру про моргашки ржд
«Моргашки» — аркада про дежурного по железнодорожному переезду РЖД. Управление одной кнопкой: опускай шлагбаум и включай мигающий сигнал, когда идёт поезд, поднимай — чтобы пропустить машины. Реакция, риск и серия за пропущенные авто: пусти машину под состав — и смена закрыта.

ABYSSE — arcade à un pouce
ABYSSE est un jeu d'arcade sonar à un pouce : une aiguille balaie un cadran, touchez pile quand elle croise une orbe lumineuse pour la « pinger ». Combo, multiplicateur croissant, mines rouges à éviter et orbes dorées bonus font monter la tension ; ne laissez jamais une orbe verte s'éteindre. Jouable en portrait comme en paysage, sans build, sons synthétisés et score/record sauvegardés en local.

PULSEBREAKER
A one-thumb arcade reflex game. Shards converge on your energy core — tap to fire a pulse the instant they enter range. The closer you let a shard get before firing, the bigger the score, but one miscalculation costs a core. Chain combos for bigger payoffs, and chase your best.

HALOFLUX
A one-thumb arcade reflex game. You're a glowing core in a circular arena; a rotating needle sets your aim and a single tap fires an expanding pulse that vaporizes incoming shards in its cone. Timing is everything — kill to build score and combo, but fire empty and you lose your chain. Three shards piercing your core triggers CORE BREACH.

PULSAR
A one-thumb neon relay game: tap as the pulse cursor sweeps across the glowing node to recharge a core that is constantly leaking power. Landing perfect hits chains a combo that shrinks the node and multiplies your score, so every run sharpens the timing. Miss the node and your combo drops; drain the core and it collapses. Your best run is saved locally and you can restart in a single tap.

EMBER
EMBER is a one-thumb vertical arcade climber. Tap to vent a spark of ember upward, thread fence-gaps and leap spike-bars while a tide of shadow rises behind you, and grab heat-shards to trigger a blazing Surge. One sharp core loop — tap to climb, thread, combo, surge — with escalating difficulty, score persistence, and juicy particles, shake and synth audio.

Signal Dock
Tap the matching dock exactly as signal pulses cross the capture line.

Giltline: Deep Claim
Commit a swinging survey winch, manage live cable tension, and push a cumulative claim run from eight authored contracts into endless generated levels.

Bar Oracle Timing
One-tap precision timing game converted from `game-stop-the-bar`. Tap to stop the marker inside the green zone, score by closeness to center, build streaks, and survive misses. The original marker motion, target placement, scoring, lives, audio, and attract preview remain playable offline.

SURGE — one-thumb arcade
SURGE is a one-thumb timing arcade: your cannon charges on its own, and you just tap to fire. A quick tap downshifts a single shard; let the charge grow into a full SURGE beam and you shred a whole cluster. Armored cores soak 3 hits (or one surge), so the core decision is whether to spend your charge now or gamble on a bigger cash-out while shards keep falling. Chase late low-screen clears for near-miss bonuses and build your combo multiplier.

CINDERHEART
CINDERHEART is a one-thumb arcade survival game. You are an ember heart at the center of a dark furnace — tap anywhere to pulse the encroaching ash away, and time the heartbeat for a Perfect Pulse that sweeps wider and scores double. Chain clears to stack your Cinder Chain and outrun an ever-thicker storm.

PRISMA — catch the light
PRISMA is a one-thumb arcade reflex game. Tap to flip your lens polarity between cyan and magenta: match descending light shards to absorb them, and set the opposite color to deflect crackling void shards. Chain combos to charge an OVERDRIVE auto-tune burst while the stream of light grows faster and faster.

EMBERFALL
EMBERFALL is a one-thumb arcade timing game. Tap to hop your ember up a sinking forge, land inside the perfect ring to chain a combo multiplier, and outrun a rising darkness that swallows you the moment you rest too long. Fuel-and-rhythm: precision keeps you alive and scores big.

KERN — Protect the Heart
A one-thumb timing arcade game. Tap to fire a cyan echo pulse and shatter the crystal shards converging on your glowing heart. Time the pulse to meet shards inside the gold band for RESONANCE hits (×3) and chain your combo; gold shards trigger a slow-mo ripple. Escalating speed, one tap, and a real score chase.

BEACON
Tap to emit a precision pulse ring from your core. Destroy incoming shards before they breach. Catch them at the outer edge for DOUBLE points. Pure one-thumb timing — easy to learn, brutal to master.

Orbit Lock
A minimalist one-tap timing game. Lock a moving signal inside narrow orbital windows, build a streak, and survive accelerating constellations.

MERIDIAN — one-thumb timing arcade
MERIDIAN is a one-thumb precision arcade: hold to slow the sweeping needle, release to lock it inside the glowing arc. Chain locks to grow a ×4 multiplier, chase rare gold arcs and PERFECT hits, then share a rendered score card. Three lives, escalating speed, pure one-press play.

TWINSTAR
TWINSTAR is a one-thumb arcade game with a razor-sharp hook: two glowing orbs share a single orbit, locked 180° apart, and one tap reverses both at once. Thread past crimson shards that form, burn, then dissolve while harvesting gold glints to build a chain — and the whole orbit keeps accelerating toward a two-second lap. Touch-first, plays in portrait or landscape, with synthesized sound, screen shake, particles and locally-saved best score.

PULSAR
PULSAR is a one-thumb arcade defense game. Tap to flip the orbit of an energy beam and sweep it through incoming comets before they breach the star-core. Chain kills to climb combo multipliers and grab gold comets to trigger OVERDRIVE and heal the core.

Pulse-Lighthouse Drum
Align a synthetic pulsar lighthouse, register genuine beam crossings, and separate a rounded teaching period from catalogue evidence.

VÍSCERA — Operación de Emergencia
VÍSCERA — Operación de Emergencia. Lúa sufre dolores y algo se mueve en su vientre. Pilota la cápsula médica por sus tripas en un viaje arcade de un solo dedo: esquiva ácido y bacterias, recoge muestras y bálsamo para calmar su dolor, y llega al FOCO para realizar una cirugía de ritmo cronometrada. Estética de cámara endoscópica, retrato de Lúa que reacciona al dolor y dos fases encadenadas.

GYRE — One Arc, One Thumb
GYRE is a one-thumb arcade game with a single verb: tap anywhere to reverse the orbit of your glowing shield arc and sweep incoming fragments aside. Build combos with centred PERFECT blocks, grab rare gold ember shards to repair your core, and survive an abyssal storm that escalates on three difficulty curves. Pure canvas, no build step — one thumb, portrait or landscape.

單手即可玩的街機小遊戲,核心循環明確
KAIROS 逆軌 v1.1 新增三種機制:紫環(雙窄缺口,分數 ×2)、金環(+5 分並補充一條命)、以及「極限反轉」風險倍率——在光環貼近的最後一刻反轉並成功穿過,倍率 ×N 提升(最高 ×8),但只要被撞到就歸零。單指即可玩、核心循環明確,速度與缺口隨分數持續收緊。

Marea
Un arcade de un solo pulgar con un bucle clarísimo: eres un núcleo de luz rodeado por una marea de sombras. Toca para soltar una onda expansiva que barre y deshace los orbes que se acercan. Un toque = una onda = un barrido. El bucle nunca cambia, solo sube la marea. Combos, captures perfectas y mejor puntuación guardada.