Three games & apps
Creations tagged three on 8x — every one is playable in the browser and open to remix.
81 creations · page 2 / 4

Ironoath — Three Kingdoms of Steel Remix


VECTORALE: The Last Three Steps Become the Blade
VECTORALE is an original portrait-first spatial action puzzle. Every enemy publishes the cells its weather will strike next. The Navigator moves one cardinal glass cell per input; every third accepted step automatically compiles the real geometry of those three directions into one of four weapons.

Tapatan Three Line
Tapatan Three Line is a self-contained portrait-first implementation of the Filipino three-stone alignment game.

SIGNALWAKE · The Storm Has Three Witnesses
An original three-night illustrated investigation game. Drag the scene to search, inspect and pin three clues, then open the evidence chart and choose the causal explanation. Incorrect theories consume lighthouse charge and change the ending.

CRAFTMARCH: Three Blocks Become a Fighter
An original Minecraft × auto-chess combination game. Place the public material queue on a 3×3 forge, compress connected triads at the newest cell, and commit the resulting formation to deterministic material combat.

Three Showcase Remix
A mobile-first Three.js showcase template with three distinct scenes: emissive neon orbits, a low-poly island, and a product configurator stage.

THREE SHOWCASE Remix
A mobile-first Three.js showcase template with three distinct scenes: emissive neon orbits, a low-poly island, and a product configurator stage.

MANYFORM: One Grid, Three Answers
MANYFORM is a standalone fine-pixel resource-planning puzzle about recipe conflicts. Every ingredient signature has three simultaneous lawful outputs. Choosing one consumes the shared physical grid, creates the signed item and returns a specific residue. Fiber, Metal Filings and Glass Flux then become real ingredients in higher conflict knots.

THREE SHOWCASE
A mobile-first Three.js showcase template with three distinct scenes: emissive neon orbits, a low-poly island, and a product configurator stage.

Tiny Warlands: Three Peaks Mandate
An English-only Three Kingdoms TriPeaks solitaire RPG with a 120-battle campaign.

Mothlight Archive
A portrait-first stacked triple-match game about restoring three drawers of

SHADOWMASON: Three Views, One Monument
SHADOWMASON is a standalone voxel reasoning game that remixes Minecraft Build Battle, Make-and-Model construction, and three-dimensional silhouette puzzles into a precise public contract. Each five-by-five-by-five build plate publishes three exact judge walls—Front, Side, and Top—plus an exact volume and three material quotas. A monument passes only when all three silhouettes agree and every block belongs to one face-connected form.

LUXAXIS
**Every Angle Rewrites Three Rays.**

Gilded Menagerie
Select a card, tap an empty lower lane, then seal the turn. Creatures clash simultaneously; an uncontested creature strikes the rival directly. Win three salons and choose one new familiar after each of the first two.

BITCAST: One Cut Changes Three Faces Remix
BITCAST is a standalone portrait-first micro-voxel puzzle inspired by the creative cutting fantasy of Chisels & Bits. Every numbered cut offers one signed Front, Right and Top ray. Choosing a face removes only the nearest surviving bit on that ray, places the same stable B01–B64 body into the next inlay socket and can reveal new materials on several projections.

ASPECTWAKE: Three Runes Name the Storm Remix
A portrait-first FIFO aspect-invocation puzzle inspired by Minecraft's classic thaumaturgy research fantasy and three-orb spell composition. The altar retains the latest three block-runes; every Attune drops the oldest and appends the new rune, while Ink reads an orderless three-rune formula without clearing the ring.

Three Kingdoms Banner Survivors Remix
Portrait-first standalone canvas game. Drag the commander to survive endless Yellow Turban formations, collect command seals, and draft Three Kingdoms-themed upgrades that reshape auto skills.

MOUTHWEAVE: Three Mouths, One Spell
An original portrait-first choral spell game. Three stable choristers each make `AH`, `EE` or `OO`; the exact three-mouth chord must already be held when a falling bell phrase lands.

Kilnlight · Three Quiet Vessels
An original touch-first Three.js pottery game. Press and drag the rotating clay at any height to alter a 22-ring radial profile, match three commissioned silhouettes, select the requested glaze and fire each vessel.

CLOUDTHREAD: Three Forecasts, One Safe Sky
CLOUDTHREAD is an original portrait-first solo information-relay puzzle. One weather truth must survive three physical interpretations: Skyglass identifies charge and polarity, Chime turns the chosen bell into a pulse, and Ground Loom shifts that pulse into one safe flower bed. Only instrument switches and Commit advance the storm.

THORNCHART: Three Roads Must Open One Crown
A standalone portrait-first three-road progression puzzle inspired by The Twilight Forest's Magic Maps, boss-gated biomes and Trophy Pedestals. Scout one road front at a time. Every prerequisite sigil must already be inked; bosses append named trophies to a capacity-limited stable queue; pedestals mount the oldest trophy from its front.

KINMASS — Three Bodies, One Memory
KINMASS is a touch-first conserved-body puzzle about one living colony that can become three kin without ever changing its total mass. Collect Acid, Charge and Drift; move each gift through finite Memory Bonds; operate partner locks; and recombine at the sealed exit before the purge clock expires.

3:17 Static · The Laundromat Remembers Tomorrow
An original branching pixel-art mystery about a brass token, a missing brother, and a washing machine that opens onto tomorrow. Three endings are recorded locally and can be discovered across short replayable routes.

VECTORALE: The Last Three Steps Become the Blade
VECTORALE is an original portrait-first spatial action puzzle. Every enemy publishes the cells its weather will strike next. The Navigator moves one cardinal glass cell per input; every third accepted step automatically compiles the real geometry of those three directions into one of four weapons.