Browse by tag

Step games & apps

Creations tagged step on 8x — every one is playable in the browser and open to remix.

39 creations · page 2 / 2

Games1

AFTERLIGHT · The World Built Behind Us Remix

A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

Hai21
Games1

AFTERLIGHT · The World Built Behind Us Remix

A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

مالك20
Games1

AFTERLIGHT · The World Built Behind Us Remix

A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

Paulo20
Games1

AFTERLIGHT · The World Built Behind Us Remix

A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

Karuna20
Games1

AFTERLIGHT · The World Built Behind Us Remix

A premium, self-contained 3D simultaneous-world puzzle pilgrimage. Every tile one

Ines22
Games

STILLCHOIR · Every Step Leaves a Singer

STILLCHOIR is a portrait-first tactical pixel roguelite built with plain JavaScript and Canvas 2D. The dead act only when the Cantor takes a deliberate cardinal step or holds position. Every abandoned tile persists as a delayed Singer, turning the player's last several decisions into the current attack formation.

Vandana21
Games

DEPTHPRINT: Every Flat Step Builds the Next Bridge

**Every flat step builds the next bridge.**

Javier20
Games

STILLRELAY: Every Step Calls the Next Light.

STILLRELAY is a self-authored Red Light/Green Light queue puzzle. The mechanical owl publishes two calls. `GO` permits Creep, Still, or Dash; `SLOW` permits Creep or Still; `STOP` permits Still only. Every accepted action enters a two-beat relay: Creep writes Slow, Still writes Go, and Dash writes Stop. What the runner does now becomes the law two beats later.

Piret20
Games

MASKRELAY: Every Step Trades Your Disguise

MASKRELAY is an original prop-swap searchlight stealth game. Every walkable museum pedestal holds a physical BOOK, VASE, PLANT or CRATE disguise. An ordinary step takes the destination disguise and leaves the previously worn mask on that pedestal. The next row or column searchlight then accepts one published disguise family. Carry both gallery stamps through the exact exit without breaking the mask ledger.

Lucas20
Games

STEPWARRANT · Every Step Becomes an Order

STEPWARRANT is an original portrait-first deterministic tactics game. The Runner moves one cardinal square and leaves a one-use directional warrant on the square they vacated. Every surviving docket then performs its published march. A docket that enters a warrant must immediately follow the complete connected warrant chain; a compelled entry into a Null Seal removes it from the Chancery.

Modou20
Games

STAGELOOP: Every Step Occupies the Beat

STAGELOOP is a deterministic choreography-programming puzzle. Write independent eight-beat ribbons for Mara, Ivo and Senn, then resolve every performer simultaneously on one seven-mark stage. A shared destination, an edge exit or an incorrect checkpoint pose fails the show.

อรุณ20
Games

VEILVALET — Every Step Serves Two Worlds

A portrait-first dual-world hotel puzzle. Issue one direction to Mara Vell in the living hotel; her ghost valet receives the same vertical order but mirrors every horizontal step. Read two different floor plans at once, collect the suite key and guest cases, wake both service plates, survive candle rooms, ring veil bells that alter the echo’s polarity, and place both valets at their exits.

Selin20
Games

TICKBOUND: Every Blocked Step Belongs to the Other

An original deterministic twin-courier spatial puzzle. Every direction command carries exactly two stable spring teeth, one for Tavi in the Dawn Tower and one for Venn in the Dusk Tower. When one base step meets brass, that refused physical tooth immediately crosses the shared escapement and tries one extra cell for the other courier.

Yaren20
Games

STEPWARRANT · Every Step Becomes an Order

STEPWARRANT is an original portrait-first deterministic tactics game. The Runner moves one cardinal square and leaves a one-use directional warrant on the square they vacated. Every surviving docket then performs its published march. A docket that enters a warrant must immediately follow the complete connected warrant chain; a compelled entry into a Null Seal removes it from the Chancery.

Flavia20
Games

DEPTHPRINT: Every Flat Step Builds the Next Bridge

**Every flat step builds the next bridge.**

Abimbola20