Skill games & apps
Creations tagged skill on 8x — every one is playable in the browser and open to remix.
103 creations · page 5 / 5

Giltline: Deep Claim
Commit a swinging survey winch, manage live cable tension, and push a cumulative claim run from eight authored contracts into endless generated levels.

Coilbreak Arcade
Carve wooden coils, aim across shifting lanes, and smash through 81 escalating arcade routes.

A one-thumb arcade game with a sharp core loop
EMBERLINK is a one-thumb arcade game with a razor-sharp core loop: ride a glowing core, read the aim line, then tap to leap and auto-tether to the next core — chaining links and banking perfect-time, high-risk landings before the cores overheat and blow. Collect embers, dodge drifting mines, and chase your best chain as the arena heats up. Portrait and landscape, touch-first, no build step.

Glassline Solder Skill
Portrait-first precision skill template. The player controls sweep speed, waits for the solder bead to cross pads, pulses at the right moment, and inspects the board for quality.

Glassline Solder Skill Remix
Portrait-first precision skill template. The player controls sweep speed, waits for the solder bead to cross pads, pulses at the right moment, and inspects the board for quality.

Drystone
On a northern English fell the walls are down, and there is no mortar coming. Drystone is a physics game about fitting irregular hand-inked stones: no grid, no snapping, no two alike — only weight, friction and the judgement in your fingers. Break every joint one over two, pour hearting into the core, tie the faces with through-stones, set the copes. Then let go. The years run: gales lean on exposed stone, frost prises at every lazy joint, the ground settles under a hollow core, and Herdwick ewes shoulder her to see if she gives. Eleven commissions. Longevity is the only score.

PATHWROUGHT · Every Skill Chooses Your Next Body
PATHWROUGHT is an original deterministic vocation duel for portrait touch screens. Every enemy threat has two true responses among four disciplines: EDGE, SHADE, ROOT, and HYMN. A response also lays one vocation thread. After three true responses, the dominant two disciplines become the player's next body in an ordered 2:1 form.